1 /* 2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 #include "FloatRect.h" 29 30 #include "FloatConversion.h" 31 #include "IntRect.h" 32 #include <algorithm> 33 #include <math.h> 34 #include <wtf/MathExtras.h> 35 36 using std::max; 37 using std::min; 38 39 namespace WebCore { 40 41 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) 42 { 43 } 44 45 FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) 46 { 47 return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); 48 } 49 50 bool FloatRect::intersects(const FloatRect& other) const 51 { 52 // Checking emptiness handles negative widths as well as zero. 53 return !isEmpty() && !other.isEmpty() 54 && x() < other.maxX() && other.x() < maxX() 55 && y() < other.maxY() && other.y() < maxY(); 56 } 57 58 bool FloatRect::contains(const FloatRect& other) const 59 { 60 return x() <= other.x() && maxX() >= other.maxX() 61 && y() <= other.y() && maxY() >= other.maxY(); 62 } 63 64 void FloatRect::intersect(const FloatRect& other) 65 { 66 float l = max(x(), other.x()); 67 float t = max(y(), other.y()); 68 float r = min(maxX(), other.maxX()); 69 float b = min(maxY(), other.maxY()); 70 71 // Return a clean empty rectangle for non-intersecting cases. 72 if (l >= r || t >= b) { 73 l = 0; 74 t = 0; 75 r = 0; 76 b = 0; 77 } 78 79 setLocationAndSizeFromEdges(l, t, r, b); 80 } 81 82 void FloatRect::unite(const FloatRect& other) 83 { 84 // Handle empty special cases first. 85 if (other.isEmpty()) 86 return; 87 if (isEmpty()) { 88 *this = other; 89 return; 90 } 91 92 float l = min(x(), other.x()); 93 float t = min(y(), other.y()); 94 float r = max(maxX(), other.maxX()); 95 float b = max(maxY(), other.maxY()); 96 97 setLocationAndSizeFromEdges(l, t, r, b); 98 } 99 100 void FloatRect::uniteIfNonZero(const FloatRect& other) 101 { 102 // Handle empty special cases first. 103 if (!other.width() && !other.height()) 104 return; 105 if (!width() && !height()) { 106 *this = other; 107 return; 108 } 109 110 float left = min(x(), other.x()); 111 float top = min(y(), other.y()); 112 float right = max(maxX(), other.maxX()); 113 float bottom = max(maxY(), other.maxY()); 114 115 setLocationAndSizeFromEdges(left, top, right, bottom); 116 } 117 118 void FloatRect::scale(float sx, float sy) 119 { 120 m_location.setX(x() * sx); 121 m_location.setY(y() * sy); 122 m_size.setWidth(width() * sx); 123 m_size.setHeight(height() * sy); 124 } 125 126 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) 127 { 128 float left = min(p0.x(), p1.x()); 129 float top = min(p0.y(), p1.y()); 130 float right = max(p0.x(), p1.x()); 131 float bottom = max(p0.y(), p1.y()); 132 133 setLocationAndSizeFromEdges(left, top, right, bottom); 134 } 135 136 namespace { 137 // Helpers for 3- and 4-way max and min. 138 139 template <typename T> 140 T min3(const T& v1, const T& v2, const T& v3) 141 { 142 return min(min(v1, v2), v3); 143 } 144 145 template <typename T> 146 T max3(const T& v1, const T& v2, const T& v3) 147 { 148 return max(max(v1, v2), v3); 149 } 150 151 template <typename T> 152 T min4(const T& v1, const T& v2, const T& v3, const T& v4) 153 { 154 return min(min(v1, v2), min(v3, v4)); 155 } 156 157 template <typename T> 158 T max4(const T& v1, const T& v2, const T& v3, const T& v4) 159 { 160 return max(max(v1, v2), max(v3, v4)); 161 } 162 163 } // anonymous namespace 164 165 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) 166 { 167 float left = min3(p0.x(), p1.x(), p2.x()); 168 float top = min3(p0.y(), p1.y(), p2.y()); 169 float right = max3(p0.x(), p1.x(), p2.x()); 170 float bottom = max3(p0.y(), p1.y(), p2.y()); 171 172 setLocationAndSizeFromEdges(left, top, right, bottom); 173 } 174 175 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3) 176 { 177 float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); 178 float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); 179 float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); 180 float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y()); 181 182 setLocationAndSizeFromEdges(left, top, right, bottom); 183 } 184 185 IntRect enclosingIntRect(const FloatRect& rect) 186 { 187 float left = floorf(rect.x()); 188 float top = floorf(rect.y()); 189 float width = ceilf(rect.maxX()) - left; 190 float height = ceilf(rect.maxY()) - top; 191 192 return IntRect(clampToInteger(left), clampToInteger(top), 193 clampToInteger(width), clampToInteger(height)); 194 } 195 196 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect) 197 { 198 if (srcRect.width() == 0 || srcRect.height() == 0) 199 return FloatRect(); 200 201 float widthScale = destRect.width() / srcRect.width(); 202 float heightScale = destRect.height() / srcRect.height(); 203 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, 204 destRect.y() + (r.y() - srcRect.y()) * heightScale, 205 r.width() * widthScale, r.height() * heightScale); 206 } 207 208 } 209