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    Searched defs:paintingData (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
FEConvolveMatrix.cpp 240 ALWAYS_INLINE void FEConvolveMatrix::fastSetInteriorPixels(PaintingData& paintingData, int clipRight, int clipBottom)
243 int pixel = (m_targetOffset.y() * paintingData.width + m_targetOffset.x()) * 4;
266 totals[0] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kernelPixel++));
267 totals[1] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kernelPixel++));
268 totals[2] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kernelPixel++));
270 totals[3] += m_kernelMatrix[kernelValue] * static_cast<float>(paintingData.srcPixelArray->get(kernelPixel));
279 setDestinationPixels<preserveAlphaValues>(paintingData.dstPixelArray, pixel, totals, m_divisor, paintingData.bias, paintingData.srcPixelArray)
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FELighting.cpp 182 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
185 m_lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->get(offset + cAlphaChannelOffset)) * data.surfaceScale);
191 lightStrength = m_diffuseConstant * paintingData.lightVector.z() / paintingData.lightVectorLength;
193 FloatPoint3D halfwayVector = paintingData.lightVector;
194 halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength);
209 lightStrength = m_diffuseConstant * (normalVector * paintingData.lightVector) / (normalVectorLength * paintingData.lightVectorLength);
211 FloatPoint3D halfwayVector = paintingData.lightVector
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