HomeSort by relevance Sort by last modified time
    Searched defs:light (Results 1 - 20 of 20) sorted by null

  /external/qemu/android/protocol/
ui-commands.h 41 char light[0]; member in struct:UICmdChangeDispBrightness
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 46 SkEmbossMaskFilter::Light light; local
48 memcpy(light.fDirection, direction, sizeof(light.fDirection));
49 light.fAmbient = SkToU8(am);
50 light.fSpecular = SkToU8(sp);
52 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
66 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
67 : fLight(light), fBlurRadius(blurRadius)
107 Light light = fLight; local
    [all...]
  /development/ndk/platforms/android-9/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon1292
  /device/samsung/tuna/libsensors/
sensors.cpp 80 { "GP2A Light sensor",
139 light, enumerator in enum:sensors_poll_context_t::__anon1395
164 return light;
201 mSensors[light] = new LightSensor();
202 mPollFds[light].fd = mSensors[light]->getFd();
203 mPollFds[light].events = POLLIN;
204 mPollFds[light].revents = 0;
  /external/skia/src/views/
SkWidgets.cpp 235 SkEmbossMaskFilter::Light light; local
237 light.fDirection[0] = SK_Scalar1/2;
238 light.fDirection[1] = SK_Scalar1/2;
239 light.fDirection[2] = SK_Scalar1/3;
240 light.fAmbient = 0x48;
241 light.fSpecular = 0x80;
245 light.fDirection[0] = -light.fDirection[0];
246 light.fDirection[1] = -light.fDirection[1]
    [all...]
  /frameworks/base/native/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon15265
  /frameworks/media/libvideoeditor/vss/common/inc/
M4VIFI_FiltersAPI.h 144 * hue = -360 to 360, sat = 0 to 100 and light = 0 t0 100
151 M4VIFI_Int16 light; /**< Light offset */ member in struct:__anon15748
    [all...]
  /prebuilt/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon24038
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon25013
  /prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/
sensor.h 123 float light; member in union:ASensorEvent::__anon25065
  /external/quake/quake/src/QW/client/
r_surf.c 81 continue; // not lit by this light
251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
328 int v, i, b, lightstep, lighttemp, light; local
349 light = lightright;
355 [(light & 0xFF00) + pix];
356 light += lightstep;
378 int v, i, b, lightstep, lighttemp, light; local
399 light = lightright;
405 [(light & 0xFF00) + pix];
406 light += lightstep
428 int v, i, b, lightstep, lighttemp, light; local
478 int v, i, b, lightstep, lighttemp, light; local
532 int lighttemp, lightstep, light; local
    [all...]
d_polyse.c 38 int sfrac, tfrac, light, zi; member in struct:__anon10192
274 r_p0[4] = index0->v[4]; // light
435 d_pedgespanpackage->light = d_light;
545 // ceil () for light so positive steps are exaggerated, negative steps
644 llight = pspanpackage->light;
736 // set the s, t, and light gradients, which are consistent across the triangle
  /external/quake/quake/src/WinQuake/
r_surf.cpp 81 continue; // not lit by this light
268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
345 int v, i, b, lightstep, lighttemp, light; local
366 light = lightright;
372 [(light & 0xFF00) + pix];
373 light += lightstep;
395 int v, i, b, lightstep, lighttemp, light; local
416 light = lightright;
422 [(light & 0xFF00) + pix];
423 light += lightstep;
445 int v, i, b, lightstep, lighttemp, light; local
495 int v, i, b, lightstep, lighttemp, light; local
549 int lighttemp, lightstep, light; local
    [all...]
d_polyse.cpp 38 int sfrac, tfrac, light, zi; member in struct:__anon10475
274 r_p0[4] = index0->v[4]; // light
435 d_pedgespanpackage->light = d_light;
545 // ceil () for light so positive steps are exaggerated, negative steps
646 llight = pspanpackage->light;
738 // set the s, t, and light gradients, which are consistent across the triangle
782 d_pedgespanpackage->light = d_light;
880 d_pedgespanpackage->light = d_light;
  /frameworks/base/opengl/libagl/
light.cpp 1 /* libs/opengles/light.cpp
21 #include "light.h"
27 #warning "light.cpp should not be compiled in thumb on ARM."
340 // now we can light our vertex as usual
381 // compute vertex-to-light vector
462 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
470 light.spotExp = param;
477 light.spotCutoff = param;
478 light.spotCutoffCosine =
486 light.attenuation[0] = param
517 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local
    [all...]
  /hardware/libhardware/include/hardware/
sensors.h 218 * Light
221 * The light sensor value is returned in SI lux units.
223 * Light sensors report a value only when it changes and each time the
371 /* light in SI lux units */
372 float light; member in union:sensors_event_t::__anon16045
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
DemoKitActivity.java 93 private int light; field in class:DemoKitActivity.LightMsg
95 public LightMsg(int light) {
96 this.light = light;
100 return light;
  /development/samples/GlobalTime/src/com/android/globaltime/
GLView.java 57 * frustum and light intensities during application development.
105 * // Enable a light for the GLView to manipulate
152 * <li> la - ambient light (all RGB channels)
153 * <li> lar - ambient light red channel
154 * <li> lag - ambient light green channel
155 * <li> lab - ambient light blue channel
156 * <li> ld - diffuse light (all RGB channels)
157 * <li> ldr - diffuse light red channel
158 * <li> ldg - diffuse light green channel
159 * <li> ldb - diffuse light blue channe
900 float[] light = new float[4]; local
    [all...]
  /external/skia/samplecode/
SampleAll.cpp 434 SkEmbossMaskFilter::Light light; local
435 light.fDirection[0] = SK_Scalar1/2;
436 light.fDirection[1] = SK_Scalar1/2;
437 light.fDirection[2] = SK_Scalar1/3;
438 light.fAmbient = 0x48;
439 light.fSpecular = 0x80;
441 SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light,
  /external/webkit/Source/WebCore/rendering/
RenderThemeSafari.cpp 709 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; local
713 outData[i] = (1.0f - a) * dark[i] + a * light[i];
719 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; local
723 outData[i] = (1.0f - a) * dark[i] + a * light[i];
729 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; local
733 outData[i] = (1.0f - a) * dark[i] + a * light[i];
739 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; local
743 outData[i] = (1.0f - a) * dark[i] + a * light[i];
    [all...]

Completed in 604 milliseconds