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    Searched defs:projectionMatrix (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/
ShaderProgram.cpp 48 "uniform mat4 projectionMatrix;\n"
51 " gl_Position = projectionMatrix * vPosition;\n"
84 "uniform mat4 projectionMatrix;\n"
87 " gl_Position = projectionMatrix * vPosition;\n"
219 m_hProjectionMatrix = glGetUniformLocation(m_program, "projectionMatrix");
224 m_hProjectionMatrixInverted = glGetUniformLocation(m_programInverted, "projectionMatrix");
231 glGetUniformLocation(m_videoProgram, "projectionMatrix");
237 glGetUniformLocation(m_surfTexOESProgram, "projectionMatrix");
243 glGetUniformLocation(m_surfTexOESProgramInverted, "projectionMatrix");
307 GLfloat projectionMatrix[16]
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.h 105 const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 210 TransformationMatrix projectionMatrix;
393 TransformationMatrix matrix = TransformationMatrix(data().projectionMatrix).multiply(modelViewMatrix).multiply(TransformationMatrix(
594 data().projectionMatrix = matrix;

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