/sdk/chimpchat/src/com/android/chimpchat/adb/ |
LinearInterpolator.java | 112 public void interpolate(Point start, Point end, Callback callback) { method in class:LinearInterpolator
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AdbChimpDevice.java | 537 lerp.interpolate(start, end, new LinearInterpolator.Callback() {
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/sdk/chimpchat/test/com/android/chimpchat/adb/ |
LinearInterpolatorTest.java | 58 lerp.interpolate(new LinearInterpolator.Point(0, 100), 72 lerp.interpolate(new LinearInterpolator.Point(1000, 100), 86 lerp.interpolate(new LinearInterpolator.Point(100, 1000), 100 lerp.interpolate(new LinearInterpolator.Point(100, 0), 114 lerp.interpolate(new LinearInterpolator.Point(0, 0), 128 lerp.interpolate(new LinearInterpolator.Point(1000, 1000),
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/frameworks/base/services/audioflinger/ |
AudioResamplerSinc.cpp | 45 * at the expense of a slower processing loop (we can interpolate 324 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 325 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 327 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 328 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 330 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 331 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 333 interpolate<CHANNELS>(l, r, coefs+indexP, lerpP, sP); 334 interpolate<CHANNELS>(l, r, coefs+indexN, lerpN, sN); 340 void AudioResamplerSinc::interpolate( function in class:android::AudioResamplerSinc [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
PositionRepository.java | 85 public static void interpolate( method in class:PositionRepository.Position
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SlotView.java | 279 float interpolate = 1f; local 282 interpolate = mAnimation.value; 293 int r = renderItem(canvas, entry, interpolate, 0, paperActive); 305 int r = renderItem(canvas, entry, interpolate, pass, paperActive); 333 float interpolate, int pass, boolean paperActive) { 346 Position.interpolate( 347 source, entry.target, position, interpolate);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnMathUtils.cpp | 221 // Linearly interpolate between a and b, based on t. 222 // If t is 0, return a; if t is 1, return b; else interpolate. 224 float interpolate(float a, float b, float t) function in namespace:WebCore::LoopBlinnMathUtils::__anon13197 237 float ab = interpolate(controlPoint0, controlPoint1, t); 238 float bc = interpolate(controlPoint1, controlPoint2, t); 239 float cd = interpolate(controlPoint2, controlPoint3, t); 240 float abc = interpolate(ab, bc, t); 241 float bcd = interpolate(bc, cd, t); 242 return interpolate(abc, bcd, t); 399 float ab = interpolate(controlPoint0, controlPoint1, t) [all...] |
/external/skia/src/animator/ |
SkDisplayApply.cpp | 204 bool result = interpolate(maker, maker.getInTime()); 289 interpolate(maker, maker.fEnableTime); 327 interpolate(maker, maker.fEnableTime); 338 interpolate(maker, maker.fEnableTime); 425 copy->interpolate(maker, step * SK_MSec1); 550 bool SkApply::interpolate(SkAnimateMaker& maker, SkMSec rawTime) { function in class:SkApply 629 // SkDEBUGF(("interpolate: post on end\n"));
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/system/core/libpixelflinger/ |
scanline.cpp | 1587 T interpolate(int y, T v0, U dvdx, U dvdy) { function in namespace:android [all...] |