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    Searched defs:triangles (Results 1 - 7 of 7) sorted by null

  /development/tools/a3dconvert/
ColladaConditioner.cpp 23 // Create a new <triangles> inside the mesh that has the same material as the <polylist>
24 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
26 unsigned int triangles = 0; local
30 // Give the new <triangles> the same <_dae> and <parameters> as the old <polylist>
42 // Triangulate all the primitives, this generates all the triangles in a single <p> element
46 // Write out the primitives as triangles, just fan using the first element as the base
65 triangles++;
69 thisTriangles->setCount( triangles );
75 // Create a new <triangles> inside the mesh that has the same material as the <polygons>
76 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles");
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  /external/skia/samplecode/
SampleTriangles.cpp 50 SampleCode::TitleR(evt, "Triangles");
68 SkTDArray<SkPoint> triangles; local
69 if (SkConcaveToTriangles(n, pts, &triangles)) {
71 triangles.count(), triangles.begin(), NULL,
  /external/skia/tests/
TriangulationTest.cpp 16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles,
20 SkPoint *p = triangles.begin();
21 int n = triangles.count();
24 printf("%d Triangles:\n{\n", n);
41 const SkTDArray<SkPoint> &triangles) {
42 if (triangles.count() != numTriangles * 3) {
43 printf("Expected %d triangles, not %d\n",
44 numTriangles, triangles.count() / 3);
50 const SkScalar *t = &triangles[i * 3].fX;
61 printf("%d triangles differ\n", numErrors)
173 SkTDArray<SkPoint> triangles; local
204 SkTDArray<SkPoint> triangles; local
230 SkTDArray<SkPoint> triangles; local
273 SkTDArray<SkPoint> triangles; local
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  /external/quake/quake/src/QW/client/
gl_model.c 1263 mtriangle_t triangles[MAXALIASTRIS]; variable
    [all...]
model.h 290 int triangles; member in struct:__anon10242
  /external/quake/quake/src/WinQuake/
gl_model.cpp 1237 mtriangle_t triangles[MAXALIASTRIS]; variable
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model.h 279 int triangles; member in struct:__anon10602

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