1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <assert.h> 18 #include <stdio.h> 19 #include <string.h> 20 21 #define LOG_TAG "LatinIME: proximity_info.cpp" 22 23 #include "dictionary.h" 24 #include "proximity_info.h" 25 26 namespace latinime { 27 28 inline void copyOrFillZero(void *to, const void *from, size_t size) { 29 if (from) { 30 memcpy(to, from, size); 31 } else { 32 memset(to, 0, size); 33 } 34 } 35 36 ProximityInfo::ProximityInfo(const int maxProximityCharsSize, const int keyboardWidth, 37 const int keyboardHeight, const int gridWidth, const int gridHeight, 38 const uint32_t *proximityCharsArray, const int keyCount, const int32_t *keyXCoordinates, 39 const int32_t *keyYCoordinates, const int32_t *keyWidths, const int32_t *keyHeights, 40 const int32_t *keyCharCodes, const float *sweetSpotCenterXs, const float *sweetSpotCenterYs, 41 const float *sweetSpotRadii) 42 : MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth), 43 KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight), 44 CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth), 45 CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight), 46 KEY_COUNT(min(keyCount, MAX_KEY_COUNT_IN_A_KEYBOARD)), 47 HAS_TOUCH_POSITION_CORRECTION_DATA(keyCount > 0 && keyXCoordinates && keyYCoordinates 48 && keyWidths && keyHeights && keyCharCodes && sweetSpotCenterXs 49 && sweetSpotCenterYs && sweetSpotRadii), 50 mInputXCoordinates(NULL), mInputYCoordinates(NULL), 51 mTouchPositionCorrectionEnabled(false) { 52 const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE; 53 mProximityCharsArray = new uint32_t[proximityGridLength]; 54 if (DEBUG_PROXIMITY_INFO) { 55 LOGI("Create proximity info array %d", proximityGridLength); 56 } 57 memcpy(mProximityCharsArray, proximityCharsArray, 58 proximityGridLength * sizeof(mProximityCharsArray[0])); 59 const int normalizedSquaredDistancesLength = 60 MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL; 61 mNormalizedSquaredDistances = new int[normalizedSquaredDistancesLength]; 62 for (int i = 0; i < normalizedSquaredDistancesLength; ++i) { 63 mNormalizedSquaredDistances[i] = NOT_A_DISTANCE; 64 } 65 66 copyOrFillZero(mKeyXCoordinates, keyXCoordinates, KEY_COUNT * sizeof(mKeyXCoordinates[0])); 67 copyOrFillZero(mKeyYCoordinates, keyYCoordinates, KEY_COUNT * sizeof(mKeyYCoordinates[0])); 68 copyOrFillZero(mKeyWidths, keyWidths, KEY_COUNT * sizeof(mKeyWidths[0])); 69 copyOrFillZero(mKeyHeights, keyHeights, KEY_COUNT * sizeof(mKeyHeights[0])); 70 copyOrFillZero(mKeyCharCodes, keyCharCodes, KEY_COUNT * sizeof(mKeyCharCodes[0])); 71 copyOrFillZero(mSweetSpotCenterXs, sweetSpotCenterXs, 72 KEY_COUNT * sizeof(mSweetSpotCenterXs[0])); 73 copyOrFillZero(mSweetSpotCenterYs, sweetSpotCenterYs, 74 KEY_COUNT * sizeof(mSweetSpotCenterYs[0])); 75 copyOrFillZero(mSweetSpotRadii, sweetSpotRadii, KEY_COUNT * sizeof(mSweetSpotRadii[0])); 76 77 initializeCodeToKeyIndex(); 78 } 79 80 // Build the reversed look up table from the char code to the index in mKeyXCoordinates, 81 // mKeyYCoordinates, mKeyWidths, mKeyHeights, mKeyCharCodes. 82 void ProximityInfo::initializeCodeToKeyIndex() { 83 memset(mCodeToKeyIndex, -1, (MAX_CHAR_CODE + 1) * sizeof(mCodeToKeyIndex[0])); 84 for (int i = 0; i < KEY_COUNT; ++i) { 85 const int code = mKeyCharCodes[i]; 86 if (0 <= code && code <= MAX_CHAR_CODE) { 87 mCodeToKeyIndex[code] = i; 88 } 89 } 90 } 91 92 ProximityInfo::~ProximityInfo() { 93 delete[] mNormalizedSquaredDistances; 94 delete[] mProximityCharsArray; 95 } 96 97 inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const { 98 return ((y / CELL_HEIGHT) * GRID_WIDTH + (x / CELL_WIDTH)) 99 * MAX_PROXIMITY_CHARS_SIZE; 100 } 101 102 bool ProximityInfo::hasSpaceProximity(const int x, const int y) const { 103 const int startIndex = getStartIndexFromCoordinates(x, y); 104 if (DEBUG_PROXIMITY_INFO) { 105 LOGI("hasSpaceProximity: index %d", startIndex); 106 } 107 for (int i = 0; i < MAX_PROXIMITY_CHARS_SIZE; ++i) { 108 if (DEBUG_PROXIMITY_INFO) { 109 LOGI("Index: %d", mProximityCharsArray[startIndex + i]); 110 } 111 if (mProximityCharsArray[startIndex + i] == KEYCODE_SPACE) { 112 return true; 113 } 114 } 115 return false; 116 } 117 118 // TODO: Calculate nearby codes here. 119 void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength, 120 const int* xCoordinates, const int* yCoordinates) { 121 mInputCodes = inputCodes; 122 mInputXCoordinates = xCoordinates; 123 mInputYCoordinates = yCoordinates; 124 mTouchPositionCorrectionEnabled = 125 HAS_TOUCH_POSITION_CORRECTION_DATA && xCoordinates && yCoordinates; 126 mInputLength = inputLength; 127 for (int i = 0; i < inputLength; ++i) { 128 mPrimaryInputWord[i] = getPrimaryCharAt(i); 129 } 130 mPrimaryInputWord[inputLength] = 0; 131 for (int i = 0; i < mInputLength; ++i) { 132 const int *proximityChars = getProximityCharsAt(i); 133 for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) { 134 const int currentChar = proximityChars[j]; 135 const int keyIndex = getKeyIndex(currentChar); 136 const float squaredDistance = calculateNormalizedSquaredDistance(keyIndex, i); 137 if (squaredDistance >= 0.0f) { 138 mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = 139 (int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR); 140 } else { 141 mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] = (j == 0) 142 ? EQUIVALENT_CHAR_WITHOUT_DISTANCE_INFO 143 : PROXIMITY_CHAR_WITHOUT_DISTANCE_INFO; 144 } 145 } 146 } 147 } 148 149 inline float square(const float x) { return x * x; } 150 151 float ProximityInfo::calculateNormalizedSquaredDistance( 152 const int keyIndex, const int inputIndex) const { 153 static const float NOT_A_DISTANCE_FLOAT = -1.0f; 154 if (keyIndex == NOT_A_INDEX) { 155 return NOT_A_DISTANCE_FLOAT; 156 } 157 if (!hasSweetSpotData(keyIndex)) { 158 return NOT_A_DISTANCE_FLOAT; 159 } 160 const float squaredDistance = calculateSquaredDistanceFromSweetSpotCenter(keyIndex, inputIndex); 161 const float squaredRadius = square(mSweetSpotRadii[keyIndex]); 162 return squaredDistance / squaredRadius; 163 } 164 165 int ProximityInfo::getKeyIndex(const int c) const { 166 if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) { 167 // We do not have the coordinate data 168 return NOT_A_INDEX; 169 } 170 const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c); 171 if (baseLowerC > MAX_CHAR_CODE) { 172 return NOT_A_INDEX; 173 } 174 return mCodeToKeyIndex[baseLowerC]; 175 } 176 177 float ProximityInfo::calculateSquaredDistanceFromSweetSpotCenter( 178 const int keyIndex, const int inputIndex) const { 179 const float sweetSpotCenterX = mSweetSpotCenterXs[keyIndex]; 180 const float sweetSpotCenterY = mSweetSpotCenterYs[keyIndex]; 181 const float inputX = (float)mInputXCoordinates[inputIndex]; 182 const float inputY = (float)mInputYCoordinates[inputIndex]; 183 return square(inputX - sweetSpotCenterX) + square(inputY - sweetSpotCenterY); 184 } 185 186 inline const int* ProximityInfo::getProximityCharsAt(const int index) const { 187 return mInputCodes + (index * MAX_PROXIMITY_CHARS_SIZE); 188 } 189 190 unsigned short ProximityInfo::getPrimaryCharAt(const int index) const { 191 return getProximityCharsAt(index)[0]; 192 } 193 194 inline bool ProximityInfo::existsCharInProximityAt(const int index, const int c) const { 195 const int *chars = getProximityCharsAt(index); 196 int i = 0; 197 while (chars[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) { 198 if (chars[i++] == c) { 199 return true; 200 } 201 } 202 return false; 203 } 204 205 bool ProximityInfo::existsAdjacentProximityChars(const int index) const { 206 if (index < 0 || index >= mInputLength) return false; 207 const int currentChar = getPrimaryCharAt(index); 208 const int leftIndex = index - 1; 209 if (leftIndex >= 0 && existsCharInProximityAt(leftIndex, currentChar)) { 210 return true; 211 } 212 const int rightIndex = index + 1; 213 if (rightIndex < mInputLength && existsCharInProximityAt(rightIndex, currentChar)) { 214 return true; 215 } 216 return false; 217 } 218 219 // In the following function, c is the current character of the dictionary word 220 // currently examined. 221 // currentChars is an array containing the keys close to the character the 222 // user actually typed at the same position. We want to see if c is in it: if so, 223 // then the word contains at that position a character close to what the user 224 // typed. 225 // What the user typed is actually the first character of the array. 226 // proximityIndex is a pointer to the variable where getMatchedProximityId returns 227 // the index of c in the proximity chars of the input index. 228 // Notice : accented characters do not have a proximity list, so they are alone 229 // in their list. The non-accented version of the character should be considered 230 // "close", but not the other keys close to the non-accented version. 231 ProximityInfo::ProximityType ProximityInfo::getMatchedProximityId(const int index, 232 const unsigned short c, const bool checkProximityChars, int *proximityIndex) const { 233 const int *currentChars = getProximityCharsAt(index); 234 const int firstChar = currentChars[0]; 235 const unsigned short baseLowerC = Dictionary::toBaseLowerCase(c); 236 237 // The first char in the array is what user typed. If it matches right away, 238 // that means the user typed that same char for this pos. 239 if (firstChar == baseLowerC || firstChar == c) { 240 return EQUIVALENT_CHAR; 241 } 242 243 if (!checkProximityChars) return UNRELATED_CHAR; 244 245 // If the non-accented, lowercased version of that first character matches c, 246 // then we have a non-accented version of the accented character the user 247 // typed. Treat it as a close char. 248 if (Dictionary::toBaseLowerCase(firstChar) == baseLowerC) 249 return NEAR_PROXIMITY_CHAR; 250 251 // Not an exact nor an accent-alike match: search the list of close keys 252 int j = 1; 253 while (j < MAX_PROXIMITY_CHARS_SIZE && currentChars[j] > 0) { 254 const bool matched = (currentChars[j] == baseLowerC || currentChars[j] == c); 255 if (matched) { 256 if (proximityIndex) { 257 *proximityIndex = j; 258 } 259 return NEAR_PROXIMITY_CHAR; 260 } 261 ++j; 262 } 263 264 // Was not included, signal this as an unrelated character. 265 return UNRELATED_CHAR; 266 } 267 268 bool ProximityInfo::sameAsTyped(const unsigned short *word, int length) const { 269 if (length != mInputLength) { 270 return false; 271 } 272 const int *inputCodes = mInputCodes; 273 while (length--) { 274 if ((unsigned int) *inputCodes != (unsigned int) *word) { 275 return false; 276 } 277 inputCodes += MAX_PROXIMITY_CHARS_SIZE; 278 word++; 279 } 280 return true; 281 } 282 283 const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR_LOG_2; 284 const int ProximityInfo::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR; 285 const int ProximityInfo::MAX_KEY_COUNT_IN_A_KEYBOARD; 286 const int ProximityInfo::MAX_CHAR_CODE; 287 288 } // namespace latinime 289