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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef __ANDROID_GENERICPLAYER_H__
     18 #define __ANDROID_GENERICPLAYER_H__
     19 
     20 #include <media/stagefright/foundation/AHandler.h>
     21 #include <media/stagefright/foundation/ALooper.h>
     22 #include <media/stagefright/foundation/AMessage.h>
     23 
     24 //--------------------------------------------------------------------------------------------------
     25 /**
     26  * Message parameters for AHandler messages, see list in GenericPlayer::kWhatxxx
     27  */
     28 #define WHATPARAM_SEEK_SEEKTIME_MS                  "seekTimeMs"
     29 #define WHATPARAM_LOOP_LOOPING                      "looping"
     30 #define WHATPARAM_BUFFERING_UPDATE                  "bufferingUpdate"
     31 #define WHATPARAM_BUFFERING_UPDATETHRESHOLD_PERCENT "buffUpdateThreshold"
     32 #define WHATPARAM_ATTACHAUXEFFECT                   "attachAuxEffect"
     33 #define WHATPARAM_SETAUXEFFECTSENDLEVEL             "setAuxEffectSendLevel"
     34 // Parameters for kWhatSetPlayEvents
     35 #define WHATPARAM_SETPLAYEVENTS_FLAGS               "setPlayEventsFlags"
     36 #define WHATPARAM_SETPLAYEVENTS_MARKER              "setPlayEventsMarker"
     37 #define WHATPARAM_SETPLAYEVENTS_UPDATE              "setPlayEventsUpdate"
     38 // Parameters for kWhatOneShot (see explanation at definition of kWhatOneShot below)
     39 #define WHATPARAM_ONESHOT_GENERATION                "oneShotGeneration"
     40 
     41 namespace android {
     42 
     43 class GenericPlayer : public AHandler
     44 {
     45 public:
     46 
     47     enum {
     48         kEventPrepared                = 'prep',
     49         kEventHasVideoSize            = 'vsiz',
     50         kEventPrefetchStatusChange    = 'pfsc',
     51         kEventPrefetchFillLevelUpdate = 'pflu',
     52         kEventEndOfStream             = 'eos',
     53         kEventChannelCount            = 'ccnt',
     54         kEventPlay                    = 'play', // SL_PLAYEVENT_*
     55         kEventErrorAfterPrepare       = 'easp', // error after successful prepare
     56     };
     57 
     58 
     59     GenericPlayer(const AudioPlayback_Parameters* params);
     60     virtual ~GenericPlayer();
     61 
     62     virtual void init(const notif_cbf_t cbf, void* notifUser);
     63     virtual void preDestroy();
     64 
     65     void setDataSource(const char *uri);
     66     void setDataSource(int fd, int64_t offset, int64_t length, bool closeAfterUse = false);
     67 
     68             void prepare();
     69     virtual void play();
     70     virtual void pause();
     71     virtual void stop();
     72     // timeMsec must be >= 0 or == ANDROID_UNKNOWN_TIME (used by StreamPlayer after discontinuity)
     73     virtual void seek(int64_t timeMsec);
     74     virtual void loop(bool loop);
     75     virtual void setBufferingUpdateThreshold(int16_t thresholdPercent);
     76 
     77     virtual void getDurationMsec(int* msec); //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     78     virtual void getPositionMsec(int* msec) = 0; //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
     79 
     80     virtual void setVideoSurface(const sp<Surface> &surface) {}
     81     virtual void setVideoSurfaceTexture(const sp<ISurfaceTexture> &surfaceTexture) {}
     82 
     83     void setVolume(float leftVol, float rightVol);
     84     void attachAuxEffect(int32_t effectId);
     85     void setAuxEffectSendLevel(float level);
     86 
     87     // Call after changing any of the IPlay settings related to SL_PLAYEVENT_*
     88     void setPlayEvents(int32_t eventFlags, int32_t markerPosition, int32_t positionUpdatePeriod);
     89 
     90 protected:
     91     // mutex used for set vs use of volume and cache (fill, threshold) settings
     92     Mutex mSettingsLock;
     93 
     94     void resetDataLocator();
     95     DataLocator2 mDataLocator;
     96     int          mDataLocatorType;
     97 
     98     // Constants used to identify the messages in this player's AHandler message loop
     99     //   in onMessageReceived()
    100     enum {
    101         kWhatPrepare         = 'prep',
    102         kWhatNotif           = 'noti',
    103         kWhatPlay            = 'play',
    104         kWhatPause           = 'paus',
    105         kWhatSeek            = 'seek',
    106         kWhatSeekComplete    = 'skcp',
    107         kWhatLoop            = 'loop',
    108         kWhatVolumeUpdate    = 'volu',
    109         kWhatBufferingUpdate = 'bufu',
    110         kWhatBuffUpdateThres = 'buut',
    111         kWhatAttachAuxEffect = 'aaux',
    112         kWhatSetAuxEffectSendLevel = 'saux',
    113         kWhatSetPlayEvents   = 'spev',  // process new IPlay settings related to SL_PLAYEVENT_*
    114         kWhatOneShot         = 'ones',  // deferred (non-0 timeout) handler for SL_PLAYEVENT_*
    115         // As used here, "one-shot" is the software equivalent of a "retriggerable monostable
    116         // multivibrator" from electronics.  Briefly, a one-shot is a timer that can be triggered
    117         // to fire at some point in the future.  It is "retriggerable" because while the timer
    118         // is active, it is possible to replace the current timeout value by a new value.
    119         // This is done by cancelling the current timer (using a generation count),
    120         // and then posting another timer with the new desired value.
    121     };
    122 
    123     // Send a notification to one of the event listeners
    124     virtual void notify(const char* event, int data1, bool async);
    125     virtual void notify(const char* event, int data1, int data2, bool async);
    126 
    127     // AHandler implementation
    128     virtual void onMessageReceived(const sp<AMessage> &msg);
    129 
    130     // Async event handlers (called from GenericPlayer's event loop)
    131     virtual void onPrepare();
    132     virtual void onNotify(const sp<AMessage> &msg);
    133     virtual void onPlay();
    134     virtual void onPause();
    135     virtual void onSeek(const sp<AMessage> &msg);
    136     virtual void onLoop(const sp<AMessage> &msg);
    137     virtual void onVolumeUpdate();
    138     virtual void onSeekComplete();
    139     virtual void onBufferingUpdate(const sp<AMessage> &msg);
    140     virtual void onSetBufferingUpdateThreshold(const sp<AMessage> &msg);
    141     virtual void onAttachAuxEffect(const sp<AMessage> &msg);
    142     virtual void onSetAuxEffectSendLevel(const sp<AMessage> &msg);
    143     void onSetPlayEvents(const sp<AMessage> &msg);
    144     void onOneShot(const sp<AMessage> &msg);
    145 
    146     // Convenience methods
    147     //   for async notifications of prefetch status and cache fill level, needs to be called
    148     //     with mSettingsLock locked
    149     void notifyStatus();
    150     void notifyCacheFill();
    151     //   for internal async notification to update state that the player is no longer seeking
    152     void seekComplete();
    153     void bufferingUpdate(int16_t fillLevelPerMille);
    154 
    155     // Event notification from GenericPlayer to OpenSL ES / OpenMAX AL framework
    156     notif_cbf_t mNotifyClient;
    157     void*       mNotifyUser;
    158     // lock to protect mNotifyClient and mNotifyUser updates
    159     Mutex       mNotifyClientLock;
    160 
    161     // Bits for mStateFlags
    162     enum {
    163         kFlagPrepared               = 1 << 0,   // use only for successful preparation
    164         kFlagPreparing              = 1 << 1,
    165         kFlagPlaying                = 1 << 2,
    166         kFlagBuffering              = 1 << 3,
    167         kFlagSeeking                = 1 << 4,   // set if we (not Stagefright) initiated a seek
    168         kFlagLooping                = 1 << 5,   // set if looping is enabled
    169         kFlagPreparedUnsuccessfully = 1 << 6,
    170     };
    171 
    172     uint32_t mStateFlags;
    173 
    174     sp<ALooper> mLooper;
    175 
    176     AudioPlayback_Parameters mPlaybackParams;
    177 
    178     AndroidAudioLevels mAndroidAudioLevels;
    179     int32_t mDurationMsec;
    180 
    181     CacheStatus_t mCacheStatus;
    182     int16_t mCacheFill; // cache fill level + played back level in permille
    183     int16_t mLastNotifiedCacheFill; // last cache fill level communicated to the listener
    184     int16_t mCacheFillNotifThreshold; // threshold in cache fill level for cache fill to be reported
    185 
    186     // Call any time any of the IPlay copies, current position, or play state changes, and
    187     // supply the latest known position or ANDROID_UNKNOWN_TIME if position is unknown to caller.
    188     void updateOneShot(int positionMs = ANDROID_UNKNOWN_TIME);
    189 
    190     virtual bool advancesPositionInRealTime() const { return true; }
    191 
    192 private:
    193 
    194     // Our copy of some important IPlay member variables, except in Android units
    195     int32_t mEventFlags;
    196     int32_t mMarkerPositionMs;
    197     int32_t mPositionUpdatePeriodMs;
    198 
    199     // We need to be able to cancel any pending one-shot event(s) prior to posting
    200     // a new one-shot.  As AMessage does not currently support cancellation by
    201     // "what" category, we simulate this by keeping a generation counter for
    202     // one-shots.  When a one-shot event is delivered, it checks to see if it is
    203     // still the current one-shot.  If not, it returns immediately, thus
    204     // effectively cancelling itself.  Note that counter wrap-around is possible
    205     // but unlikely and benign.
    206     int32_t mOneShotGeneration;
    207 
    208     // Play position at time of the most recently delivered SL_PLAYEVENT_HEADATNEWPOS,
    209     // or ANDROID_UNKNOWN_TIME if a SL_PLAYEVENT_HEADATNEWPOS has never been delivered.
    210     int32_t mDeliveredNewPosMs;
    211 
    212     // Play position most recently observed by updateOneShot, or ANDROID_UNKNOWN_TIME
    213     // if the play position has never been observed.
    214     int32_t mObservedPositionMs;
    215 
    216     DISALLOW_EVIL_CONSTRUCTORS(GenericPlayer);
    217 };
    218 
    219 } // namespace android
    220 
    221 extern void android_player_volumeUpdate(float *pVolumes /*[2]*/, const IVolume *volumeItf,
    222         unsigned channelCount, float amplFromDirectLevel, const bool *audibilityFactors /*[2]*/);
    223 
    224 #endif /* __ANDROID_GENERICPLAYER_H__ */
    225