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Searched
defs:logicalLeft
(Results
1 - 8
of
8
) sorted by null
/external/webkit/Source/WebCore/rendering/
RenderFieldset.cpp
75
int
logicalLeft
;
79
logicalLeft
= (logicalWidth() - logicalWidthForChild(legend)) / 2;
82
logicalLeft
= logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend);
85
logicalLeft
= borderStart() + paddingStart() + marginStartForChild(legend);
91
logicalLeft
= borderStart() + paddingStart();
97
logicalLeft
= centeredWidth - centeredWidth / 2;
101
logicalLeft
= logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend);
106
setLogicalLeftForChild(legend,
logicalLeft
);
InlineBox.h
235
// The
logicalLeft
position is the left edge of the line box in a horizontal line and the top edge in a vertical line.
236
float
logicalLeft
() const { return isHorizontal() ? m_x : m_y; }
237
float logicalRight() const { return
logicalLeft
() + logicalWidth(); }
245
int pixelSnappedLogicalLeft() const { return
logicalLeft
(); }
RenderBox.h
57
int
logicalLeft
() const { return style()->isHorizontalWritingMode() ? x() : y(); }
58
int logicalRight() const { return
logicalLeft
() + logicalWidth(); }
444
Length
logicalLeft
, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
RenderBlockLineLayout.cpp
376
static void updateLogicalWidthForLeftAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float&
logicalLeft
, float& totalLogicalWidth, float availableLogicalWidth)
389
logicalLeft
-= (totalLogicalWidth - availableLogicalWidth);
392
static void updateLogicalWidthForRightAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float&
logicalLeft
, float& totalLogicalWidth, float availableLogicalWidth)
403
logicalLeft
+= availableLogicalWidth - totalLogicalWidth;
411
logicalLeft
+= availableLogicalWidth - totalLogicalWidth;
414
static void updateLogicalWidthForCenterAlignedBlock(bool isLeftToRightDirection, BidiRun* trailingSpaceRun, float&
logicalLeft
, float& totalLogicalWidth, float availableLogicalWidth)
423
logicalLeft
+= max<float>((availableLogicalWidth - totalLogicalWidth) / 2, 0);
425
logicalLeft
+= totalLogicalWidth > availableLogicalWidth ? (availableLogicalWidth - totalLogicalWidth) : (availableLogicalWidth - totalLogicalWidth) / 2 - trailingSpaceWidth;
432
float
logicalLeft
= logicalLeftOffsetForLine(logicalHeight(), firstLine);
433
float availableLogicalWidth = logicalRightOffsetForLine(logicalHeight(), firstLine) -
logicalLeft
;
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RenderBox.cpp
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RenderLayer.cpp
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RenderBlock.cpp
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/external/webkit/Source/WebCore/rendering/style/
RenderStyle.h
381
Length
logicalLeft
() const { return isHorizontalWritingMode() ? left() : top(); }
658
void getTextShadowInlineDirectionExtent(int&
logicalLeft
, int& logicalRight) { getShadowInlineDirectionExtent(textShadow(),
logicalLeft
, logicalRight); }
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