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/external/quake/quake/src/QW/client/ | |
gl_rmain.c | 705 float ambient[4], diffuse[4]; local 757 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128; |
/external/quake/quake/src/WinQuake/ | |
gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 848 diffuse[0] = diffuse[1] = diffuse[2] = diffuse[3] = (float)shadelight / 128; [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ | |
Context.cpp | 2507 D3DCOLOR diffuse; member in struct:gl::Vertex [all...] |
/frameworks/base/include/private/opengles/ | |
gl_context.h | 284 vec4_t diffuse; member in struct:android::gl::light_t 304 vec4_t diffuse; member in struct:android::gl::material_t |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ | |
d3dtypes.h | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon10337 |
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ | |
D3DTYPES.H | 442 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
member in union:_D3DMATERIAL::__anon10520 |