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    Searched defs:logicalLeft (Results 1 - 8 of 8) sorted by null

  /external/webkit/Source/WebCore/rendering/
RenderFieldset.cpp 75 int logicalLeft;
79 logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2;
82 logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend);
85 logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend);
91 logicalLeft = borderStart() + paddingStart();
97 logicalLeft = centeredWidth - centeredWidth / 2;
101 logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend);
106 setLogicalLeftForChild(legend, logicalLeft);
InlineBox.h 235 // The logicalLeft position is the left edge of the line box in a horizontal line and the top edge in a vertical line.
236 float logicalLeft() const { return isHorizontal() ? m_x : m_y; }
237 float logicalRight() const { return logicalLeft() + logicalWidth(); }
245 int pixelSnappedLogicalLeft() const { return logicalLeft(); }
RenderBox.h 57 int logicalLeft() const { return style()->isHorizontalWritingMode() ? x() : y(); }
58 int logicalRight() const { return logicalLeft() + logicalWidth(); }
444 Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
RenderBlockLineLayout.cpp 376 static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
389 logicalLeft -= (totalLogicalWidth - availableLogicalWidth);
392 static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
403 logicalLeft += availableLogicalWidth - totalLogicalWidth;
411 logicalLeft += availableLogicalWidth - totalLogicalWidth;
414 static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float availableLogicalWidth)
423 logicalLeft += max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
425 logicalLeft += totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
432 float logicalLeft = logicalLeftOffsetForLine(logicalHeight(), firstLine);
433 float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) - logicalLeft;
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RenderBox.cpp     [all...]
RenderLayer.cpp     [all...]
RenderBlock.cpp     [all...]
  /external/webkit/Source/WebCore/rendering/style/
RenderStyle.h 381 Length logicalLeft() const { return isHorizontalWritingMode() ? left() : top(); }
658 void getTextShadowInlineDirectionExtent(int& logicalLeft, int& logicalRight) { getShadowInlineDirectionExtent(textShadow(), logicalLeft, logicalRight); }
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