1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // The file defines the MachineFrameInfo class. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H 15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H 16 17 #include "llvm/ADT/SmallVector.h" 18 #include "llvm/Support/DataTypes.h" 19 #include <cassert> 20 #include <vector> 21 22 namespace llvm { 23 class raw_ostream; 24 class TargetData; 25 class TargetRegisterClass; 26 class Type; 27 class MachineFunction; 28 class MachineBasicBlock; 29 class TargetFrameLowering; 30 class BitVector; 31 32 /// The CalleeSavedInfo class tracks the information need to locate where a 33 /// callee saved register is in the current frame. 34 class CalleeSavedInfo { 35 unsigned Reg; 36 int FrameIdx; 37 38 public: 39 explicit CalleeSavedInfo(unsigned R, int FI = 0) 40 : Reg(R), FrameIdx(FI) {} 41 42 // Accessors. 43 unsigned getReg() const { return Reg; } 44 int getFrameIdx() const { return FrameIdx; } 45 void setFrameIdx(int FI) { FrameIdx = FI; } 46 }; 47 48 /// The MachineFrameInfo class represents an abstract stack frame until 49 /// prolog/epilog code is inserted. This class is key to allowing stack frame 50 /// representation optimizations, such as frame pointer elimination. It also 51 /// allows more mundane (but still important) optimizations, such as reordering 52 /// of abstract objects on the stack frame. 53 /// 54 /// To support this, the class assigns unique integer identifiers to stack 55 /// objects requested clients. These identifiers are negative integers for 56 /// fixed stack objects (such as arguments passed on the stack) or nonnegative 57 /// for objects that may be reordered. Instructions which refer to stack 58 /// objects use a special MO_FrameIndex operand to represent these frame 59 /// indexes. 60 /// 61 /// Because this class keeps track of all references to the stack frame, it 62 /// knows when a variable sized object is allocated on the stack. This is the 63 /// sole condition which prevents frame pointer elimination, which is an 64 /// important optimization on register-poor architectures. Because original 65 /// variable sized alloca's in the source program are the only source of 66 /// variable sized stack objects, it is safe to decide whether there will be 67 /// any variable sized objects before all stack objects are known (for 68 /// example, register allocator spill code never needs variable sized 69 /// objects). 70 /// 71 /// When prolog/epilog code emission is performed, the final stack frame is 72 /// built and the machine instructions are modified to refer to the actual 73 /// stack offsets of the object, eliminating all MO_FrameIndex operands from 74 /// the program. 75 /// 76 /// @brief Abstract Stack Frame Information 77 class MachineFrameInfo { 78 79 // StackObject - Represent a single object allocated on the stack. 80 struct StackObject { 81 // SPOffset - The offset of this object from the stack pointer on entry to 82 // the function. This field has no meaning for a variable sized element. 83 int64_t SPOffset; 84 85 // The size of this object on the stack. 0 means a variable sized object, 86 // ~0ULL means a dead object. 87 uint64_t Size; 88 89 // Alignment - The required alignment of this stack slot. 90 unsigned Alignment; 91 92 // isImmutable - If true, the value of the stack object is set before 93 // entering the function and is not modified inside the function. By 94 // default, fixed objects are immutable unless marked otherwise. 95 bool isImmutable; 96 97 // isSpillSlot - If true the stack object is used as spill slot. It 98 // cannot alias any other memory objects. 99 bool isSpillSlot; 100 101 // MayNeedSP - If true the stack object triggered the creation of the stack 102 // protector. We should allocate this object right after the stack 103 // protector. 104 bool MayNeedSP; 105 106 // PreAllocated - If true, the object was mapped into the local frame 107 // block and doesn't need additional handling for allocation beyond that. 108 bool PreAllocated; 109 110 StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM, 111 bool isSS, bool NSP) 112 : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM), 113 isSpillSlot(isSS), MayNeedSP(NSP), PreAllocated(false) {} 114 }; 115 116 /// Objects - The list of stack objects allocated... 117 /// 118 std::vector<StackObject> Objects; 119 120 /// NumFixedObjects - This contains the number of fixed objects contained on 121 /// the stack. Because fixed objects are stored at a negative index in the 122 /// Objects list, this is also the index to the 0th object in the list. 123 /// 124 unsigned NumFixedObjects; 125 126 /// HasVarSizedObjects - This boolean keeps track of whether any variable 127 /// sized objects have been allocated yet. 128 /// 129 bool HasVarSizedObjects; 130 131 /// FrameAddressTaken - This boolean keeps track of whether there is a call 132 /// to builtin \@llvm.frameaddress. 133 bool FrameAddressTaken; 134 135 /// ReturnAddressTaken - This boolean keeps track of whether there is a call 136 /// to builtin \@llvm.returnaddress. 137 bool ReturnAddressTaken; 138 139 /// StackSize - The prolog/epilog code inserter calculates the final stack 140 /// offsets for all of the fixed size objects, updating the Objects list 141 /// above. It then updates StackSize to contain the number of bytes that need 142 /// to be allocated on entry to the function. 143 /// 144 uint64_t StackSize; 145 146 /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to 147 /// have the actual offset from the stack/frame pointer. The exact usage of 148 /// this is target-dependent, but it is typically used to adjust between 149 /// SP-relative and FP-relative offsets. E.G., if objects are accessed via 150 /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set 151 /// to the distance between the initial SP and the value in FP. For many 152 /// targets, this value is only used when generating debug info (via 153 /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the 154 /// corresponding adjustments are performed directly. 155 int OffsetAdjustment; 156 157 /// MaxAlignment - The prolog/epilog code inserter may process objects 158 /// that require greater alignment than the default alignment the target 159 /// provides. To handle this, MaxAlignment is set to the maximum alignment 160 /// needed by the objects on the current frame. If this is greater than the 161 /// native alignment maintained by the compiler, dynamic alignment code will 162 /// be needed. 163 /// 164 unsigned MaxAlignment; 165 166 /// AdjustsStack - Set to true if this function adjusts the stack -- e.g., 167 /// when calling another function. This is only valid during and after 168 /// prolog/epilog code insertion. 169 bool AdjustsStack; 170 171 /// HasCalls - Set to true if this function has any function calls. 172 bool HasCalls; 173 174 /// StackProtectorIdx - The frame index for the stack protector. 175 int StackProtectorIdx; 176 177 /// MaxCallFrameSize - This contains the size of the largest call frame if the 178 /// target uses frame setup/destroy pseudo instructions (as defined in the 179 /// TargetFrameInfo class). This information is important for frame pointer 180 /// elimination. If is only valid during and after prolog/epilog code 181 /// insertion. 182 /// 183 unsigned MaxCallFrameSize; 184 185 /// CSInfo - The prolog/epilog code inserter fills in this vector with each 186 /// callee saved register saved in the frame. Beyond its use by the prolog/ 187 /// epilog code inserter, this data used for debug info and exception 188 /// handling. 189 std::vector<CalleeSavedInfo> CSInfo; 190 191 /// CSIValid - Has CSInfo been set yet? 192 bool CSIValid; 193 194 /// TargetFrameLowering - Target information about frame layout. 195 /// 196 const TargetFrameLowering &TFI; 197 198 /// LocalFrameObjects - References to frame indices which are mapped 199 /// into the local frame allocation block. <FrameIdx, LocalOffset> 200 SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects; 201 202 /// LocalFrameSize - Size of the pre-allocated local frame block. 203 int64_t LocalFrameSize; 204 205 /// Required alignment of the local object blob, which is the strictest 206 /// alignment of any object in it. 207 unsigned LocalFrameMaxAlign; 208 209 /// Whether the local object blob needs to be allocated together. If not, 210 /// PEI should ignore the isPreAllocated flags on the stack objects and 211 /// just allocate them normally. 212 bool UseLocalStackAllocationBlock; 213 214 public: 215 explicit MachineFrameInfo(const TargetFrameLowering &tfi) : TFI(tfi) { 216 StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0; 217 HasVarSizedObjects = false; 218 FrameAddressTaken = false; 219 ReturnAddressTaken = false; 220 AdjustsStack = false; 221 HasCalls = false; 222 StackProtectorIdx = -1; 223 MaxCallFrameSize = 0; 224 CSIValid = false; 225 LocalFrameSize = 0; 226 LocalFrameMaxAlign = 0; 227 UseLocalStackAllocationBlock = false; 228 } 229 230 /// hasStackObjects - Return true if there are any stack objects in this 231 /// function. 232 /// 233 bool hasStackObjects() const { return !Objects.empty(); } 234 235 /// hasVarSizedObjects - This method may be called any time after instruction 236 /// selection is complete to determine if the stack frame for this function 237 /// contains any variable sized objects. 238 /// 239 bool hasVarSizedObjects() const { return HasVarSizedObjects; } 240 241 /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the 242 /// stack protector object. 243 /// 244 int getStackProtectorIndex() const { return StackProtectorIdx; } 245 void setStackProtectorIndex(int I) { StackProtectorIdx = I; } 246 247 /// isFrameAddressTaken - This method may be called any time after instruction 248 /// selection is complete to determine if there is a call to 249 /// \@llvm.frameaddress in this function. 250 bool isFrameAddressTaken() const { return FrameAddressTaken; } 251 void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; } 252 253 /// isReturnAddressTaken - This method may be called any time after 254 /// instruction selection is complete to determine if there is a call to 255 /// \@llvm.returnaddress in this function. 256 bool isReturnAddressTaken() const { return ReturnAddressTaken; } 257 void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; } 258 259 /// getObjectIndexBegin - Return the minimum frame object index. 260 /// 261 int getObjectIndexBegin() const { return -NumFixedObjects; } 262 263 /// getObjectIndexEnd - Return one past the maximum frame object index. 264 /// 265 int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; } 266 267 /// getNumFixedObjects - Return the number of fixed objects. 268 unsigned getNumFixedObjects() const { return NumFixedObjects; } 269 270 /// getNumObjects - Return the number of objects. 271 /// 272 unsigned getNumObjects() const { return Objects.size(); } 273 274 /// mapLocalFrameObject - Map a frame index into the local object block 275 void mapLocalFrameObject(int ObjectIndex, int64_t Offset) { 276 LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset)); 277 Objects[ObjectIndex + NumFixedObjects].PreAllocated = true; 278 } 279 280 /// getLocalFrameObjectMap - Get the local offset mapping for a for an object 281 std::pair<int, int64_t> getLocalFrameObjectMap(int i) { 282 assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() && 283 "Invalid local object reference!"); 284 return LocalFrameObjects[i]; 285 } 286 287 /// getLocalFrameObjectCount - Return the number of objects allocated into 288 /// the local object block. 289 int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); } 290 291 /// setLocalFrameSize - Set the size of the local object blob. 292 void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; } 293 294 /// getLocalFrameSize - Get the size of the local object blob. 295 int64_t getLocalFrameSize() const { return LocalFrameSize; } 296 297 /// setLocalFrameMaxAlign - Required alignment of the local object blob, 298 /// which is the strictest alignment of any object in it. 299 void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; } 300 301 /// getLocalFrameMaxAlign - Return the required alignment of the local 302 /// object blob. 303 unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; } 304 305 /// getUseLocalStackAllocationBlock - Get whether the local allocation blob 306 /// should be allocated together or let PEI allocate the locals in it 307 /// directly. 308 bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;} 309 310 /// setUseLocalStackAllocationBlock - Set whether the local allocation blob 311 /// should be allocated together or let PEI allocate the locals in it 312 /// directly. 313 void setUseLocalStackAllocationBlock(bool v) { 314 UseLocalStackAllocationBlock = v; 315 } 316 317 /// isObjectPreAllocated - Return true if the object was pre-allocated into 318 /// the local block. 319 bool isObjectPreAllocated(int ObjectIdx) const { 320 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 321 "Invalid Object Idx!"); 322 return Objects[ObjectIdx+NumFixedObjects].PreAllocated; 323 } 324 325 /// getObjectSize - Return the size of the specified object. 326 /// 327 int64_t getObjectSize(int ObjectIdx) const { 328 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 329 "Invalid Object Idx!"); 330 return Objects[ObjectIdx+NumFixedObjects].Size; 331 } 332 333 /// setObjectSize - Change the size of the specified stack object. 334 void setObjectSize(int ObjectIdx, int64_t Size) { 335 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 336 "Invalid Object Idx!"); 337 Objects[ObjectIdx+NumFixedObjects].Size = Size; 338 } 339 340 /// getObjectAlignment - Return the alignment of the specified stack object. 341 unsigned getObjectAlignment(int ObjectIdx) const { 342 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 343 "Invalid Object Idx!"); 344 return Objects[ObjectIdx+NumFixedObjects].Alignment; 345 } 346 347 /// setObjectAlignment - Change the alignment of the specified stack object. 348 void setObjectAlignment(int ObjectIdx, unsigned Align) { 349 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 350 "Invalid Object Idx!"); 351 Objects[ObjectIdx+NumFixedObjects].Alignment = Align; 352 MaxAlignment = std::max(MaxAlignment, Align); 353 } 354 355 /// NeedsStackProtector - Returns true if the object may need stack 356 /// protectors. 357 bool MayNeedStackProtector(int ObjectIdx) const { 358 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 359 "Invalid Object Idx!"); 360 return Objects[ObjectIdx+NumFixedObjects].MayNeedSP; 361 } 362 363 /// getObjectOffset - Return the assigned stack offset of the specified object 364 /// from the incoming stack pointer. 365 /// 366 int64_t getObjectOffset(int ObjectIdx) const { 367 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 368 "Invalid Object Idx!"); 369 assert(!isDeadObjectIndex(ObjectIdx) && 370 "Getting frame offset for a dead object?"); 371 return Objects[ObjectIdx+NumFixedObjects].SPOffset; 372 } 373 374 /// setObjectOffset - Set the stack frame offset of the specified object. The 375 /// offset is relative to the stack pointer on entry to the function. 376 /// 377 void setObjectOffset(int ObjectIdx, int64_t SPOffset) { 378 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 379 "Invalid Object Idx!"); 380 assert(!isDeadObjectIndex(ObjectIdx) && 381 "Setting frame offset for a dead object?"); 382 Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset; 383 } 384 385 /// getStackSize - Return the number of bytes that must be allocated to hold 386 /// all of the fixed size frame objects. This is only valid after 387 /// Prolog/Epilog code insertion has finalized the stack frame layout. 388 /// 389 uint64_t getStackSize() const { return StackSize; } 390 391 /// setStackSize - Set the size of the stack... 392 /// 393 void setStackSize(uint64_t Size) { StackSize = Size; } 394 395 /// getOffsetAdjustment - Return the correction for frame offsets. 396 /// 397 int getOffsetAdjustment() const { return OffsetAdjustment; } 398 399 /// setOffsetAdjustment - Set the correction for frame offsets. 400 /// 401 void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; } 402 403 /// getMaxAlignment - Return the alignment in bytes that this function must be 404 /// aligned to, which is greater than the default stack alignment provided by 405 /// the target. 406 /// 407 unsigned getMaxAlignment() const { return MaxAlignment; } 408 409 /// setMaxAlignment - Set the preferred alignment. 410 /// 411 void setMaxAlignment(unsigned Align) { MaxAlignment = Align; } 412 413 /// AdjustsStack - Return true if this function adjusts the stack -- e.g., 414 /// when calling another function. This is only valid during and after 415 /// prolog/epilog code insertion. 416 bool adjustsStack() const { return AdjustsStack; } 417 void setAdjustsStack(bool V) { AdjustsStack = V; } 418 419 /// hasCalls - Return true if the current function has any function calls. 420 bool hasCalls() const { return HasCalls; } 421 void setHasCalls(bool V) { HasCalls = V; } 422 423 /// getMaxCallFrameSize - Return the maximum size of a call frame that must be 424 /// allocated for an outgoing function call. This is only available if 425 /// CallFrameSetup/Destroy pseudo instructions are used by the target, and 426 /// then only during or after prolog/epilog code insertion. 427 /// 428 unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; } 429 void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; } 430 431 /// CreateFixedObject - Create a new object at a fixed location on the stack. 432 /// All fixed objects should be created before other objects are created for 433 /// efficiency. By default, fixed objects are immutable. This returns an 434 /// index with a negative value. 435 /// 436 int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable); 437 438 439 /// isFixedObjectIndex - Returns true if the specified index corresponds to a 440 /// fixed stack object. 441 bool isFixedObjectIndex(int ObjectIdx) const { 442 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); 443 } 444 445 /// isImmutableObjectIndex - Returns true if the specified index corresponds 446 /// to an immutable object. 447 bool isImmutableObjectIndex(int ObjectIdx) const { 448 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 449 "Invalid Object Idx!"); 450 return Objects[ObjectIdx+NumFixedObjects].isImmutable; 451 } 452 453 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds 454 /// to a spill slot.. 455 bool isSpillSlotObjectIndex(int ObjectIdx) const { 456 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 457 "Invalid Object Idx!"); 458 return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;; 459 } 460 461 /// isDeadObjectIndex - Returns true if the specified index corresponds to 462 /// a dead object. 463 bool isDeadObjectIndex(int ObjectIdx) const { 464 assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() && 465 "Invalid Object Idx!"); 466 return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL; 467 } 468 469 /// CreateStackObject - Create a new statically sized stack object, returning 470 /// a nonnegative identifier to represent it. 471 /// 472 int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS, 473 bool MayNeedSP = false) { 474 assert(Size != 0 && "Cannot allocate zero size stack objects!"); 475 Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP)); 476 int Index = (int)Objects.size() - NumFixedObjects - 1; 477 assert(Index >= 0 && "Bad frame index!"); 478 MaxAlignment = std::max(MaxAlignment, Alignment); 479 return Index; 480 } 481 482 /// CreateSpillStackObject - Create a new statically sized stack object that 483 /// represents a spill slot, returning a nonnegative identifier to represent 484 /// it. 485 /// 486 int CreateSpillStackObject(uint64_t Size, unsigned Alignment) { 487 CreateStackObject(Size, Alignment, true, false); 488 int Index = (int)Objects.size() - NumFixedObjects - 1; 489 MaxAlignment = std::max(MaxAlignment, Alignment); 490 return Index; 491 } 492 493 /// RemoveStackObject - Remove or mark dead a statically sized stack object. 494 /// 495 void RemoveStackObject(int ObjectIdx) { 496 // Mark it dead. 497 Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL; 498 } 499 500 /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a 501 /// variable sized object has been created. This must be created whenever a 502 /// variable sized object is created, whether or not the index returned is 503 /// actually used. 504 /// 505 int CreateVariableSizedObject(unsigned Alignment) { 506 HasVarSizedObjects = true; 507 Objects.push_back(StackObject(0, Alignment, 0, false, false, true)); 508 MaxAlignment = std::max(MaxAlignment, Alignment); 509 return (int)Objects.size()-NumFixedObjects-1; 510 } 511 512 /// getCalleeSavedInfo - Returns a reference to call saved info vector for the 513 /// current function. 514 const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const { 515 return CSInfo; 516 } 517 518 /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's 519 /// callee saved information. 520 void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) { 521 CSInfo = CSI; 522 } 523 524 /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet? 525 bool isCalleeSavedInfoValid() const { return CSIValid; } 526 527 void setCalleeSavedInfoValid(bool v) { CSIValid = v; } 528 529 /// getPristineRegs - Return a set of physical registers that are pristine on 530 /// entry to the MBB. 531 /// 532 /// Pristine registers hold a value that is useless to the current function, 533 /// but that must be preserved - they are callee saved registers that have not 534 /// been saved yet. 535 /// 536 /// Before the PrologueEpilogueInserter has placed the CSR spill code, this 537 /// method always returns an empty set. 538 BitVector getPristineRegs(const MachineBasicBlock *MBB) const; 539 540 /// print - Used by the MachineFunction printer to print information about 541 /// stack objects. Implemented in MachineFunction.cpp 542 /// 543 void print(const MachineFunction &MF, raw_ostream &OS) const; 544 545 /// dump - Print the function to stderr. 546 void dump(const MachineFunction &MF) const; 547 }; 548 549 } // End llvm namespace 550 551 #endif 552