/external/qemu/android/protocol/ |
ui-commands.h | 41 char light[0]; member in struct:UICmdChangeDispBrightness
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/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 46 SkEmbossMaskFilter::Light light; local 48 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 49 light.fAmbient = SkToU8(am); 50 light.fSpecular = SkToU8(sp); 52 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 66 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 67 : fLight(light), fBlurRadius(blurRadius) 107 Light light = fLight; local [all...] |
/development/ndk/platforms/android-9/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon1292
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/device/samsung/tuna/libsensors/ |
sensors.cpp | 80 { "GP2A Light sensor", 139 light, enumerator in enum:sensors_poll_context_t::__anon1395 164 return light; 201 mSensors[light] = new LightSensor(); 202 mPollFds[light].fd = mSensors[light]->getFd(); 203 mPollFds[light].events = POLLIN; 204 mPollFds[light].revents = 0;
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/external/skia/src/views/ |
SkWidgets.cpp | 235 SkEmbossMaskFilter::Light light; local 237 light.fDirection[0] = SK_Scalar1/2; 238 light.fDirection[1] = SK_Scalar1/2; 239 light.fDirection[2] = SK_Scalar1/3; 240 light.fAmbient = 0x48; 241 light.fSpecular = 0x80; 245 light.fDirection[0] = -light.fDirection[0]; 246 light.fDirection[1] = -light.fDirection[1] [all...] |
/frameworks/base/native/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon15265
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/frameworks/media/libvideoeditor/vss/common/inc/ |
M4VIFI_FiltersAPI.h | 144 * hue = -360 to 360, sat = 0 to 100 and light = 0 t0 100 151 M4VIFI_Int16 light; /**< Light offset */ member in struct:__anon15748 [all...] |
/prebuilt/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon24038
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/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon25013
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/prebuilt/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/ |
sensor.h | 123 float light; member in union:ASensorEvent::__anon25065
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/external/quake/quake/src/QW/client/ |
r_surf.c | 81 continue; // not lit by this light 251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 328 int v, i, b, lightstep, lighttemp, light; local 349 light = lightright; 355 [(light & 0xFF00) + pix]; 356 light += lightstep; 378 int v, i, b, lightstep, lighttemp, light; local 399 light = lightright; 405 [(light & 0xFF00) + pix]; 406 light += lightstep 428 int v, i, b, lightstep, lighttemp, light; local 478 int v, i, b, lightstep, lighttemp, light; local 532 int lighttemp, lightstep, light; local [all...] |
d_polyse.c | 38 int sfrac, tfrac, light, zi; member in struct:__anon10192 274 r_p0[4] = index0->v[4]; // light 435 d_pedgespanpackage->light = d_light; 545 // ceil () for light so positive steps are exaggerated, negative steps 644 llight = pspanpackage->light; 736 // set the s, t, and light gradients, which are consistent across the triangle
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/external/quake/quake/src/WinQuake/ |
r_surf.cpp | 81 continue; // not lit by this light
268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
345 int v, i, b, lightstep, lighttemp, light;
local 366 light = lightright;
372 [(light & 0xFF00) + pix];
373 light += lightstep;
395 int v, i, b, lightstep, lighttemp, light;
local 416 light = lightright;
422 [(light & 0xFF00) + pix];
423 light += lightstep; 445 int v, i, b, lightstep, lighttemp, light; local 495 int v, i, b, lightstep, lighttemp, light; local 549 int lighttemp, lightstep, light; local [all...] |
d_polyse.cpp | 38 int sfrac, tfrac, light, zi;
member in struct:__anon10475 274 r_p0[4] = index0->v[4]; // light
435 d_pedgespanpackage->light = d_light;
545 // ceil () for light so positive steps are exaggerated, negative steps
646 llight = pspanpackage->light;
738 // set the s, t, and light gradients, which are consistent across the triangle
782 d_pedgespanpackage->light = d_light;
880 d_pedgespanpackage->light = d_light;
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/frameworks/base/opengl/libagl/ |
light.cpp | 1 /* libs/opengles/light.cpp 21 #include "light.h" 27 #warning "light.cpp should not be compiled in thumb on ARM." 340 // now we can light our vertex as usual 381 // compute vertex-to-light vector 462 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local 470 light.spotExp = param; 477 light.spotCutoff = param; 478 light.spotCutoffCosine = 486 light.attenuation[0] = param 517 light_t& light = c->lighting.lights[i-GL_LIGHT0]; local [all...] |
/hardware/libhardware/include/hardware/ |
sensors.h | 218 * Light 221 * The light sensor value is returned in SI lux units. 223 * Light sensors report a value only when it changes and each time the 371 /* light in SI lux units */ 372 float light; member in union:sensors_event_t::__anon16045
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/device/google/accessory/demokit/app/src/com/google/android/DemoKit/ |
DemoKitActivity.java | 93 private int light; field in class:DemoKitActivity.LightMsg 95 public LightMsg(int light) { 96 this.light = light; 100 return light;
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/development/samples/GlobalTime/src/com/android/globaltime/ |
GLView.java | 57 * frustum and light intensities during application development. 105 * // Enable a light for the GLView to manipulate 152 * <li> la - ambient light (all RGB channels) 153 * <li> lar - ambient light red channel 154 * <li> lag - ambient light green channel 155 * <li> lab - ambient light blue channel 156 * <li> ld - diffuse light (all RGB channels) 157 * <li> ldr - diffuse light red channel 158 * <li> ldg - diffuse light green channel 159 * <li> ldb - diffuse light blue channe 900 float[] light = new float[4]; local [all...] |
/external/skia/samplecode/ |
SampleAll.cpp | 434 SkEmbossMaskFilter::Light light; local 435 light.fDirection[0] = SK_Scalar1/2; 436 light.fDirection[1] = SK_Scalar1/2; 437 light.fDirection[2] = SK_Scalar1/3; 438 light.fAmbient = 0x48; 439 light.fSpecular = 0x80; 441 SkEmbossMaskFilter* embossFilter = new SkEmbossMaskFilter(light,
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/external/webkit/Source/WebCore/rendering/ |
RenderThemeSafari.cpp | 709 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f }; local 713 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 719 static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f }; local 723 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 729 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; local 733 outData[i] = (1.0f - a) * dark[i] + a * light[i]; 739 static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f }; local 743 outData[i] = (1.0f - a) * dark[i] + a * light[i]; [all...] |