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      1 /*
      2  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef RenderSVGResourceMasker_h
     21 #define RenderSVGResourceMasker_h
     22 
     23 #if ENABLE(SVG)
     24 #include "FloatRect.h"
     25 #include "GraphicsContext.h"
     26 #include "ImageBuffer.h"
     27 #include "IntSize.h"
     28 #include "RenderSVGResourceContainer.h"
     29 #include "SVGMaskElement.h"
     30 #include "SVGUnitTypes.h"
     31 
     32 #include <wtf/HashMap.h>
     33 #include <wtf/OwnPtr.h>
     34 
     35 namespace WebCore {
     36 
     37 struct MaskerData {
     38     OwnPtr<ImageBuffer> maskImage;
     39 };
     40 
     41 class RenderSVGResourceMasker : public RenderSVGResourceContainer {
     42 public:
     43     RenderSVGResourceMasker(SVGMaskElement*);
     44     virtual ~RenderSVGResourceMasker();
     45 
     46     virtual const char* renderName() const { return "RenderSVGResourceMasker"; }
     47 
     48     virtual void removeAllClientsFromCache(bool markForInvalidation = true);
     49     virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
     50     virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
     51     virtual FloatRect resourceBoundingBox(RenderObject*);
     52 
     53     SVGUnitTypes::SVGUnitType maskUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskUnits()); }
     54     SVGUnitTypes::SVGUnitType maskContentUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskContentUnits()); }
     55 
     56     virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
     57     static RenderSVGResourceType s_resourceType;
     58 
     59 private:
     60     void drawContentIntoMaskImage(MaskerData*, const SVGMaskElement*, RenderObject*);
     61     void calculateMaskContentRepaintRect();
     62 
     63     FloatRect m_maskContentBoundaries;
     64     HashMap<RenderObject*, MaskerData*> m_masker;
     65 };
     66 
     67 }
     68 
     69 #endif
     70 #endif
     71