1 /* 2 * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #if ENABLE(MATHML) 29 30 #include "RenderMathMLFenced.h" 31 32 #include "FontSelector.h" 33 #include "MathMLNames.h" 34 #include "RenderInline.h" 35 #include "RenderMathMLOperator.h" 36 #include "RenderText.h" 37 38 namespace WebCore { 39 40 using namespace MathMLNames; 41 42 enum Braces { OpeningBraceChar = 0x28, ClosingBraceChar = 0x29 }; 43 44 static const float gOperatorPadding = 0.1f; 45 46 RenderMathMLFenced::RenderMathMLFenced(Node* fenced) 47 : RenderMathMLRow(fenced) 48 , m_open(OpeningBraceChar) 49 , m_close(ClosingBraceChar) 50 { 51 } 52 53 void RenderMathMLFenced::updateFromElement() 54 { 55 Element* fenced = static_cast<Element*>(node()); 56 57 // FIXME: Handle open/close values with more than one character (they should be treated like text). 58 AtomicString openValue = fenced->getAttribute(MathMLNames::openAttr); 59 if (openValue.length() > 0) 60 m_open = openValue[0]; 61 AtomicString closeValue = fenced->getAttribute(MathMLNames::closeAttr); 62 if (closeValue.length() > 0) 63 m_close = closeValue[0]; 64 65 AtomicString separators = static_cast<Element*>(fenced)->getAttribute(MathMLNames::separatorsAttr); 66 if (!separators.isNull()) { 67 Vector<UChar> characters; 68 for (unsigned int i = 0; i < separators.length(); i++) { 69 if (!isSpaceOrNewline(separators[i])) 70 characters.append(separators[i]); 71 } 72 m_separators = !characters.size() ? 0 : StringImpl::create(characters.data() , characters.size()); 73 } else { 74 // The separator defaults to a single comma. 75 m_separators = StringImpl::create(","); 76 } 77 78 if (isEmpty()) 79 makeFences(); 80 } 81 82 RefPtr<RenderStyle> RenderMathMLFenced::makeOperatorStyle() 83 { 84 RefPtr<RenderStyle> newStyle = RenderStyle::create(); 85 newStyle->inheritFrom(style()); 86 newStyle->setDisplay(INLINE_BLOCK); 87 newStyle->setPaddingRight(Length(static_cast<int>(gOperatorPadding * style()->fontSize()), Fixed)); 88 return newStyle; 89 } 90 91 void RenderMathMLFenced::makeFences() 92 { 93 RenderObject* openFence = new (renderArena()) RenderMathMLOperator(node(), m_open); 94 openFence->setStyle(makeOperatorStyle().release()); 95 RenderBlock::addChild(openFence, firstChild()); 96 RenderObject* closeFence = new (renderArena()) RenderMathMLOperator(node(), m_close); 97 closeFence->setStyle(makeOperatorStyle().release()); 98 RenderBlock::addChild(closeFence); 99 } 100 101 void RenderMathMLFenced::addChild(RenderObject* child, RenderObject*) 102 { 103 // make the fences if the render object is empty 104 if (isEmpty()) 105 updateFromElement(); 106 107 if (m_separators.get()) { 108 unsigned int count = 0; 109 for (Node* position = child->node(); position; position = position->previousSibling()) { 110 if (position->nodeType() == Node::ELEMENT_NODE) 111 count++; 112 } 113 114 if (count > 1) { 115 UChar separator; 116 117 // Use the last separator if we've run out of specified separators. 118 if ((count - 1) >= m_separators.get()->length()) 119 separator = (*m_separators.get())[m_separators.get()->length() - 1]; 120 else 121 separator = (*m_separators.get())[count - 1]; 122 123 RenderObject* separatorObj = new (renderArena()) RenderMathMLOperator(node(), separator); 124 separatorObj->setStyle(makeOperatorStyle().release()); 125 RenderBlock::addChild(separatorObj, lastChild()); 126 } 127 } 128 129 // If we have a block, we'll wrap it in an inline-block. 130 if (child->isBlockFlow() && child->style()->display() != INLINE_BLOCK) { 131 // Block objects wrapper. 132 133 RenderBlock* block = new (renderArena()) RenderBlock(node()); 134 RefPtr<RenderStyle> newStyle = RenderStyle::create(); 135 newStyle->inheritFrom(style()); 136 newStyle->setDisplay(INLINE_BLOCK); 137 block->setStyle(newStyle.release()); 138 139 RenderBlock::addChild(block, lastChild()); 140 block->addChild(child); 141 } else 142 RenderBlock::addChild(child, lastChild()); 143 } 144 145 } 146 147 #endif 148