1 /* -*- c++ -*- */ 2 /* 3 * Copyright 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 */ 24 25 #include "glsl_symbol_table.h" 26 27 class symbol_table_entry { 28 public: 29 /* Callers of this hieralloc-based new need not call delete. It's 30 * easier to just hieralloc_free 'ctx' (or any of its ancestors). */ 31 static void* operator new(size_t size, void *ctx) 32 { 33 void *entry = hieralloc_size(ctx, size); 34 assert(entry != NULL); 35 return entry; 36 } 37 38 /* If the user *does* call delete, that's OK, we will just 39 * hieralloc_free in that case. Here, C++ will have already called the 40 * destructor so tell hieralloc not to do that again. */ 41 static void operator delete(void *table) 42 { 43 hieralloc_set_destructor(table, NULL); 44 hieralloc_free(table); 45 } 46 47 symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {} 48 symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {} 49 symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {} 50 51 ir_variable *v; 52 ir_function *f; 53 const glsl_type *t; 54 }; 55 56 glsl_symbol_table::glsl_symbol_table(void * ctx) 57 { 58 this->language_version = 120; 59 this->table = _mesa_symbol_table_ctor(); 60 this->mem_ctx = hieralloc_allocate(ctx, 0, "symbol table entries"); 61 } 62 63 glsl_symbol_table::~glsl_symbol_table() 64 { 65 _mesa_symbol_table_dtor(table); 66 //hieralloc_free(mem_ctx); parent context free will free this 67 } 68 69 void glsl_symbol_table::push_scope() 70 { 71 _mesa_symbol_table_push_scope(table); 72 } 73 74 void glsl_symbol_table::pop_scope() 75 { 76 _mesa_symbol_table_pop_scope(table); 77 } 78 79 bool glsl_symbol_table::name_declared_this_scope(const char *name) 80 { 81 return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; 82 } 83 84 bool glsl_symbol_table::add_variable(ir_variable *v) 85 { 86 if (this->language_version == 110) { 87 /* In 1.10, functions and variables have separate namespaces. */ 88 symbol_table_entry *existing = get_entry(v->name); 89 if (name_declared_this_scope(v->name)) { 90 /* If there's already an existing function (not a constructor!) in 91 * the current scope, just update the existing entry to include 'v'. 92 */ 93 if (existing->v == NULL && existing->t == NULL) { 94 existing->v = v; 95 return true; 96 } 97 } else { 98 /* If not declared at this scope, add a new entry. But if an existing 99 * entry includes a function, propagate that to this block - otherwise 100 * the new variable declaration would shadow the function. 101 */ 102 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); 103 if (existing != NULL) 104 entry->f = existing->f; 105 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); 106 assert(added == 0); 107 (void)added; 108 return true; 109 } 110 return false; 111 } 112 113 /* 1.20+ rules: */ 114 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); 115 return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; 116 } 117 118 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) 119 { 120 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); 121 return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; 122 } 123 124 bool glsl_symbol_table::add_function(ir_function *f) 125 { 126 if (this->language_version == 110 && name_declared_this_scope(f->name)) { 127 /* In 1.10, functions and variables have separate namespaces. */ 128 symbol_table_entry *existing = get_entry(f->name); 129 if ((existing->f == NULL) && (existing->t == NULL)) { 130 existing->f = f; 131 return true; 132 } 133 } 134 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); 135 return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; 136 } 137 138 void glsl_symbol_table::add_global_function(ir_function *f) 139 { 140 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); 141 int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); 142 assert(added == 0); 143 } 144 145 ir_variable *glsl_symbol_table::get_variable(const char *name) 146 { 147 symbol_table_entry *entry = get_entry(name); 148 return entry != NULL ? entry->v : NULL; 149 } 150 151 const glsl_type *glsl_symbol_table::get_type(const char *name) 152 { 153 symbol_table_entry *entry = get_entry(name); 154 return entry != NULL ? entry->t : NULL; 155 } 156 157 ir_function *glsl_symbol_table::get_function(const char *name) 158 { 159 symbol_table_entry *entry = get_entry(name); 160 return entry != NULL ? entry->f : NULL; 161 } 162 163 symbol_table_entry *glsl_symbol_table::get_entry(const char *name) 164 { 165 return (symbol_table_entry *) 166 _mesa_symbol_table_find_symbol(table, -1, name); 167 } 168