1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 31 #if ENABLE(WEB_AUDIO) 32 33 #include "ReverbConvolverStage.h" 34 35 #include "VectorMath.h" 36 #include "ReverbAccumulationBuffer.h" 37 #include "ReverbConvolver.h" 38 #include "ReverbInputBuffer.h" 39 #include <wtf/OwnPtr.h> 40 #include <wtf/PassOwnPtr.h> 41 42 namespace WebCore { 43 44 using namespace VectorMath; 45 46 ReverbConvolverStage::ReverbConvolverStage(float* impulseResponse, size_t responseLength, size_t reverbTotalLatency, size_t stageOffset, size_t stageLength, 47 size_t fftSize, size_t renderPhase, size_t renderSliceSize, ReverbAccumulationBuffer* accumulationBuffer) 48 : m_fftKernel(fftSize) 49 , m_accumulationBuffer(accumulationBuffer) 50 , m_accumulationReadIndex(0) 51 , m_inputReadIndex(0) 52 , m_impulseResponseLength(responseLength) 53 { 54 ASSERT(impulseResponse); 55 ASSERT(accumulationBuffer); 56 57 m_fftKernel.doPaddedFFT(impulseResponse + stageOffset, stageLength); 58 m_convolver = adoptPtr(new FFTConvolver(fftSize)); 59 m_temporaryBuffer.resize(renderSliceSize); 60 61 // The convolution stage at offset stageOffset needs to have a corresponding delay to cancel out the offset. 62 size_t totalDelay = stageOffset + reverbTotalLatency; 63 64 // But, the FFT convolution itself incurs fftSize / 2 latency, so subtract this out... 65 size_t halfSize = fftSize / 2; 66 ASSERT(totalDelay >= halfSize); 67 if (totalDelay >= halfSize) 68 totalDelay -= halfSize; 69 70 // We divide up the total delay, into pre and post delay sections so that we can schedule at exactly the moment when the FFT will happen. 71 // This is coordinated with the other stages, so they don't all do their FFTs at the same time... 72 int maxPreDelayLength = std::min(halfSize, totalDelay); 73 m_preDelayLength = totalDelay > 0 ? renderPhase % maxPreDelayLength : 0; 74 if (m_preDelayLength > totalDelay) 75 m_preDelayLength = 0; 76 77 m_postDelayLength = totalDelay - m_preDelayLength; 78 m_preReadWriteIndex = 0; 79 m_framesProcessed = 0; // total frames processed so far 80 81 m_preDelayBuffer.resize(m_preDelayLength < fftSize ? fftSize : m_preDelayLength); 82 } 83 84 void ReverbConvolverStage::processInBackground(ReverbConvolver* convolver, size_t framesToProcess) 85 { 86 ReverbInputBuffer* inputBuffer = convolver->inputBuffer(); 87 float* source = inputBuffer->directReadFrom(&m_inputReadIndex, framesToProcess); 88 process(source, framesToProcess); 89 } 90 91 void ReverbConvolverStage::process(float* source, size_t framesToProcess) 92 { 93 ASSERT(source); 94 if (!source) 95 return; 96 97 // Deal with pre-delay stream : note special handling of zero delay. 98 99 float* preDelayedSource; 100 float* temporaryBuffer; 101 bool isTemporaryBufferSafe = false; 102 if (m_preDelayLength > 0) { 103 // Handles both the read case (call to process() ) and the write case (memcpy() ) 104 bool isPreDelaySafe = m_preReadWriteIndex + framesToProcess <= m_preDelayBuffer.size(); 105 ASSERT(isPreDelaySafe); 106 if (!isPreDelaySafe) 107 return; 108 109 isTemporaryBufferSafe = framesToProcess <= m_temporaryBuffer.size(); 110 111 preDelayedSource = m_preDelayBuffer.data() + m_preReadWriteIndex; 112 temporaryBuffer = m_temporaryBuffer.data(); 113 } else { 114 // Zero delay 115 preDelayedSource = source; 116 temporaryBuffer = m_preDelayBuffer.data(); 117 118 isTemporaryBufferSafe = framesToProcess <= m_preDelayBuffer.size(); 119 } 120 121 ASSERT(isTemporaryBufferSafe); 122 if (!isTemporaryBufferSafe) 123 return; 124 125 int writeIndex = 0; 126 127 if (m_framesProcessed < m_preDelayLength) { 128 // For the first m_preDelayLength frames don't process the convolver, instead simply buffer in the pre-delay. 129 // But while buffering the pre-delay, we still need to update our index. 130 m_accumulationBuffer->updateReadIndex(&m_accumulationReadIndex, framesToProcess); 131 } else { 132 // Now, run the convolution (into the delay buffer). 133 // An expensive FFT will happen every fftSize / 2 frames. 134 // We process in-place here... 135 m_convolver->process(&m_fftKernel, preDelayedSource, temporaryBuffer, framesToProcess); 136 137 // Now accumulate into reverb's accumulation buffer. 138 writeIndex = m_accumulationBuffer->accumulate(temporaryBuffer, framesToProcess, &m_accumulationReadIndex, m_postDelayLength); 139 } 140 141 // Finally copy input to pre-delay. 142 if (m_preDelayLength > 0) { 143 memcpy(preDelayedSource, source, sizeof(float) * framesToProcess); 144 m_preReadWriteIndex += framesToProcess; 145 146 ASSERT(m_preReadWriteIndex <= m_preDelayLength); 147 if (m_preReadWriteIndex >= m_preDelayLength) 148 m_preReadWriteIndex = 0; 149 } 150 151 m_framesProcessed += framesToProcess; 152 } 153 154 void ReverbConvolverStage::reset() 155 { 156 m_convolver->reset(); 157 m_preDelayBuffer.zero(); 158 m_accumulationReadIndex = 0; 159 m_inputReadIndex = 0; 160 m_framesProcessed = 0; 161 } 162 163 } // namespace WebCore 164 165 #endif // ENABLE(WEB_AUDIO) 166