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    Searched defs:sound_precache (Results 1 - 5 of 5) sorted by null

  /external/quake/quake/src/WinQuake/
cl_parse.cpp 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
210 char sound_precache[MAX_SOUNDS][MAX_QPATH]; local
269 memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
280 strcpy (sound_precache[numsounds], str);
302 cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
709 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
server.h 55 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10715
client.h 211 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10459
  /external/quake/quake/src/QW/client/
client.h 274 struct sfx_s *sound_precache[MAX_SOUNDS]; member in struct:__anon10174
  /external/quake/quake/src/QW/server/
server.h 56 char *sound_precache[MAX_SOUNDS]; // NULL terminated member in struct:__anon10424

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