/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 108 int linked = 0; local 109 GLC(m_context, m_context->getProgramiv(programObject, GraphicsContext3D::LINK_STATUS, &linked)); 110 if (!linked) {
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/external/mesa3d/src/glsl/ |
link_functions.cpp | 42 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 49 this->linked = linked; 79 * final linked shader. If it does, use it as the target of the call. 82 find_matching_signature(name, &callee->parameters, &linked, 1); 89 * linked. If it's not found there, return an error. 102 /* Find the prototype information in the linked shader. Generate any 105 ir_function *f = linked->symbols->get_function(name); 107 f = new(linked) ir_function(name); 112 linked_sig = new(linked) ir_function_signature(callee->return_type) 216 gl_shader *linked; member in class:call_link_visitor [all...] |
linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 355 * In addition, set the type of the linked variable to the 409 * FINISHME: without an initializer is linked in two different 604 * linked shader. 754 * Combine a group of shaders for a single stage to generate a linked shader 836 gl_shader *linked = _mesa_new_shader(prog, 0, main->Type); local 837 linked->ir = new(linked) exec_list [all...] |
/frameworks/base/opengl/libagl2/src/ |
shader.cpp | 119 GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL); local 120 assert(linked);
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/development/tools/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 179 GLint linked; local 194 glGetProgramiv(programObject, GL_LINK_STATUS, &linked); 195 if(!linked)
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/external/skia/gpu/src/ |
GrGLProgram.cpp | 823 GrGLint linked = GR_GL_INIT_ZERO; local 824 GR_GL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked)); 825 if (!linked) { [all...] |
/system/media/mca/filterfw/native/core/ |
shader_program.cpp | 263 // Make sure we haven't compiled and linked already 361 GLint linked = 0; local 362 glGetProgramiv(program, GL_LINK_STATUS, &linked); 363 if (linked != GL_TRUE) { [all...] |
/external/blktrace/btt/ |
globals.h | 163 int linked; member in struct:io
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