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    Searched defs:textures (Results 1 - 25 of 34) sorted by null

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  /development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java 89 public SparseArray<GLTexture> textures = new SparseArray<GLTexture>(); field in class:GLServerTexture
94 textures.append(0, null);
107 copy.textures = new SparseArray<GLTexture>(textures.size());
108 for (int i = 0; i < textures.size(); i++)
109 if (textures.valueAt(i) != null)
110 copy.textures.append(textures.keyAt(i), textures.valueAt(i).clone());
112 copy.textures.append(textures.keyAt(i), null)
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 89 public SparseArray<GLTexture> textures = new SparseArray<GLTexture>(); field in class:GLServerTexture
94 textures.append(0, null);
107 copy.textures = new SparseArray<GLTexture>(textures.size());
108 for (int i = 0; i < textures.size(); i++)
109 if (textures.valueAt(i) != null)
110 copy.textures.append(textures.keyAt(i), textures.valueAt(i).clone());
112 copy.textures.append(textures.keyAt(i), null)
    [all...]
  /frameworks/base/libs/rs/
rsProgram.h 50 // The difference between Textures and Constants is how they are accessed
56 ObjectBaseRef<Allocation> *textures; member in struct:android::renderscript::Program::Hal::State