OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:textures
(Results
1 - 25
of
34
) sorted by null
1
2
/development/tools/glesv2debugger/src/com/android/glesv2debugger/
GLServerTexture.java
89
public SparseArray<GLTexture>
textures
= new SparseArray<GLTexture>();
field in class:GLServerTexture
94
textures
.append(0, null);
107
copy.
textures
= new SparseArray<GLTexture>(
textures
.size());
108
for (int i = 0; i <
textures
.size(); i++)
109
if (
textures
.valueAt(i) != null)
110
copy.
textures
.append(
textures
.keyAt(i),
textures
.valueAt(i).clone());
112
copy.
textures
.append(textures.keyAt(i), null)
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java
89
public SparseArray<GLTexture>
textures
= new SparseArray<GLTexture>();
field in class:GLServerTexture
94
textures
.append(0, null);
107
copy.
textures
= new SparseArray<GLTexture>(
textures
.size());
108
for (int i = 0; i <
textures
.size(); i++)
109
if (
textures
.valueAt(i) != null)
110
copy.
textures
.append(
textures
.keyAt(i),
textures
.valueAt(i).clone());
112
copy.
textures
.append(textures.keyAt(i), null)
[
all
...]
/frameworks/base/libs/rs/
rsProgram.h
50
// The difference between
Textures
and Constants is how they are accessed
56
ObjectBaseRef<Allocation> *
textures
;
member in struct:android::renderscript::Program::Hal::State