HomeSort by relevance Sort by last modified time
    Searched defs:dequeueBuffer (Results 1 - 7 of 7) sorted by null

  /frameworks/base/services/surfaceflinger/
SurfaceTextureLayer.cpp 67 status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
78 res = SurfaceTexture::dequeueBuffer(buf, w, h, format, effectiveUsage);
  /frameworks/base/libs/ui/
FramebufferNativeWindow.cpp 140 ANativeWindow::dequeueBuffer = dequeueBuffer;
203 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
  /frameworks/base/libs/gui/
ISurfaceTexture.cpp 87 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
255 int result = dequeueBuffer(&buf, w, h, format, usage);
SurfaceTextureClient.cpp 42 ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
81 return c->dequeueBuffer(buffer);
132 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
133 LOGV("SurfaceTextureClient::dequeueBuffer");
136 status_t result = mSurfaceTexture->dequeueBuffer(&buf, mReqWidth, mReqHeight,
139 LOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
152 LOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
609 status_t err = dequeueBuffer(&out);
610 LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err))
    [all...]
SurfaceTexture.cpp 159 // dequeueBuffer.
249 status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
251 ST_LOGV("SurfaceTexture::dequeueBuffer");
254 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
267 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
323 "dequeueBuffer: buffer %d is both FREE and current!", i);
356 ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
414 ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
    [all...]
  /frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp 97 // dequeueBuffer.
165 status_t SurfaceMediaSource::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
167 LOGV("dequeueBuffer");
184 LOGE("dequeuebuffer: invalid buffer size! Req: %dx%d, Found: %dx%d",
285 LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
345 LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
  /system/core/include/system/
window.h 349 int (*dequeueBuffer)(struct ANativeWindow* window,
355 * dequeueBuffer first.

Completed in 74 milliseconds