1 /* 2 * Copyright 2010 Luca Barbieri 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 /** 25 * \file lower_jumps.cpp 26 * 27 * This pass lowers jumps (break, continue, and return) to if/else structures. 28 * 29 * It can be asked to: 30 * 1. Pull jumps out of ifs where possible 31 * 2. Remove all "continue"s, replacing them with an "execute flag" 32 * 3. Replace all "break" with a single conditional one at the end of the loop 33 * 4. Replace all "return"s with a single return at the end of the function, 34 * for the main function and/or other functions 35 * 36 * Applying this pass gives several benefits: 37 * 1. All functions can be inlined. 38 * 2. nv40 and other pre-DX10 chips without "continue" can be supported 39 * 3. nv30 and other pre-DX10 chips with no control flow at all are better 40 * supported 41 * 42 * Continues are lowered by adding a per-loop "execute flag", initialized to 43 * true, that when cleared inhibits all execution until the end of the loop. 44 * 45 * Breaks are lowered to continues, plus setting a "break flag" that is checked 46 * at the end of the loop, and trigger the unique "break". 47 * 48 * Returns are lowered to breaks/continues, plus adding a "return flag" that 49 * causes loops to break again out of their enclosing loops until all the 50 * loops are exited: then the "execute flag" logic will ignore everything 51 * until the end of the function. 52 * 53 * Note that "continue" and "return" can also be implemented by adding 54 * a dummy loop and using break. 55 * However, this is bad for hardware with limited nesting depth, and 56 * prevents further optimization, and thus is not currently performed. 57 */ 58 59 #include "glsl_types.h" 60 #include <string.h> 61 #include "ir.h" 62 63 enum jump_strength 64 { 65 strength_none, 66 strength_always_clears_execute_flag, 67 strength_continue, 68 strength_break, 69 strength_return, 70 }; 71 72 struct block_record 73 { 74 /* minimum jump strength (of lowered IR, not pre-lowering IR) 75 * 76 * If the block ends with a jump, must be the strength of the jump. 77 * Otherwise, the jump would be dead and have been deleted before) 78 * 79 * If the block doesn't end with a jump, it can be different than strength_none if all paths before it lead to some jump 80 * (e.g. an if with a return in one branch, and a break in the other, while not lowering them) 81 * Note that identical jumps are usually unified though. 82 */ 83 jump_strength min_strength; 84 85 /* can anything clear the execute flag? */ 86 bool may_clear_execute_flag; 87 88 block_record() 89 { 90 this->min_strength = strength_none; 91 this->may_clear_execute_flag = false; 92 } 93 }; 94 95 struct loop_record 96 { 97 ir_function_signature* signature; 98 ir_loop* loop; 99 100 /* used to avoid lowering the break used to represent lowered breaks */ 101 unsigned nesting_depth; 102 bool in_if_at_the_end_of_the_loop; 103 104 bool may_set_return_flag; 105 106 ir_variable* break_flag; 107 ir_variable* execute_flag; /* cleared to emulate continue */ 108 109 loop_record(ir_function_signature* p_signature = 0, ir_loop* p_loop = 0) 110 { 111 this->signature = p_signature; 112 this->loop = p_loop; 113 this->nesting_depth = 0; 114 this->in_if_at_the_end_of_the_loop = false; 115 this->may_set_return_flag = false; 116 this->break_flag = 0; 117 this->execute_flag = 0; 118 } 119 120 ir_variable* get_execute_flag() 121 { 122 /* also supported for the "function loop" */ 123 if(!this->execute_flag) { 124 exec_list& list = this->loop ? this->loop->body_instructions : signature->body; 125 this->execute_flag = new(this->signature) ir_variable(glsl_type::bool_type, "execute_flag", ir_var_temporary); 126 list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(execute_flag), new(this->signature) ir_constant(true), 0)); 127 list.push_head(this->execute_flag); 128 } 129 return this->execute_flag; 130 } 131 132 ir_variable* get_break_flag() 133 { 134 assert(this->loop); 135 if(!this->break_flag) { 136 this->break_flag = new(this->signature) ir_variable(glsl_type::bool_type, "break_flag", ir_var_temporary); 137 this->loop->insert_before(this->break_flag); 138 this->loop->insert_before(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(break_flag), new(this->signature) ir_constant(false), 0)); 139 } 140 return this->break_flag; 141 } 142 }; 143 144 struct function_record 145 { 146 ir_function_signature* signature; 147 ir_variable* return_flag; /* used to break out of all loops and then jump to the return instruction */ 148 ir_variable* return_value; 149 bool is_main; 150 unsigned nesting_depth; 151 152 function_record(ir_function_signature* p_signature = 0) 153 { 154 this->signature = p_signature; 155 this->return_flag = 0; 156 this->return_value = 0; 157 this->nesting_depth = 0; 158 this->is_main = this->signature && (strcmp(this->signature->function_name(), "main") == 0); 159 } 160 161 ir_variable* get_return_flag() 162 { 163 if(!this->return_flag) { 164 this->return_flag = new(this->signature) ir_variable(glsl_type::bool_type, "return_flag", ir_var_temporary); 165 this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(return_flag), new(this->signature) ir_constant(false), 0)); 166 this->signature->body.push_head(this->return_flag); 167 } 168 return this->return_flag; 169 } 170 171 ir_variable* get_return_value() 172 { 173 if(!this->return_value) { 174 assert(!this->signature->return_type->is_void()); 175 return_value = new(this->signature) ir_variable(this->signature->return_type, "return_value", ir_var_temporary); 176 this->signature->body.push_head(this->return_value); 177 } 178 return this->return_value; 179 } 180 }; 181 182 struct ir_lower_jumps_visitor : public ir_control_flow_visitor { 183 bool progress; 184 185 struct function_record function; 186 struct loop_record loop; 187 struct block_record block; 188 189 bool pull_out_jumps; 190 bool lower_continue; 191 bool lower_break; 192 bool lower_sub_return; 193 bool lower_main_return; 194 195 ir_lower_jumps_visitor() 196 { 197 this->progress = false; 198 } 199 200 void truncate_after_instruction(exec_node *ir) 201 { 202 if (!ir) 203 return; 204 205 while (!ir->get_next()->is_tail_sentinel()) { 206 ((ir_instruction *)ir->get_next())->remove(); 207 this->progress = true; 208 } 209 } 210 211 void move_outer_block_inside(ir_instruction *ir, exec_list *inner_block) 212 { 213 while (!ir->get_next()->is_tail_sentinel()) { 214 ir_instruction *move_ir = (ir_instruction *)ir->get_next(); 215 216 move_ir->remove(); 217 inner_block->push_tail(move_ir); 218 } 219 } 220 221 virtual void visit(class ir_loop_jump * ir) 222 { 223 truncate_after_instruction(ir); 224 this->block.min_strength = ir->is_break() ? strength_break : strength_continue; 225 } 226 227 virtual void visit(class ir_return * ir) 228 { 229 truncate_after_instruction(ir); 230 this->block.min_strength = strength_return; 231 } 232 233 virtual void visit(class ir_discard * ir) 234 { 235 } 236 237 enum jump_strength get_jump_strength(ir_instruction* ir) 238 { 239 if(!ir) 240 return strength_none; 241 else if(ir->ir_type == ir_type_loop_jump) { 242 if(((ir_loop_jump*)ir)->is_break()) 243 return strength_break; 244 else 245 return strength_continue; 246 } else if(ir->ir_type == ir_type_return) 247 return strength_return; 248 else 249 return strength_none; 250 } 251 252 bool should_lower_jump(ir_jump* ir) 253 { 254 unsigned strength = get_jump_strength(ir); 255 bool lower; 256 switch(strength) 257 { 258 case strength_none: 259 lower = false; /* don't change this, code relies on it */ 260 break; 261 case strength_continue: 262 lower = lower_continue; 263 break; 264 case strength_break: 265 assert(this->loop.loop); 266 /* never lower "canonical break" */ 267 if(ir->get_next()->is_tail_sentinel() && (this->loop.nesting_depth == 0 268 || (this->loop.nesting_depth == 1 && this->loop.in_if_at_the_end_of_the_loop))) 269 lower = false; 270 else 271 lower = lower_break; 272 break; 273 case strength_return: 274 /* never lower return at the end of a this->function */ 275 if(this->function.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) 276 lower = false; 277 else if (this->function.is_main) 278 lower = lower_main_return; 279 else 280 lower = lower_sub_return; 281 break; 282 } 283 return lower; 284 } 285 286 block_record visit_block(exec_list* list) 287 { 288 block_record saved_block = this->block; 289 this->block = block_record(); 290 visit_exec_list(list, this); 291 block_record ret = this->block; 292 this->block = saved_block; 293 return ret; 294 } 295 296 virtual void visit(ir_if *ir) 297 { 298 if(this->loop.nesting_depth == 0 && ir->get_next()->is_tail_sentinel()) 299 this->loop.in_if_at_the_end_of_the_loop = true; 300 301 ++this->function.nesting_depth; 302 ++this->loop.nesting_depth; 303 304 block_record block_records[2]; 305 ir_jump* jumps[2]; 306 307 block_records[0] = visit_block(&ir->then_instructions); 308 block_records[1] = visit_block(&ir->else_instructions); 309 310 retry: /* we get here if we put code after the if inside a branch */ 311 for(unsigned i = 0; i < 2; ++i) { 312 exec_list& list = i ? ir->else_instructions : ir->then_instructions; 313 jumps[i] = 0; 314 if(!list.is_empty() && get_jump_strength((ir_instruction*)list.get_tail())) 315 jumps[i] = (ir_jump*)list.get_tail(); 316 } 317 318 for(;;) { 319 jump_strength jump_strengths[2]; 320 321 for(unsigned i = 0; i < 2; ++i) { 322 if(jumps[i]) { 323 jump_strengths[i] = block_records[i].min_strength; 324 assert(jump_strengths[i] == get_jump_strength(jumps[i])); 325 } else 326 jump_strengths[i] = strength_none; 327 } 328 329 /* move both jumps out if possible */ 330 if(pull_out_jumps && jump_strengths[0] == jump_strengths[1]) { 331 bool unify = true; 332 if(jump_strengths[0] == strength_continue) 333 ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_continue)); 334 else if(jump_strengths[0] == strength_break) 335 ir->insert_after(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); 336 /* FINISHME: unify returns with identical expressions */ 337 else if(jump_strengths[0] == strength_return && this->function.signature->return_type->is_void()) 338 ir->insert_after(new(ir) ir_return(NULL)); 339 else 340 unify = false; 341 342 if(unify) { 343 jumps[0]->remove(); 344 jumps[1]->remove(); 345 this->progress = true; 346 347 jumps[0] = 0; 348 jumps[1] = 0; 349 block_records[0].min_strength = strength_none; 350 block_records[1].min_strength = strength_none; 351 break; 352 } 353 } 354 355 /* lower a jump: if both need to lowered, start with the strongest one, so that 356 * we might later unify the lowered version with the other one 357 */ 358 bool should_lower[2]; 359 for(unsigned i = 0; i < 2; ++i) 360 should_lower[i] = should_lower_jump(jumps[i]); 361 362 int lower; 363 if(should_lower[1] && should_lower[0]) 364 lower = jump_strengths[1] > jump_strengths[0]; 365 else if(should_lower[0]) 366 lower = 0; 367 else if(should_lower[1]) 368 lower = 1; 369 else 370 break; 371 372 if(jump_strengths[lower] == strength_return) { 373 ir_variable* return_flag = this->function.get_return_flag(); 374 if(!this->function.signature->return_type->is_void()) { 375 ir_variable* return_value = this->function.get_return_value(); 376 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_value), ((ir_return*)jumps[lower])->value, NULL)); 377 } 378 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(return_flag), new (ir) ir_constant(true), NULL)); 379 this->loop.may_set_return_flag = true; 380 if(this->loop.loop) { 381 ir_loop_jump* lowered = 0; 382 lowered = new(ir) ir_loop_jump(ir_loop_jump::jump_break); 383 block_records[lower].min_strength = strength_break; 384 jumps[lower]->replace_with(lowered); 385 jumps[lower] = lowered; 386 } else 387 goto lower_continue; 388 this->progress = true; 389 } else if(jump_strengths[lower] == strength_break) { 390 /* We can't lower to an actual continue because that would execute the increment. 391 * 392 * In the lowered code, we instead put the break check between the this->loop body and the increment, 393 * which is impossible with a real continue as defined by the GLSL IR currently. 394 * 395 * Smarter options (such as undoing the increment) are possible but it's not worth implementing them, 396 * because if break is lowered, continue is almost surely lowered too. 397 */ 398 jumps[lower]->insert_before(new(ir) ir_assignment(new (ir) ir_dereference_variable(this->loop.get_break_flag()), new (ir) ir_constant(true), 0)); 399 goto lower_continue; 400 } else if(jump_strengths[lower] == strength_continue) { 401 lower_continue: 402 ir_variable* execute_flag = this->loop.get_execute_flag(); 403 jumps[lower]->replace_with(new(ir) ir_assignment(new (ir) ir_dereference_variable(execute_flag), new (ir) ir_constant(false), 0)); 404 jumps[lower] = 0; 405 block_records[lower].min_strength = strength_always_clears_execute_flag; 406 block_records[lower].may_clear_execute_flag = true; 407 this->progress = true; 408 break; 409 } 410 } 411 412 /* move out a jump out if possible */ 413 if(pull_out_jumps) { 414 int move_out = -1; 415 if(jumps[0] && block_records[1].min_strength >= strength_continue) 416 move_out = 0; 417 else if(jumps[1] && block_records[0].min_strength >= strength_continue) 418 move_out = 1; 419 420 if(move_out >= 0) 421 { 422 jumps[move_out]->remove(); 423 ir->insert_after(jumps[move_out]); 424 jumps[move_out] = 0; 425 block_records[move_out].min_strength = strength_none; 426 this->progress = true; 427 } 428 } 429 430 if(block_records[0].min_strength < block_records[1].min_strength) 431 this->block.min_strength = block_records[0].min_strength; 432 else 433 this->block.min_strength = block_records[1].min_strength; 434 this->block.may_clear_execute_flag = this->block.may_clear_execute_flag || block_records[0].may_clear_execute_flag || block_records[1].may_clear_execute_flag; 435 436 if(this->block.min_strength) 437 truncate_after_instruction(ir); 438 else if(this->block.may_clear_execute_flag) 439 { 440 int move_into = -1; 441 if(block_records[0].min_strength && !block_records[1].may_clear_execute_flag) 442 move_into = 1; 443 else if(block_records[1].min_strength && !block_records[0].may_clear_execute_flag) 444 move_into = 0; 445 446 if(move_into >= 0) { 447 assert(!block_records[move_into].min_strength && !block_records[move_into].may_clear_execute_flag); /* otherwise, we just truncated */ 448 449 exec_list* list = move_into ? &ir->else_instructions : &ir->then_instructions; 450 exec_node* next = ir->get_next(); 451 if(!next->is_tail_sentinel()) { 452 move_outer_block_inside(ir, list); 453 454 exec_list list; 455 list.head = next; 456 block_records[move_into] = visit_block(&list); 457 458 this->progress = true; 459 goto retry; 460 } 461 } else { 462 ir_instruction* ir_after; 463 for(ir_after = (ir_instruction*)ir->get_next(); !ir_after->is_tail_sentinel();) 464 { 465 ir_if* ir_if = ir_after->as_if(); 466 if(ir_if && ir_if->else_instructions.is_empty()) { 467 ir_dereference_variable* ir_if_cond_deref = ir_if->condition->as_dereference_variable(); 468 if(ir_if_cond_deref && ir_if_cond_deref->var == this->loop.execute_flag) { 469 ir_instruction* ir_next = (ir_instruction*)ir_after->get_next(); 470 ir_after->insert_before(&ir_if->then_instructions); 471 ir_after->remove(); 472 ir_after = ir_next; 473 continue; 474 } 475 } 476 ir_after = (ir_instruction*)ir_after->get_next(); 477 478 /* only set this if we find any unprotected instruction */ 479 this->progress = true; 480 } 481 482 if(!ir->get_next()->is_tail_sentinel()) { 483 assert(this->loop.execute_flag); 484 ir_if* if_execute = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.execute_flag)); 485 move_outer_block_inside(ir, &if_execute->then_instructions); 486 ir->insert_after(if_execute); 487 } 488 } 489 } 490 --this->loop.nesting_depth; 491 --this->function.nesting_depth; 492 } 493 494 virtual void visit(ir_loop *ir) 495 { 496 ++this->function.nesting_depth; 497 loop_record saved_loop = this->loop; 498 this->loop = loop_record(this->function.signature, ir); 499 500 block_record body = visit_block(&ir->body_instructions); 501 502 if(body.min_strength >= strength_break) { 503 /* FINISHME: turn the this->loop into an if, or replace it with its body */ 504 } 505 506 if(this->loop.break_flag) { 507 ir_if* break_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->loop.break_flag)); 508 break_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); 509 ir->body_instructions.push_tail(break_if); 510 } 511 512 if(this->loop.may_set_return_flag) { 513 assert(this->function.return_flag); 514 ir_if* return_if = new(ir) ir_if(new(ir) ir_dereference_variable(this->function.return_flag)); 515 saved_loop.may_set_return_flag = true; 516 if(saved_loop.loop) 517 return_if->then_instructions.push_tail(new(ir) ir_loop_jump(ir_loop_jump::jump_break)); 518 else 519 move_outer_block_inside(ir, &return_if->else_instructions); 520 ir->insert_after(return_if); 521 } 522 523 this->loop = saved_loop; 524 --this->function.nesting_depth; 525 } 526 527 virtual void visit(ir_function_signature *ir) 528 { 529 /* these are not strictly necessary */ 530 assert(!this->function.signature); 531 assert(!this->loop.loop); 532 533 function_record saved_function = this->function; 534 loop_record saved_loop = this->loop; 535 this->function = function_record(ir); 536 this->loop = loop_record(ir); 537 538 assert(!this->loop.loop); 539 visit_block(&ir->body); 540 541 if(this->function.return_value) 542 ir->body.push_tail(new(ir) ir_return(new (ir) ir_dereference_variable(this->function.return_value))); 543 544 this->loop = saved_loop; 545 this->function = saved_function; 546 } 547 548 virtual void visit(class ir_function * ir) 549 { 550 visit_block(&ir->signatures); 551 } 552 }; 553 554 bool 555 do_lower_jumps(exec_list *instructions, bool pull_out_jumps, bool lower_sub_return, bool lower_main_return, bool lower_continue, bool lower_break) 556 { 557 ir_lower_jumps_visitor v; 558 v.pull_out_jumps = pull_out_jumps; 559 v.lower_continue = lower_continue; 560 v.lower_break = lower_break; 561 v.lower_sub_return = lower_sub_return; 562 v.lower_main_return = lower_main_return; 563 564 do { 565 v.progress = false; 566 visit_exec_list(instructions, &v); 567 } while (v.progress); 568 569 return v.progress; 570 } 571