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Searched
defs:currententity
(Results
1 - 4
of
4
) sorted by null
/external/quake/quake/src/QW/client/
r_bsp.c
29
entity_t *
currententity
;
variable
89
angle =
currententity
->angles[YAW];
106
angle =
currententity
->angles[PITCH];
124
angle =
currententity
->angles[ROLL];
394
R_RecursiveClipBPoly (pbedge,
currententity
->topnode, psurf);
434
r_currentkey = ((mleaf_t *)
currententity
->topnode)->key;
656
currententity
= &r_worldentity;
658
clmodel =
currententity
->model;
gl_rmain.c
29
entity_t *
currententity
;
variable
145
mspriteframe_t *R_GetSpriteFrame (entity_t *
currententity
)
153
psprite =
currententity
->model->cache.data;
154
frame =
currententity
->frame;
173
time = cl.time +
currententity
->syncbase;
209
psprite =
currententity
->model->cache.data;
213
AngleVectors (
currententity
->angles, v_forward, v_right, v_up);
402
lheight =
currententity
->origin[2] - lightspot[2];
510
clmodel =
currententity
->model;
512
VectorAdd (
currententity
->origin, clmodel->mins, mins)
[
all
...]
/external/quake/quake/src/WinQuake/
r_bsp.cpp
29
entity_t *
currententity
;
variable
89
angle =
currententity
->angles[YAW];
106
angle =
currententity
->angles[PITCH];
124
angle =
currententity
->angles[ROLL];
394
R_RecursiveClipBPoly (pbedge,
currententity
->topnode, psurf);
434
r_currentkey = ((mleaf_t *)
currententity
->topnode)->key;
656
currententity
= &cl_entities[0];
658
clmodel =
currententity
->model;
gl_rmain.cpp
29
entity_t *
currententity
;
variable
144
mspriteframe_t *R_GetSpriteFrame (entity_t *
currententity
)
152
psprite = (msprite_t*)
currententity
->model->cache.data;
153
frame =
currententity
->frame;
172
time = cl.time +
currententity
->syncbase;
208
psprite = (msprite_t*)
currententity
->model->cache.data;
212
AngleVectors (
currententity
->angles, v_forward, v_right, v_up);
453
lheight =
currententity
->origin[2] - lightspot[2];
601
clmodel =
currententity
->model;
603
VectorAdd (
currententity
->origin, clmodel->mins, mins)
[
all
...]
Completed in 60 milliseconds