Home | History | Annotate | Download | only in CodeGen
      1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // The file defines the MachineFrameInfo class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
     15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
     16 
     17 #include "llvm/ADT/SmallVector.h"
     18 #include "llvm/Support/DataTypes.h"
     19 #include <cassert>
     20 #include <vector>
     21 
     22 namespace llvm {
     23 class raw_ostream;
     24 class TargetData;
     25 class TargetRegisterClass;
     26 class Type;
     27 class MachineFunction;
     28 class MachineBasicBlock;
     29 class TargetFrameLowering;
     30 class BitVector;
     31 
     32 /// The CalleeSavedInfo class tracks the information need to locate where a
     33 /// callee saved register is in the current frame.
     34 class CalleeSavedInfo {
     35   unsigned Reg;
     36   int FrameIdx;
     37 
     38 public:
     39   explicit CalleeSavedInfo(unsigned R, int FI = 0)
     40   : Reg(R), FrameIdx(FI) {}
     41 
     42   // Accessors.
     43   unsigned getReg()                        const { return Reg; }
     44   int getFrameIdx()                        const { return FrameIdx; }
     45   void setFrameIdx(int FI)                       { FrameIdx = FI; }
     46 };
     47 
     48 /// The MachineFrameInfo class represents an abstract stack frame until
     49 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
     50 /// representation optimizations, such as frame pointer elimination.  It also
     51 /// allows more mundane (but still important) optimizations, such as reordering
     52 /// of abstract objects on the stack frame.
     53 ///
     54 /// To support this, the class assigns unique integer identifiers to stack
     55 /// objects requested clients.  These identifiers are negative integers for
     56 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
     57 /// for objects that may be reordered.  Instructions which refer to stack
     58 /// objects use a special MO_FrameIndex operand to represent these frame
     59 /// indexes.
     60 ///
     61 /// Because this class keeps track of all references to the stack frame, it
     62 /// knows when a variable sized object is allocated on the stack.  This is the
     63 /// sole condition which prevents frame pointer elimination, which is an
     64 /// important optimization on register-poor architectures.  Because original
     65 /// variable sized alloca's in the source program are the only source of
     66 /// variable sized stack objects, it is safe to decide whether there will be
     67 /// any variable sized objects before all stack objects are known (for
     68 /// example, register allocator spill code never needs variable sized
     69 /// objects).
     70 ///
     71 /// When prolog/epilog code emission is performed, the final stack frame is
     72 /// built and the machine instructions are modified to refer to the actual
     73 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
     74 /// the program.
     75 ///
     76 /// @brief Abstract Stack Frame Information
     77 class MachineFrameInfo {
     78 
     79   // StackObject - Represent a single object allocated on the stack.
     80   struct StackObject {
     81     // SPOffset - The offset of this object from the stack pointer on entry to
     82     // the function.  This field has no meaning for a variable sized element.
     83     int64_t SPOffset;
     84 
     85     // The size of this object on the stack. 0 means a variable sized object,
     86     // ~0ULL means a dead object.
     87     uint64_t Size;
     88 
     89     // Alignment - The required alignment of this stack slot.
     90     unsigned Alignment;
     91 
     92     // isImmutable - If true, the value of the stack object is set before
     93     // entering the function and is not modified inside the function. By
     94     // default, fixed objects are immutable unless marked otherwise.
     95     bool isImmutable;
     96 
     97     // isSpillSlot - If true the stack object is used as spill slot. It
     98     // cannot alias any other memory objects.
     99     bool isSpillSlot;
    100 
    101     // MayNeedSP - If true the stack object triggered the creation of the stack
    102     // protector. We should allocate this object right after the stack
    103     // protector.
    104     bool MayNeedSP;
    105 
    106     // PreAllocated - If true, the object was mapped into the local frame
    107     // block and doesn't need additional handling for allocation beyond that.
    108     bool PreAllocated;
    109 
    110     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
    111                 bool isSS, bool NSP)
    112       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
    113         isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {}
    114   };
    115 
    116   /// Objects - The list of stack objects allocated...
    117   ///
    118   std::vector<StackObject> Objects;
    119 
    120   /// NumFixedObjects - This contains the number of fixed objects contained on
    121   /// the stack.  Because fixed objects are stored at a negative index in the
    122   /// Objects list, this is also the index to the 0th object in the list.
    123   ///
    124   unsigned NumFixedObjects;
    125 
    126   /// HasVarSizedObjects - This boolean keeps track of whether any variable
    127   /// sized objects have been allocated yet.
    128   ///
    129   bool HasVarSizedObjects;
    130 
    131   /// FrameAddressTaken - This boolean keeps track of whether there is a call
    132   /// to builtin \@llvm.frameaddress.
    133   bool FrameAddressTaken;
    134 
    135   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
    136   /// to builtin \@llvm.returnaddress.
    137   bool ReturnAddressTaken;
    138 
    139   /// StackSize - The prolog/epilog code inserter calculates the final stack
    140   /// offsets for all of the fixed size objects, updating the Objects list
    141   /// above.  It then updates StackSize to contain the number of bytes that need
    142   /// to be allocated on entry to the function.
    143   ///
    144   uint64_t StackSize;
    145 
    146   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
    147   /// have the actual offset from the stack/frame pointer.  The exact usage of
    148   /// this is target-dependent, but it is typically used to adjust between
    149   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
    150   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
    151   /// to the distance between the initial SP and the value in FP.  For many
    152   /// targets, this value is only used when generating debug info (via
    153   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
    154   /// corresponding adjustments are performed directly.
    155   int OffsetAdjustment;
    156 
    157   /// MaxAlignment - The prolog/epilog code inserter may process objects
    158   /// that require greater alignment than the default alignment the target
    159   /// provides. To handle this, MaxAlignment is set to the maximum alignment
    160   /// needed by the objects on the current frame.  If this is greater than the
    161   /// native alignment maintained by the compiler, dynamic alignment code will
    162   /// be needed.
    163   ///
    164   unsigned MaxAlignment;
    165 
    166   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
    167   /// when calling another function. This is only valid during and after
    168   /// prolog/epilog code insertion.
    169   bool AdjustsStack;
    170 
    171   /// HasCalls - Set to true if this function has any function calls.
    172   bool HasCalls;
    173 
    174   /// StackProtectorIdx - The frame index for the stack protector.
    175   int StackProtectorIdx;
    176 
    177   /// MaxCallFrameSize - This contains the size of the largest call frame if the
    178   /// target uses frame setup/destroy pseudo instructions (as defined in the
    179   /// TargetFrameInfo class).  This information is important for frame pointer
    180   /// elimination.  If is only valid during and after prolog/epilog code
    181   /// insertion.
    182   ///
    183   unsigned MaxCallFrameSize;
    184 
    185   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
    186   /// callee saved register saved in the frame.  Beyond its use by the prolog/
    187   /// epilog code inserter, this data used for debug info and exception
    188   /// handling.
    189   std::vector<CalleeSavedInfo> CSInfo;
    190 
    191   /// CSIValid - Has CSInfo been set yet?
    192   bool CSIValid;
    193 
    194   /// TargetFrameLowering - Target information about frame layout.
    195   ///
    196   const TargetFrameLowering &TFI;
    197 
    198   /// LocalFrameObjects - References to frame indices which are mapped
    199   /// into the local frame allocation block. <FrameIdx, LocalOffset>
    200   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
    201 
    202   /// LocalFrameSize - Size of the pre-allocated local frame block.
    203   int64_t LocalFrameSize;
    204 
    205   /// Required alignment of the local object blob, which is the strictest
    206   /// alignment of any object in it.
    207   unsigned LocalFrameMaxAlign;
    208 
    209   /// Whether the local object blob needs to be allocated together. If not,
    210   /// PEI should ignore the isPreAllocated flags on the stack objects and
    211   /// just allocate them normally.
    212   bool UseLocalStackAllocationBlock;
    213 
    214 public:
    215     explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) {
    216     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
    217     HasVarSizedObjects = false;
    218     FrameAddressTaken = false;
    219     ReturnAddressTaken = false;
    220     AdjustsStack = false;
    221     HasCalls = false;
    222     StackProtectorIdx = -1;
    223     MaxCallFrameSize = 0;
    224     CSIValid = false;
    225     LocalFrameSize = 0;
    226     LocalFrameMaxAlign = 0;
    227     UseLocalStackAllocationBlock = false;
    228   }
    229 
    230   /// hasStackObjects - Return true if there are any stack objects in this
    231   /// function.
    232   ///
    233   bool hasStackObjects() const { return !Objects.empty(); }
    234 
    235   /// hasVarSizedObjects - This method may be called any time after instruction
    236   /// selection is complete to determine if the stack frame for this function
    237   /// contains any variable sized objects.
    238   ///
    239   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
    240 
    241   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
    242   /// stack protector object.
    243   ///
    244   int getStackProtectorIndex() const { return StackProtectorIdx; }
    245   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
    246 
    247   /// isFrameAddressTaken - This method may be called any time after instruction
    248   /// selection is complete to determine if there is a call to
    249   /// \@llvm.frameaddress in this function.
    250   bool isFrameAddressTaken() const { return FrameAddressTaken; }
    251   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
    252 
    253   /// isReturnAddressTaken - This method may be called any time after
    254   /// instruction selection is complete to determine if there is a call to
    255   /// \@llvm.returnaddress in this function.
    256   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
    257   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
    258 
    259   /// getObjectIndexBegin - Return the minimum frame object index.
    260   ///
    261   int getObjectIndexBegin() const { return -NumFixedObjects; }
    262 
    263   /// getObjectIndexEnd - Return one past the maximum frame object index.
    264   ///
    265   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
    266 
    267   /// getNumFixedObjects - Return the number of fixed objects.
    268   unsigned getNumFixedObjects() const { return NumFixedObjects; }
    269 
    270   /// getNumObjects - Return the number of objects.
    271   ///
    272   unsigned getNumObjects() const { return Objects.size(); }
    273 
    274   /// mapLocalFrameObject - Map a frame index into the local object block
    275   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
    276     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
    277     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
    278   }
    279 
    280   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
    281   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
    282     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
    283             "Invalid local object reference!");
    284     return LocalFrameObjects[i];
    285   }
    286 
    287   /// getLocalFrameObjectCount - Return the number of objects allocated into
    288   /// the local object block.
    289   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
    290 
    291   /// setLocalFrameSize - Set the size of the local object blob.
    292   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
    293 
    294   /// getLocalFrameSize - Get the size of the local object blob.
    295   int64_t getLocalFrameSize() const { return LocalFrameSize; }
    296 
    297   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
    298   /// which is the strictest alignment of any object in it.
    299   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
    300 
    301   /// getLocalFrameMaxAlign - Return the required alignment of the local
    302   /// object blob.
    303   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
    304 
    305   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
    306   /// should be allocated together or let PEI allocate the locals in it
    307   /// directly.
    308   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
    309 
    310   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
    311   /// should be allocated together or let PEI allocate the locals in it
    312   /// directly.
    313   void setUseLocalStackAllocationBlock(bool v) {
    314     UseLocalStackAllocationBlock = v;
    315   }
    316 
    317   /// isObjectPreAllocated - Return true if the object was pre-allocated into
    318   /// the local block.
    319   bool isObjectPreAllocated(int ObjectIdx) const {
    320     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    321            "Invalid Object Idx!");
    322     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
    323   }
    324 
    325   /// getObjectSize - Return the size of the specified object.
    326   ///
    327   int64_t getObjectSize(int ObjectIdx) const {
    328     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    329            "Invalid Object Idx!");
    330     return Objects[ObjectIdx+NumFixedObjects].Size;
    331   }
    332 
    333   /// setObjectSize - Change the size of the specified stack object.
    334   void setObjectSize(int ObjectIdx, int64_t Size) {
    335     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    336            "Invalid Object Idx!");
    337     Objects[ObjectIdx+NumFixedObjects].Size = Size;
    338   }
    339 
    340   /// getObjectAlignment - Return the alignment of the specified stack object.
    341   unsigned getObjectAlignment(int ObjectIdx) const {
    342     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    343            "Invalid Object Idx!");
    344     return Objects[ObjectIdx+NumFixedObjects].Alignment;
    345   }
    346 
    347   /// setObjectAlignment - Change the alignment of the specified stack object.
    348   void setObjectAlignment(int ObjectIdx, unsigned Align) {
    349     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    350            "Invalid Object Idx!");
    351     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
    352     MaxAlignment = std::max(MaxAlignment, Align);
    353   }
    354 
    355   /// NeedsStackProtector - Returns true if the object may need stack
    356   /// protectors.
    357   bool MayNeedStackProtector(int ObjectIdx) const {
    358     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    359            "Invalid Object Idx!");
    360     return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
    361   }
    362 
    363   /// getObjectOffset - Return the assigned stack offset of the specified object
    364   /// from the incoming stack pointer.
    365   ///
    366   int64_t getObjectOffset(int ObjectIdx) const {
    367     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    368            "Invalid Object Idx!");
    369     assert(!isDeadObjectIndex(ObjectIdx) &&
    370            "Getting frame offset for a dead object?");
    371     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
    372   }
    373 
    374   /// setObjectOffset - Set the stack frame offset of the specified object.  The
    375   /// offset is relative to the stack pointer on entry to the function.
    376   ///
    377   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
    378     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    379            "Invalid Object Idx!");
    380     assert(!isDeadObjectIndex(ObjectIdx) &&
    381            "Setting frame offset for a dead object?");
    382     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
    383   }
    384 
    385   /// getStackSize - Return the number of bytes that must be allocated to hold
    386   /// all of the fixed size frame objects.  This is only valid after
    387   /// Prolog/Epilog code insertion has finalized the stack frame layout.
    388   ///
    389   uint64_t getStackSize() const { return StackSize; }
    390 
    391   /// setStackSize - Set the size of the stack...
    392   ///
    393   void setStackSize(uint64_t Size) { StackSize = Size; }
    394 
    395   /// getOffsetAdjustment - Return the correction for frame offsets.
    396   ///
    397   int getOffsetAdjustment() const { return OffsetAdjustment; }
    398 
    399   /// setOffsetAdjustment - Set the correction for frame offsets.
    400   ///
    401   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
    402 
    403   /// getMaxAlignment - Return the alignment in bytes that this function must be
    404   /// aligned to, which is greater than the default stack alignment provided by
    405   /// the target.
    406   ///
    407   unsigned getMaxAlignment() const { return MaxAlignment; }
    408 
    409   /// setMaxAlignment - Set the preferred alignment.
    410   ///
    411   void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
    412 
    413   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
    414   /// when calling another function. This is only valid during and after
    415   /// prolog/epilog code insertion.
    416   bool adjustsStack() const { return AdjustsStack; }
    417   void setAdjustsStack(bool V) { AdjustsStack = V; }
    418 
    419   /// hasCalls - Return true if the current function has any function calls.
    420   bool hasCalls() const { return HasCalls; }
    421   void setHasCalls(bool V) { HasCalls = V; }
    422 
    423   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
    424   /// allocated for an outgoing function call.  This is only available if
    425   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
    426   /// then only during or after prolog/epilog code insertion.
    427   ///
    428   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
    429   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
    430 
    431   /// CreateFixedObject - Create a new object at a fixed location on the stack.
    432   /// All fixed objects should be created before other objects are created for
    433   /// efficiency. By default, fixed objects are immutable. This returns an
    434   /// index with a negative value.
    435   ///
    436   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
    437 
    438 
    439   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
    440   /// fixed stack object.
    441   bool isFixedObjectIndex(int ObjectIdx) const {
    442     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
    443   }
    444 
    445   /// isImmutableObjectIndex - Returns true if the specified index corresponds
    446   /// to an immutable object.
    447   bool isImmutableObjectIndex(int ObjectIdx) const {
    448     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    449            "Invalid Object Idx!");
    450     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
    451   }
    452 
    453   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
    454   /// to a spill slot..
    455   bool isSpillSlotObjectIndex(int ObjectIdx) const {
    456     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    457            "Invalid Object Idx!");
    458     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
    459   }
    460 
    461   /// isDeadObjectIndex - Returns true if the specified index corresponds to
    462   /// a dead object.
    463   bool isDeadObjectIndex(int ObjectIdx) const {
    464     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    465            "Invalid Object Idx!");
    466     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
    467   }
    468 
    469   /// CreateStackObject - Create a new statically sized stack object, returning
    470   /// a nonnegative identifier to represent it.
    471   ///
    472   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
    473                         bool MayNeedSP = false) {
    474     assert(Size != 0 && "Cannot allocate zero size stack objects!");
    475     Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP));
    476     int Index = (int)Objects.size() - NumFixedObjects - 1;
    477     assert(Index >= 0 && "Bad frame index!");
    478     MaxAlignment = std::max(MaxAlignment, Alignment);
    479     return Index;
    480   }
    481 
    482   /// CreateSpillStackObject - Create a new statically sized stack object that
    483   /// represents a spill slot, returning a nonnegative identifier to represent
    484   /// it.
    485   ///
    486   int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
    487     CreateStackObject(Size, Alignment, true, false);
    488     int Index = (int)Objects.size() - NumFixedObjects - 1;
    489     MaxAlignment = std::max(MaxAlignment, Alignment);
    490     return Index;
    491   }
    492 
    493   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
    494   ///
    495   void RemoveStackObject(int ObjectIdx) {
    496     // Mark it dead.
    497     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
    498   }
    499 
    500   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
    501   /// variable sized object has been created.  This must be created whenever a
    502   /// variable sized object is created, whether or not the index returned is
    503   /// actually used.
    504   ///
    505   int CreateVariableSizedObject(unsigned Alignment) {
    506     HasVarSizedObjects = true;
    507     Objects.push_back(StackObject(0, Alignment, 0, false, false, true));
    508     MaxAlignment = std::max(MaxAlignment, Alignment);
    509     return (int)Objects.size()-NumFixedObjects-1;
    510   }
    511 
    512   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
    513   /// current function.
    514   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
    515     return CSInfo;
    516   }
    517 
    518   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
    519   /// callee saved information.
    520   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
    521     CSInfo = CSI;
    522   }
    523 
    524   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
    525   bool isCalleeSavedInfoValid() const { return CSIValid; }
    526 
    527   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
    528 
    529   /// getPristineRegs - Return a set of physical registers that are pristine on
    530   /// entry to the MBB.
    531   ///
    532   /// Pristine registers hold a value that is useless to the current function,
    533   /// but that must be preserved - they are callee saved registers that have not
    534   /// been saved yet.
    535   ///
    536   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
    537   /// method always returns an empty set.
    538   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
    539 
    540   /// print - Used by the MachineFunction printer to print information about
    541   /// stack objects. Implemented in MachineFunction.cpp
    542   ///
    543   void print(const MachineFunction &MF, raw_ostream &OS) const;
    544 
    545   /// dump - Print the function to stderr.
    546   void dump(const MachineFunction &MF) const;
    547 };
    548 
    549 } // End llvm namespace
    550 
    551 #endif
    552