1 /****************************************************************************\ 2 Copyright (c) 2002, NVIDIA Corporation. 3 4 NVIDIA Corporation("NVIDIA") supplies this software to you in 5 consideration of your agreement to the following terms, and your use, 6 installation, modification or redistribution of this NVIDIA software 7 constitutes acceptance of these terms. If you do not agree with these 8 terms, please do not use, install, modify or redistribute this NVIDIA 9 software. 10 11 In consideration of your agreement to abide by the following terms, and 12 subject to these terms, NVIDIA grants you a personal, non-exclusive 13 license, under NVIDIA's copyrights in this original NVIDIA software (the 14 "NVIDIA Software"), to use, reproduce, modify and redistribute the 15 NVIDIA Software, with or without modifications, in source and/or binary 16 forms; provided that if you redistribute the NVIDIA Software, you must 17 retain the copyright notice of NVIDIA, this notice and the following 18 text and disclaimers in all such redistributions of the NVIDIA Software. 19 Neither the name, trademarks, service marks nor logos of NVIDIA 20 Corporation may be used to endorse or promote products derived from the 21 NVIDIA Software without specific prior written permission from NVIDIA. 22 Except as expressly stated in this notice, no other rights or licenses 23 express or implied, are granted by NVIDIA herein, including but not 24 limited to any patent rights that may be infringed by your derivative 25 works or by other works in which the NVIDIA Software may be 26 incorporated. No hardware is licensed hereunder. 27 28 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT 29 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, 30 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, 31 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR 32 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER 33 PRODUCTS. 34 35 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, 36 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 37 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF 38 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY 39 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE 40 NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, 41 TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF 42 NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 43 \****************************************************************************/ 44 // 45 #include <stddef.h> 46 #include <stdlib.h> 47 #include <string.h> 48 49 #ifndef _MSC_VER 50 #include <stdint.h> 51 #endif 52 53 #include "compiler/preprocessor/memory.h" 54 55 // default alignment and chunksize, if called with 0 arguments 56 #define CHUNKSIZE (64*1024) 57 #define ALIGN 8 58 59 // we need to call the `real' malloc and free, not our replacements 60 #undef malloc 61 #undef free 62 63 struct chunk { 64 struct chunk *next; 65 }; 66 67 struct cleanup { 68 struct cleanup *next; 69 void (*fn)(void *); 70 void *arg; 71 }; 72 73 struct MemoryPool_rec { 74 struct chunk *next; 75 uintptr_t free, end; 76 size_t chunksize; 77 uintptr_t alignmask; 78 struct cleanup *cleanup; 79 }; 80 81 MemoryPool *mem_CreatePool(size_t chunksize, unsigned int align) 82 { 83 MemoryPool *pool; 84 85 if (align == 0) align = ALIGN; 86 if (chunksize == 0) chunksize = CHUNKSIZE; 87 if (align & (align-1)) return 0; 88 if (chunksize < sizeof(MemoryPool)) return 0; 89 if (chunksize & (align-1)) return 0; 90 if (!(pool = malloc(chunksize))) return 0; 91 pool->next = 0; 92 pool->chunksize = chunksize; 93 pool->alignmask = (uintptr_t)(align)-1; 94 pool->free = ((uintptr_t)(pool + 1) + pool->alignmask) & ~pool->alignmask; 95 pool->end = (uintptr_t)pool + chunksize; 96 pool->cleanup = 0; 97 return pool; 98 } 99 100 void mem_FreePool(MemoryPool *pool) 101 { 102 struct cleanup *cleanup; 103 struct chunk *p, *next; 104 105 for (cleanup = pool->cleanup; cleanup; cleanup = cleanup->next) { 106 cleanup->fn(cleanup->arg); 107 } 108 for (p = (struct chunk *)pool; p; p = next) { 109 next = p->next; 110 free(p); 111 } 112 } 113 114 void *mem_Alloc(MemoryPool *pool, size_t size) 115 { 116 struct chunk *ch; 117 void *rv = (void *)pool->free; 118 size = (size + pool->alignmask) & ~pool->alignmask; 119 if (size <= 0) size = pool->alignmask; 120 pool->free += size; 121 if (pool->free > pool->end || pool->free < (uintptr_t)rv) { 122 size_t minreq = (size + sizeof(struct chunk) + pool->alignmask) 123 & ~pool->alignmask; 124 pool->free = (uintptr_t)rv; 125 if (minreq >= pool->chunksize) { 126 // request size is too big for the chunksize, so allocate it as 127 // a single chunk of the right size 128 ch = malloc(minreq); 129 if (!ch) return 0; 130 } else { 131 ch = malloc(pool->chunksize); 132 if (!ch) return 0; 133 pool->free = (uintptr_t)ch + minreq; 134 pool->end = (uintptr_t)ch + pool->chunksize; 135 } 136 ch->next = pool->next; 137 pool->next = ch; 138 rv = (void *)(((uintptr_t)(ch+1) + pool->alignmask) & ~pool->alignmask); 139 } 140 return rv; 141 } 142 143 int mem_AddCleanup(MemoryPool *pool, void (*fn)(void *), void *arg) { 144 struct cleanup *cleanup; 145 146 pool->free = (pool->free + sizeof(void *) - 1) & ~(sizeof(void *)-1); 147 cleanup = mem_Alloc(pool, sizeof(struct cleanup)); 148 if (!cleanup) return -1; 149 cleanup->next = pool->cleanup; 150 cleanup->fn = fn; 151 cleanup->arg = arg; 152 pool->cleanup = cleanup; 153 return 0; 154 } 155