/external/quake/quake/src/WinQuake/ |
cl_parse.cpp | 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); 210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; local 269 memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); 280 strcpy (sound_precache[numsounds], str); 302 cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]); 709 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
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server.h | 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10715
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client.h | 211 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10459
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/external/quake/quake/src/QW/client/ |
client.h | 274 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10174
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/external/quake/quake/src/QW/server/ |
server.h | 56 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10424
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