/external/mesa3d/src/pixelflinger2/ |
buffer.cpp | 115 ctx->clearState.stencil = 0x01010101 * ((unsigned &)s & 0xff); 175 const unsigned stencil = ctx->clearState.stencil; local 177 *start = stencil; 180 *i = stencil & 0xff;
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scanline.cpp | 182 int * depth, unsigned char * stencil, 232 unsigned char * stencil = stencilBuffer + y * bufferWidth + startX; local 239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1); 302 // unsigned char * stencil = (unsigned char *)ctx->stencilSurface.data + y * ctx->frameSurface.width + startX; 315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1); 320 // bool sCmp = true; // default passed, unless failed by stencil test 321 // unsigned char s; // masked stored stencil value 337 // s = *stencil & sMask; 531 // *stencil = StencilOp(sdPass, s, sRef); 533 // *stencil = StencilOp(sdFail, s, sRef) [all...] |
llvm_scanline.cpp | 434 funcArgs.push_back(bytePointerType); // stencil 435 funcArgs.push_back(bytePointerType); // stencil state 446 // unsigned * frame, int * depth, unsigned char * stencil, 523 Value * depth = NULL, * stencil = NULL; local 540 stencil = builder.CreateLoad(stencilPtr); 541 stencil->setName("stencil"); 549 s = builder.CreateLoad(stencil); 660 gglCtx->backStencil.dPass, sPtr, sRef), stencil); local 666 gglCtx->backStencil.dFail, sPtr, sRef), stencil); local 672 gglCtx->backStencil.sFail, sPtr, sRef), stencil); local [all...] |
pixelflinger2.h | 96 unsigned stencil; // s_8; repeated to clear 4 pixels at a time member in struct:GGLContext::__anon8582
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLContextAttributes.cpp | 80 bool WebGLContextAttributes::stencil() const function in class:WebCore::WebGLContextAttributes 82 return m_attrs.stencil; 85 void WebGLContextAttributes::setStencil(bool stencil) 87 m_attrs.stencil = stencil;
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
V8HTMLCanvasElementCustom.cpp | 70 v8::Handle<v8::String> stencil = v8::String::New("stencil"); local 71 if (jsAttrs->Has(stencil)) 72 webGLAttrs->setStencil(jsAttrs->Get(stencil)->BooleanValue());
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/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/ |
SDL_atarigl_c.h | 78 GLint depth,stencil,accum; member in struct:SDL_PrivateGLData 93 #define gl_curstencil (this->gl_data->stencil)
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 84 , stencil(true) 93 bool stencil; member in struct:WebKit::WebGraphicsContext3D::Attributes
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/development/tools/emulator/opengl/host/libs/Translator/EGL/ |
EglX11Api.cpp | 87 int bSize,red,green,blue,alpha,depth,stencil; local 122 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_STENCIL_SIZE,&stencil)); 160 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
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EglWindowsApi.cpp | 262 0, // no stencil buffer 338 EGLint red,green,blue,alpha,depth,stencil; local 400 stencil = frmt->cStencilBits; 402 visualId,visualType,samples,stencil,supportedSurfaces,transparentType,tRed,tGreen,tBlue,*frmt);
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/system/core/include/private/pixelflinger/ |
ggl_context.h | 271 uint32_t stencil; member in struct:android::mask_state_t 280 GGLint stencil; member in struct:android::clear_state_t 412 surface_t stencil; member in struct:android::framebuffer_t
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Context.cpp | 354 void Context::setClearStencil(int stencil) 356 mState.stencilClearValue = stencil; 2403 int stencil = mState.stencilClearValue & 0x000000FF; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 425 , stencil(false) 435 bool stencil; member in struct:WebCore::GraphicsContext3D::Attributes [all...] |