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Searched
defs:texData
(Results
1 - 2
of
2
) sorted by null
/development/tools/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp
126
TextureData *
texData
= NULL;
129
texData
= new TextureData();
130
ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(
texData
));
132
texData
= (TextureData*)objData.Ptr();
134
return
texData
;
260
TextureData*
texData
= getTextureData(localTexName);
261
if (
texData
->target==0)
262
texData
->target = target;
264
SET_ERROR_IF(ctx->GLTextureTargetToLocal(
texData
->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
265
texData
->wasBound = true
[
all
...]
/development/tools/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp
186
TextureData *
texData
= NULL;
189
texData
= new TextureData();
190
ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(
texData
));
192
texData
= (TextureData*)objData.Ptr();
194
return
texData
;
323
TextureData*
texData
= getTextureData(localTexName);
324
if (
texData
->target==0)
325
texData
->target = target;
327
SET_ERROR_IF(ctx->GLTextureTargetToLocal(
texData
->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
328
texData
->wasBound = true
[
all
...]
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