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Searched
defs:dequeueBuffer
(Results
1 - 7
of
7
) sorted by null
/frameworks/base/services/surfaceflinger/
SurfaceTextureLayer.cpp
67
status_t SurfaceTextureLayer::
dequeueBuffer
(int *buf,
78
res = SurfaceTexture::
dequeueBuffer
(buf, w, h, format, effectiveUsage);
/frameworks/base/libs/ui/
FramebufferNativeWindow.cpp
140
ANativeWindow::
dequeueBuffer
=
dequeueBuffer
;
203
int FramebufferNativeWindow::
dequeueBuffer
(ANativeWindow* window,
/frameworks/base/libs/gui/
ISurfaceTexture.cpp
87
virtual status_t
dequeueBuffer
(int *buf, uint32_t w, uint32_t h,
255
int result =
dequeueBuffer
(&buf, w, h, format, usage);
SurfaceTextureClient.cpp
42
ANativeWindow::
dequeueBuffer
= hook_dequeueBuffer;
81
return c->
dequeueBuffer
(buffer);
132
int SurfaceTextureClient::
dequeueBuffer
(android_native_buffer_t** buffer) {
133
LOGV("SurfaceTextureClient::
dequeueBuffer
");
136
status_t result = mSurfaceTexture->
dequeueBuffer
(&buf, mReqWidth, mReqHeight,
139
LOGV("
dequeueBuffer
: ISurfaceTexture::
dequeueBuffer
(%d, %d, %d, %d)"
152
LOGE("
dequeueBuffer
: ISurfaceTexture::requestBuffer failed: %d",
609
status_t err =
dequeueBuffer
(&out);
610
LOGE_IF(err, "
dequeueBuffer
failed (%s)", strerror(-err))
[
all
...]
SurfaceTexture.cpp
159
//
dequeueBuffer
.
249
status_t SurfaceTexture::
dequeueBuffer
(int *outBuf, uint32_t w, uint32_t h,
251
ST_LOGV("SurfaceTexture::
dequeueBuffer
");
254
ST_LOGE("
dequeueBuffer
: invalid size: w=%u, h=%u", w, h);
267
ST_LOGE("
dequeueBuffer
: SurfaceTexture has been abandoned!");
323
"
dequeueBuffer
: buffer %d is both FREE and current!", i);
356
ST_LOGE("
dequeueBuffer
: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
414
ST_LOGE("
dequeueBuffer
: SurfaceComposer::createGraphicBuffer "
[
all
...]
/frameworks/base/media/libstagefright/
SurfaceMediaSource.cpp
97
//
dequeueBuffer
.
165
status_t SurfaceMediaSource::
dequeueBuffer
(int *outBuf, uint32_t w, uint32_t h,
167
LOGV("
dequeueBuffer
");
184
LOGE("
dequeuebuffer
: invalid buffer size! Req: %dx%d, Found: %dx%d",
285
LOGE("
dequeueBuffer
: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
345
LOGE("
dequeueBuffer
: SurfaceComposer::createGraphicBuffer failed");
/system/core/include/system/
window.h
349
int (*
dequeueBuffer
)(struct ANativeWindow* window,
355
*
dequeueBuffer
first.
Completed in 74 milliseconds