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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.util;
     18 
     19 import android.os.SystemProperties;
     20 
     21 
     22 /**
     23  * A structure describing general information about a display, such as its
     24  * size, density, and font scaling.
     25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
     26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
     27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
     28  */
     29 public class DisplayMetrics {
     30     /**
     31      * Standard quantized DPI for low-density screens.
     32      */
     33     public static final int DENSITY_LOW = 120;
     34 
     35     /**
     36      * Standard quantized DPI for medium-density screens.
     37      */
     38     public static final int DENSITY_MEDIUM = 160;
     39 
     40     /**
     41      * Standard quantized DPI for 720p TV screens.  Applications should
     42      * generally not worry about this density, instead targeting
     43      * {@link #DENSITY_XHIGH} for 1080p TV screens.  For situations where
     44      * output is needed for a 720p screen, the UI elements can be scaled
     45      * automatically by the platform.
     46      */
     47     public static final int DENSITY_TV = 213;
     48 
     49     /**
     50      * Standard quantized DPI for high-density screens.
     51      */
     52     public static final int DENSITY_HIGH = 240;
     53 
     54     /**
     55      * Standard quantized DPI for extra-high-density screens.
     56      */
     57     public static final int DENSITY_XHIGH = 320;
     58 
     59     /**
     60      * The reference density used throughout the system.
     61      */
     62     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
     63 
     64     /**
     65      * The device's density.
     66      * @hide becase eventually this should be able to change while
     67      * running, so shouldn't be a constant.
     68      */
     69     public static final int DENSITY_DEVICE = getDeviceDensity();
     70 
     71     /**
     72      * The absolute width of the display in pixels.
     73      */
     74     public int widthPixels;
     75     /**
     76      * The absolute height of the display in pixels.
     77      */
     78     public int heightPixels;
     79     /**
     80      * The logical density of the display.  This is a scaling factor for the
     81      * Density Independent Pixel unit, where one DIP is one pixel on an
     82      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
     83      * providing the baseline of the system's display. Thus on a 160dpi screen
     84      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
     85      *
     86      * <p>This value does not exactly follow the real screen size (as given by
     87      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
     88      * the overall UI in steps based on gross changes in the display dpi.  For
     89      * example, a 240x320 screen will have a density of 1 even if its width is
     90      * 1.8", 1.3", etc. However, if the screen resolution is increased to
     91      * 320x480 but the screen size remained 1.5"x2" then the density would be
     92      * increased (probably to 1.5).
     93      *
     94      * @see #DENSITY_DEFAULT
     95      */
     96     public float density;
     97     /**
     98      * The screen density expressed as dots-per-inch.  May be either
     99      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
    100      */
    101     public int densityDpi;
    102     /**
    103      * A scaling factor for fonts displayed on the display.  This is the same
    104      * as {@link #density}, except that it may be adjusted in smaller
    105      * increments at runtime based on a user preference for the font size.
    106      */
    107     public float scaledDensity;
    108     /**
    109      * The exact physical pixels per inch of the screen in the X dimension.
    110      */
    111     public float xdpi;
    112     /**
    113      * The exact physical pixels per inch of the screen in the Y dimension.
    114      */
    115     public float ydpi;
    116 
    117     /**
    118      * The reported display width prior to any compatibility mode scaling
    119      * being applied.
    120      * @hide
    121      */
    122     public int noncompatWidthPixels;
    123     /**
    124      * The reported display height prior to any compatibility mode scaling
    125      * being applied.
    126      * @hide
    127      */
    128     public int noncompatHeightPixels;
    129     /**
    130      * The reported display density prior to any compatibility mode scaling
    131      * being applied.
    132      * @hide
    133      */
    134     public float noncompatDensity;
    135     /**
    136      * The reported scaled density prior to any compatibility mode scaling
    137      * being applied.
    138      * @hide
    139      */
    140     public float noncompatScaledDensity;
    141     /**
    142      * The reported display xdpi prior to any compatibility mode scaling
    143      * being applied.
    144      * @hide
    145      */
    146     public float noncompatXdpi;
    147     /**
    148      * The reported display ydpi prior to any compatibility mode scaling
    149      * being applied.
    150      * @hide
    151      */
    152     public float noncompatYdpi;
    153 
    154     public DisplayMetrics() {
    155     }
    156 
    157     public void setTo(DisplayMetrics o) {
    158         widthPixels = o.widthPixels;
    159         heightPixels = o.heightPixels;
    160         density = o.density;
    161         densityDpi = o.densityDpi;
    162         scaledDensity = o.scaledDensity;
    163         xdpi = o.xdpi;
    164         ydpi = o.ydpi;
    165         noncompatWidthPixels = o.noncompatWidthPixels;
    166         noncompatHeightPixels = o.noncompatHeightPixels;
    167         noncompatDensity = o.noncompatDensity;
    168         noncompatScaledDensity = o.noncompatScaledDensity;
    169         noncompatXdpi = o.noncompatXdpi;
    170         noncompatYdpi = o.noncompatYdpi;
    171     }
    172 
    173     public void setToDefaults() {
    174         widthPixels = 0;
    175         heightPixels = 0;
    176         density = DENSITY_DEVICE / (float) DENSITY_DEFAULT;
    177         densityDpi = DENSITY_DEVICE;
    178         scaledDensity = density;
    179         xdpi = DENSITY_DEVICE;
    180         ydpi = DENSITY_DEVICE;
    181         noncompatWidthPixels = 0;
    182         noncompatHeightPixels = 0;
    183     }
    184 
    185     @Override
    186     public String toString() {
    187         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
    188             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
    189             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
    190     }
    191 
    192     private static int getDeviceDensity() {
    193         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
    194         // when running in the emulator, allowing for dynamic configurations.
    195         // The reason for this is that ro.sf.lcd_density is write-once and is
    196         // set by the init process when it parses build.prop before anything else.
    197         return SystemProperties.getInt("qemu.sf.lcd_density",
    198                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
    199     }
    200 }
    201