/external/skia/gpu/src/ |
GrGpuFactory.cpp | 51 GrGpu* gpu = NULL; local 58 gpu = new GrGpuGLShaders2; 60 gpu = new GrGpuGLShaders; 66 gpu = new GrGpuGLFixed; 71 // gpu = new GrGpuD3D9((IDirect3DDevice9*)context3D); 79 return gpu;
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/hardware/msm7k/libgralloc/ |
gralloc_priv.h | 49 int gpu; member in struct:private_module_t
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gralloc.cpp | 121 gpu: -1, 249 int gpu = open("/dev/msm_hw3dm", O_RDWR, 0); local 250 LOGE_IF(gpu<0, "could not open hw3dm (%s)", strerror(errno)); 251 if (gpu >= 0) { 253 if (ioctl(gpu, HW3D_GET_REGIONS, regions) < 0) { 272 gpu, regions[FB_ARENA].map_offset); 278 close(gpu); 279 gpu = -1; 283 m->gpu = gpu; [all...] |
/hardware/msm7k/libgralloc-qsd8k/ |
gpu.cpp | 24 #include "gpu.h" 235 // The GPU needs 4K alignment, but the video decoder needs 8K 311 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local 312 return gpu->alloc_impl(w, h, format, usage, pHandle, pStride); 322 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local 323 return gpu->free_impl(hnd);
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/external/qemu/android/ |
main.c | 1144 const char* gpu = opts->gpu; local [all...] |
/external/skia/bench/ |
benchmain.cpp | 194 { SkBitmap::kARGB_8888_Config, "GPU", kGPU_Backend }, 424 bool gpu = kGPU_Backend == backend && context; local 429 if (gpu) { 451 if (timerGpu && gpu && timer.fGpu > 0) {
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