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  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselViewUtilities.java 1 package com.android.ex.carousel;
CarouselViewHelper.java 1 package com.android.ex.carousel;
15 import com.android.ex.carousel.CarouselRS.CarouselCallback;
CarouselController.java 17 package com.android.ex.carousel;
19 import com.android.ex.carousel.CarouselRS.CarouselCallback;
20 import com.android.ex.carousel.CarouselView.DetailAlignment;
30 * This class represents the basic building block for using a 3D Carousel. The Carousel is
32 * of slots and the radius. The number of visible cards dictates how far the Carousel can be moved.
33 * If the number of cards exceeds the number of slots, then the Carousel will continue to go
199 * Set the number of slots around the Carousel. Basically equivalent to the poles horses
200 * might attach to on a real Carousel.
212 * Sets the number of visible slots around the Carousel. This is primarily used as a chea
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CarouselView.java 17 package com.android.ex.carousel;
20 import com.android.ex.carousel.CarouselRS.CarouselCallback;
34 * This class represents the basic building block for using a 3D Carousel. The Carousel is
36 * of slots and the radius. The number of visible cards dictates how far the Carousel can be moved.
37 * If the number of cards exceeds the number of slots, then the Carousel will continue to go
52 // Drag relative to projected point on plane of carousel
54 // Drag relative to projected point on inside (far point) of cylinder centered around carousel
56 // Drag relative to projected point on outside (near point) of cylinder centered around carousel
59 // Draw cards counterclockwise around the carousel
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CarouselRS.java 17 package com.android.ex.carousel;
29 * This is a support class for Carousel renderscript. It handles most of the low-level interactions
38 // Client messages *** THIS LIST MUST MATCH THOSE IN carousel.rs ***
52 // Drag models *** THIS LIST MUST MATCH THOSE IN carousel.rs ***
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