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    Searched defs:onground (Results 1 - 4 of 4) sorted by null

  /external/quake/quake/src/WinQuake/
sv_user.cpp 40 qboolean onground; variable
361 else if ( onground )
387 onground = (int)sv_player->u.v.flags & FL_ONGROUND;
client.h 191 qboolean onground; member in struct:__anon10459
  /external/quake/quake/src/QW/client/
pmove.c 28 int onground; variable
349 if (onground != -1) {
366 else if (onground != -1) // apply ground friction
539 if ( onground != -1)
589 onground = -1;
595 onground = -1; // too steep
597 onground = tr.ent;
598 if (onground != -1)
663 onground = -1;
674 if (onground == -1
    [all...]
client.h 53 int onground; // -1 = in air, else pmove entity number member in struct:__anon10166

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