/development/tools/a3dconvert/ |
ColladaConditioner.cpp | 23 // Create a new <triangles> inside the mesh that has the same material as the <polylist> 24 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles"); 26 unsigned int triangles = 0; local 30 // Give the new <triangles> the same <_dae> and <parameters> as the old <polylist> 42 // Triangulate all the primitives, this generates all the triangles in a single <p> element 46 // Write out the primitives as triangles, just fan using the first element as the base 65 triangles++; 69 thisTriangles->setCount( triangles ); 75 // Create a new <triangles> inside the mesh that has the same material as the <polygons> 76 domTriangles *thisTriangles = (domTriangles *)thisMesh->createAndPlace("triangles"); [all...] |
/external/skia/samplecode/ |
SampleTriangles.cpp | 50 SampleCode::TitleR(evt, "Triangles"); 68 SkTDArray<SkPoint> triangles; local 69 if (SkConcaveToTriangles(n, pts, &triangles)) { 71 triangles.count(), triangles.begin(), NULL,
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/external/skia/tests/ |
TriangulationTest.cpp | 16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles, 20 SkPoint *p = triangles.begin(); 21 int n = triangles.count(); 24 printf("%d Triangles:\n{\n", n); 41 const SkTDArray<SkPoint> &triangles) { 42 if (triangles.count() != numTriangles * 3) { 43 printf("Expected %d triangles, not %d\n", 44 numTriangles, triangles.count() / 3); 50 const SkScalar *t = &triangles[i * 3].fX; 61 printf("%d triangles differ\n", numErrors) 173 SkTDArray<SkPoint> triangles; local 204 SkTDArray<SkPoint> triangles; local 230 SkTDArray<SkPoint> triangles; local 273 SkTDArray<SkPoint> triangles; local [all...] |
/external/quake/quake/src/QW/client/ |
gl_model.c | 1263 mtriangle_t triangles[MAXALIASTRIS]; variable [all...] |
model.h | 290 int triangles; member in struct:__anon10242
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/external/quake/quake/src/WinQuake/ |
gl_model.cpp | 1237 mtriangle_t triangles[MAXALIASTRIS]; variable [all...] |
model.h | 279 int triangles; member in struct:__anon10602
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