1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #ifndef ReverbConvolver_h 30 #define ReverbConvolver_h 31 32 #include "AudioArray.h" 33 #include "FFTConvolver.h" 34 #include "ReverbAccumulationBuffer.h" 35 #include "ReverbConvolverStage.h" 36 #include "ReverbInputBuffer.h" 37 #include <wtf/OwnPtr.h> 38 #include <wtf/RefCounted.h> 39 #include <wtf/Threading.h> 40 #include <wtf/Vector.h> 41 42 namespace WebCore { 43 44 class AudioChannel; 45 46 class ReverbConvolver { 47 public: 48 // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary. 49 // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with 50 // larger FFT sizes and single-precision floats. In these cases 2048 is a good size. 51 // If not doing multi-threaded convolution, then should not go > 8192. 52 ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads); 53 ~ReverbConvolver(); 54 55 void process(AudioChannel* sourceChannel, AudioChannel* destinationChannel, size_t framesToProcess); 56 void reset(); 57 58 size_t impulseResponseLength() const { return m_impulseResponseLength; } 59 60 ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } 61 62 bool useBackgroundThreads() const { return m_useBackgroundThreads; } 63 void backgroundThreadEntry(); 64 65 private: 66 Vector<OwnPtr<ReverbConvolverStage> > m_stages; 67 Vector<OwnPtr<ReverbConvolverStage> > m_backgroundStages; 68 size_t m_impulseResponseLength; 69 70 ReverbAccumulationBuffer m_accumulationBuffer; 71 72 // One or more background threads read from this input buffer which is fed from the realtime thread. 73 ReverbInputBuffer m_inputBuffer; 74 75 // We're given a rendering hint, so the FFTs can be optimized to not all occur at the same time 76 // (very bad when rendering on a real-time thread). 77 size_t m_renderSliceSize; 78 79 // First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize. 80 size_t m_minFFTSize; 81 size_t m_maxFFTSize; 82 83 // But don't exceed this size in the real-time thread (if we're doing background processing). 84 size_t m_maxRealtimeFFTSize; 85 86 // Background thread and synchronization 87 bool m_useBackgroundThreads; 88 ThreadIdentifier m_backgroundThread; 89 bool m_wantsToExit; 90 bool m_moreInputBuffered; 91 mutable Mutex m_backgroundThreadLock; 92 mutable ThreadCondition m_backgroundThreadCondition; 93 }; 94 95 } // namespace WebCore 96 97 #endif // ReverbConvolver_h 98