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    Searched defs:linked (Results 1 - 8 of 8) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 108 int linked = 0; local
109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked));
110 if (!linked) {
  /external/mesa3d/src/glsl/
link_functions.cpp 42 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
49 this->linked = linked;
79 * final linked shader. If it does, use it as the target of the call.
82 find_matching_signature(name, &callee->parameters, &linked, 1);
89 * linked. If it's not found there, return an error.
102 /* Find the prototype information in the linked shader. Generate any
105 ir_function *f = linked->symbols->get_function(name);
107 f = new(linked) ir_function(name);
112 linked_sig = new(linked) ir_function_signature(callee->return_type)
216 gl_shader *linked; member in class:call_link_visitor
    [all...]
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
53 * In the final stage individual shader executables are linked to create a
355 * In addition, set the type of the linked variable to the
409 * FINISHME: without an initializer is linked in two different
604 * linked shader.
754 * Combine a group of shaders for a single stage to generate a linked shader
836 gl_shader *linked = _mesa_new_shader(prog, 0, main->Type); local
837 linked->ir = new(linked) exec_list
    [all...]
  /frameworks/base/opengl/libagl2/src/
shader.cpp 119 GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); local
120 assert(linked);
  /development/tools/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 179 GLint linked; local
194 glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
195 if(!linked)
  /external/skia/gpu/src/
GrGLProgram.cpp 823 GrGLint linked = GR_GL_INIT_ZERO; local
824 GR_GL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
825 if (!linked) {
    [all...]
  /system/media/mca/filterfw/native/core/
shader_program.cpp 263 // Make sure we haven't compiled and linked already
361 GLint linked = 0; local
362 glGetProgramiv(program, GL_LINK_STATUS, &linked);
363 if (linked != GL_TRUE) {
    [all...]
  /external/blktrace/btt/
globals.h 163 int linked; member in struct:io

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