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    Searched defs:gpu (Results 1 - 6 of 6) sorted by null

  /external/skia/gpu/src/
GrGpuFactory.cpp 51 GrGpu* gpu = NULL; local
58 gpu = new GrGpuGLShaders2;
60 gpu = new GrGpuGLShaders;
66 gpu = new GrGpuGLFixed;
71 // gpu = new GrGpuD3D9((IDirect3DDevice9*)context3D);
79 return gpu;
  /hardware/msm7k/libgralloc/
gralloc_priv.h 49 int gpu; member in struct:private_module_t
gralloc.cpp 121 gpu: -1,
249 int gpu = open("/dev/msm_hw3dm", O_RDWR, 0); local
250 LOGE_IF(gpu<0, "could not open hw3dm (%s)", strerror(errno));
251 if (gpu >= 0) {
253 if (ioctl(gpu, HW3D_GET_REGIONS, regions) < 0) {
272 gpu, regions[FB_ARENA].map_offset);
278 close(gpu);
279 gpu = -1;
283 m->gpu = gpu;
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  /hardware/msm7k/libgralloc-qsd8k/
gpu.cpp 24 #include "gpu.h"
235 // The GPU needs 4K alignment, but the video decoder needs 8K
311 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local
312 return gpu->alloc_impl(w, h, format, usage, pHandle, pStride);
322 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local
323 return gpu->free_impl(hnd);
  /external/qemu/android/
main.c 1144 const char* gpu = opts->gpu; local
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  /external/skia/bench/
benchmain.cpp 194 { SkBitmap::kARGB_8888_Config, "GPU", kGPU_Backend },
424 bool gpu = kGPU_Backend == backend && context; local
429 if (gpu) {
451 if (timerGpu && gpu && timer.fGpu > 0) {

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