1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken (at) libsdl.org 21 */ 22 #include "SDL_config.h" 23 24 #ifdef SDL_JOYSTICK_OS2 25 26 /* OS/2 Joystick driver, contributed by Daniel Caetano */ 27 28 #include <mem.h> 29 30 #define INCL_DOSDEVICES 31 #define INCL_DOSDEVIOCTL 32 #define INCL_DOSMEMMGR 33 #include <os2.h> 34 #include "joyos2.h" 35 36 #include "SDL_joystick.h" 37 #include "SDL_events.h" 38 #include "../SDL_sysjoystick.h" 39 #include "../SDL_joystick_c.h" 40 41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ 42 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ 43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */ 44 #define MAX_BUTTONS 8 /* 8 buttons */ 45 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ 46 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ 47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */ 48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */ 49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ 50 /* limit axes to 256 possible positions to filter out noise */ 51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) 52 /* Calc Button Flag for buttons A to D */ 53 #define JOY_BUTTON_FLAG(n) (1<<n) 54 55 /* Joystick data... hold information about detected devices */ 56 typedef struct SYS_JoyData_s 57 { 58 Sint8 id; // Device ID 59 char szDeviceName[MAX_JOYNAME]; // Device Name 60 char axes; // Number of axes 61 char buttons; // Number of buttons 62 char hats; // Number of buttons 63 char balls; // Number of buttons 64 int axes_min[MAX_AXES]; // minimum callibration value for axes 65 int axes_med[MAX_AXES]; // medium callibration value for axes 66 int axes_max[MAX_AXES]; // maximum callibration value for axes 67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. 68 } SYS_JoyData_t, *SYS_JoyData_p; 69 70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; 71 72 73 /* Structure used to convert data from OS/2 driver format to SDL format */ 74 struct joystick_hwdata 75 { 76 Sint8 id; 77 struct _transaxes 78 { 79 int offset; /* Center Offset */ 80 float scale1; /* Center to left/up Scale */ 81 float scale2; /* Center to right/down Scale */ 82 } transaxes[MAX_AXES]; 83 }; 84 85 /* Structure used to get values from Joystick Environment Variable */ 86 struct _joycfg 87 { 88 char name[MAX_JOYNAME]; 89 unsigned int axes; 90 unsigned int buttons; 91 unsigned int hats; 92 unsigned int balls; 93 }; 94 95 /* OS/2 Implementation Function Prototypes */ 96 APIRET joyPortOpen(HFILE * hGame); 97 void joyPortClose(HFILE * hGame); 98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); 99 int joyGetEnv(struct _joycfg * joydata); 100 101 102 103 /************************************************************************/ 104 /* Function to scan the system for joysticks. */ 105 /* This function should set SDL_numjoysticks to the number of available */ 106 /* joysticks. Joystick 0 should be the system default joystick. */ 107 /* It should return 0, or -1 on an unrecoverable fatal error. */ 108 /************************************************************************/ 109 int SDL_SYS_JoystickInit(void) 110 { 111 APIRET rc; /* Generic OS/2 return code */ 112 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ 113 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ 114 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ 115 ULONG ulDataLen; /* Size of data */ 116 ULONG ulLastTick; /* Tick Counter for timing operations */ 117 Uint8 maxdevs; /* Maximum number of devices */ 118 Uint8 numdevs; /* Number of present devices */ 119 Uint8 maxbut; /* Maximum number of buttons... */ 120 Uint8 i; /* Temporary Count Vars */ 121 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ 122 struct _joycfg joycfg; /* Joy Configuration from envvar */ 123 124 125 /* Get Max Number of Devices */ 126 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ 127 if (rc != 0) return 0; /* Cannot open... report no joystick */ 128 ulDataLen = sizeof(stGameParms); 129 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, 130 NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ 131 if (rc != 0) 132 { 133 joyPortClose(&hJoyPort); 134 SDL_SetError("Could not read joystick port."); 135 return -1; 136 } 137 if (stGameParms.useA != 0) maxdevs++; 138 if (stGameParms.useB != 0) maxdevs++; 139 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS; 140 141 /* Defines min/max axes values (callibration) */ 142 ulDataLen = sizeof(stGameCalib); 143 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, 144 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); 145 if (rc != 0) 146 { 147 joyPortClose(&hJoyPort); 148 SDL_SetError("Could not read callibration data."); 149 return -1; 150 } 151 152 /* Determine how many joysticks are active */ 153 numdevs = 0; /* Points no device */ 154 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ 155 ulDataLen = sizeof(ucNewJoystickMask); 156 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, 157 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL); 158 if (rc == 0) 159 { 160 ulDataLen = sizeof(stJoyStatus); 161 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, 162 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); 163 if (rc != 0) 164 { 165 joyPortClose(&hJoyPort); 166 SDL_SetError("Could not call joystick port."); 167 return -1; 168 } 169 ulLastTick = stJoyStatus.ulJs_Ticks; 170 while (stJoyStatus.ulJs_Ticks == ulLastTick) 171 { 172 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, 173 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); 174 } 175 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++; 176 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++; 177 } 178 179 if (numdevs>maxdevs) numdevs=maxdevs; 180 181 /* If *any* joystick was detected... Let's configure SDL for them */ 182 if (numdevs > 0) 183 { 184 /* Verify if it is a "user defined" joystick */ 185 if (joyGetEnv(&joycfg)) 186 { 187 GAME_3POS_STRUCT * axis[4]; 188 axis[0] = &stGameCalib.Ax; 189 axis[1] = &stGameCalib.Ay; 190 axis[2] = &stGameCalib.Bx; 191 axis[3] = &stGameCalib.By; 192 /* Say it has one device only (user defined is always one device only) */ 193 numdevs = 1; 194 /* Define Device 0 as... */ 195 SYS_JoyData[0].id=0; 196 /* Define Number of Axes... up to 4 */ 197 if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES; 198 SYS_JoyData[0].axes = joycfg.axes; 199 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ 200 maxbut = MAX_BUTTONS; 201 if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */ 202 if (joycfg.buttons > maxbut) joycfg.buttons = maxbut; 203 SYS_JoyData[0].buttons = joycfg.buttons; 204 /* Define number of hats */ 205 if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS; 206 SYS_JoyData[0].hats = joycfg.hats; 207 /* Define number of balls */ 208 if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS; 209 SYS_JoyData[0].balls = joycfg.balls; 210 /* Initialize Axes Callibration Values */ 211 for (i=0; i<joycfg.axes; i++) 212 { 213 SYS_JoyData[0].axes_min[i] = axis[i]->lower; 214 SYS_JoyData[0].axes_med[i] = axis[i]->centre; 215 SYS_JoyData[0].axes_max[i] = axis[i]->upper; 216 } 217 /* Initialize Buttons 5 to 8 structures */ 218 if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1); 219 if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1); 220 if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1); 221 if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1); 222 /* Intialize Joystick Name */ 223 SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName)); 224 } 225 /* Default Init ... autoconfig */ 226 else 227 { 228 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ 229 if (numdevs==2) 230 { 231 /* Define Device 0 as 4 axes, 4 buttons */ 232 SYS_JoyData[0].id=0; 233 SYS_JoyData[0].axes = 4; 234 SYS_JoyData[0].buttons = 4; 235 SYS_JoyData[0].hats = 0; 236 SYS_JoyData[0].balls = 0; 237 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; 238 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; 239 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; 240 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; 241 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; 242 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; 243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; 244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; 245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; 246 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; 247 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; 248 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; 249 /* Define Device 1 as 2 axes, 2 buttons */ 250 SYS_JoyData[1].id=1; 251 SYS_JoyData[1].axes = 2; 252 SYS_JoyData[1].buttons = 2; 253 SYS_JoyData[1].hats = 0; 254 SYS_JoyData[1].balls = 0; 255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; 256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; 257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; 258 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; 259 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; 260 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; 261 } 262 /* One joystick only? */ 263 else 264 { 265 /* If it is joystick A... */ 266 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) 267 { 268 /* Define Device 0 as 2 axes, 4 buttons */ 269 SYS_JoyData[0].id=0; 270 SYS_JoyData[0].axes = 2; 271 SYS_JoyData[0].buttons = 4; 272 SYS_JoyData[0].hats = 0; 273 SYS_JoyData[0].balls = 0; 274 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; 275 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; 276 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; 277 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; 278 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; 279 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; 280 } 281 /* If not, it is joystick B */ 282 else 283 { 284 /* Define Device 1 as 2 axes, 2 buttons */ 285 SYS_JoyData[0].id=1; 286 SYS_JoyData[0].axes = 2; 287 SYS_JoyData[0].buttons = 2; 288 SYS_JoyData[0].hats = 0; 289 SYS_JoyData[0].balls = 0; 290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; 291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; 292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; 293 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; 294 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; 295 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; 296 } 297 } 298 /* Hack to define Joystick Port Names */ 299 if ( numdevs > maxdevs ) numdevs = maxdevs; 300 for (i=0; i<numdevs; i++) 301 SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id); 302 303 } 304 } 305 /* Return the number of devices found */ 306 return(numdevs); 307 } 308 309 310 /***********************************************************/ 311 /* Function to get the device-dependent name of a joystick */ 312 /***********************************************************/ 313 const char *SDL_SYS_JoystickName(int index) 314 { 315 /* No need to verify if device exists, already done in upper layer */ 316 return(SYS_JoyData[index].szDeviceName); 317 } 318 319 320 321 /******************************************************************************/ 322 /* Function to open a joystick for use. */ 323 /* The joystick to open is specified by the index field of the joystick. */ 324 /* This should fill the nbuttons and naxes fields of the joystick structure. */ 325 /* It returns 0, or -1 if there is an error. */ 326 /******************************************************************************/ 327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) 328 { 329 int index; /* Index shortcut for index in joystick structure */ 330 int i; /* Generic Counter */ 331 332 /* allocate memory for system specific hardware data */ 333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); 334 if (joystick->hwdata == NULL) 335 { 336 SDL_OutOfMemory(); 337 return(-1); 338 } 339 /* Reset Hardware Data */ 340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); 341 342 /* ShortCut Pointer */ 343 index = joystick->index; 344 /* Define offsets and scales for all axes */ 345 joystick->hwdata->id = SYS_JoyData[index].id; 346 for ( i = 0; i < MAX_AXES; ++i ) 347 { 348 if ( (i<2) || i < SYS_JoyData[index].axes ) 349 { 350 joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i]; 351 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); 352 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i])); 353 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i])); 354 } 355 else 356 { 357 joystick->hwdata->transaxes[i].offset = 0; 358 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ 359 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ 360 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ 361 } 362 } 363 364 /* fill nbuttons, naxes, and nhats fields */ 365 joystick->nbuttons = SYS_JoyData[index].buttons; 366 joystick->naxes = SYS_JoyData[index].axes; 367 /* joystick->nhats = SYS_JoyData[index].hats; */ 368 joystick->nhats = 0; /* No support for hats at this time */ 369 /* joystick->nballs = SYS_JoyData[index].balls; */ 370 joystick->nballs = 0; /* No support for balls at this time */ 371 return 0; 372 } 373 374 375 376 /***************************************************************************/ 377 /* Function to update the state of a joystick - called as a device poll. */ 378 /* This function shouldn't update the joystick structure directly, */ 379 /* but instead should call SDL_PrivateJoystick*() to deliver events */ 380 /* and update joystick device state. */ 381 /***************************************************************************/ 382 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) 383 { 384 APIRET rc; /* Generic OS/2 return code */ 385 int index; /* index shortcurt to joystick index */ 386 int i; /* Generic counter */ 387 int normbut; /* Number of buttons reported by joystick */ 388 int corr; /* Correction for button names */ 389 Sint16 value, change; /* Values used to update axis values */ 390 struct _transaxes *transaxes; /* Shortcut for Correction structure */ 391 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ 392 ULONG ulDataLen; /* Size of data */ 393 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ 394 395 ulDataLen = sizeof(stGameStatus); 396 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, 397 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); 398 if (rc != 0) 399 { 400 SDL_SetError("Could not read joystick status."); 401 return; /* Could not read data */ 402 } 403 404 /* Shortcut pointer */ 405 index = joystick->index; 406 /* joystick motion events */ 407 408 if (SYS_JoyData[index].id == 0) 409 { 410 pos[0] = stGameStatus.curdata.A.x; 411 pos[1] = stGameStatus.curdata.A.y; 412 if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x; 413 else pos[2]=0; 414 if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y; 415 else pos[3]=0; 416 pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ 417 pos[5]=0; 418 } 419 else if (SYS_JoyData[index].id == 1) 420 { 421 pos[0] = stGameStatus.curdata.B.x; 422 pos[1] = stGameStatus.curdata.B.y; 423 pos[2]=0; 424 pos[3]=0; 425 pos[4]=0; 426 pos[5]=0; 427 } 428 429 /* Corrects the movements using the callibration */ 430 transaxes = joystick->hwdata->transaxes; 431 for (i = 0; i < joystick->naxes; i++) 432 { 433 value = pos[i] + transaxes[i].offset; 434 if (value<0) 435 { 436 value*=transaxes[i].scale1; 437 if (value>0) value = AXIS_MIN; 438 } 439 else 440 { 441 value*=transaxes[i].scale2; 442 if (value<0) value = AXIS_MAX; 443 } 444 change = (value - joystick->axes[i]); 445 if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) 446 { 447 SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); 448 } 449 } 450 451 /* joystick button A to D events */ 452 if (SYS_JoyData[index].id == 1) corr = 2; 453 else corr = 0; 454 normbut=4; /* Number of normal buttons */ 455 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons; 456 for ( i = corr; (i-corr) < normbut; ++i ) 457 { 458 /* 459 Button A: 1110 0000 460 Button B: 1101 0000 461 Button C: 1011 0000 462 Button D: 0111 0000 463 */ 464 if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) ) 465 { 466 if ( ! joystick->buttons[i-corr] ) 467 { 468 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED); 469 } 470 } 471 else 472 { 473 if ( joystick->buttons[i-corr] ) 474 { 475 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED); 476 } 477 } 478 } 479 480 /* Joystick button E to H buttons */ 481 /* 482 Button E: Axis 2 X Left 483 Button F: Axis 2 Y Up 484 Button G: Axis 2 X Right 485 Button H: Axis 2 Y Down 486 */ 487 if (joystick->nbuttons>=5) 488 { 489 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED); 490 else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED); 491 } 492 if (joystick->nbuttons>=6) 493 { 494 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED); 495 else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED); 496 } 497 if (joystick->nbuttons>=7) 498 { 499 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED); 500 else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED); 501 } 502 if (joystick->nbuttons>=8) 503 { 504 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED); 505 else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED); 506 } 507 508 /* joystick hat events */ 509 /* Not Supported under OS/2 */ 510 /* joystick ball events */ 511 /* Not Supported under OS/2 */ 512 } 513 514 515 516 /******************************************/ 517 /* Function to close a joystick after use */ 518 /******************************************/ 519 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) 520 { 521 if (joystick->hwdata != NULL) 522 { 523 /* free system specific hardware data */ 524 SDL_free(joystick->hwdata); 525 } 526 } 527 528 529 530 /********************************************************************/ 531 /* Function to perform any system-specific joystick related cleanup */ 532 /********************************************************************/ 533 void SDL_SYS_JoystickQuit(void) 534 { 535 joyPortClose(&hJoyPort); 536 } 537 538 539 540 /************************/ 541 /************************/ 542 /* OS/2 Implementations */ 543 /************************/ 544 /************************/ 545 546 547 /*****************************************/ 548 /* Open Joystick Port, if not opened yet */ 549 /*****************************************/ 550 APIRET joyPortOpen(HFILE * hGame) 551 { 552 APIRET rc; /* Generic Return Code */ 553 ULONG ulAction; /* ? */ 554 ULONG ulVersion; /* Version of joystick driver */ 555 ULONG ulDataLen; /* Size of version data */ 556 557 /* Verifies if joyport is not already open... */ 558 if (*hGame != NULL) return 0; 559 /* Open GAME$ for read */ 560 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, 561 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); 562 if (rc != 0) 563 { 564 SDL_SetError("Could not open Joystick Port."); 565 return -1; 566 } 567 568 /* Get Joystick Driver Version... must be 2.0 or higher */ 569 ulVersion = 0; 570 ulDataLen = sizeof(ulVersion); 571 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION, 572 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); 573 if (rc != 0) 574 { 575 joyPortClose(hGame); 576 SDL_SetError("Could not get Joystick Driver version."); 577 return -1; 578 } 579 if (ulVersion < GAME_VERSION) 580 { 581 joyPortClose(hGame); 582 SDL_SetError("Driver too old. At least IBM driver version 2.0 required."); 583 return -1; 584 } 585 return 0; 586 } 587 588 589 590 /****************************/ 591 /* Close JoyPort, if opened */ 592 /****************************/ 593 void joyPortClose(HFILE * hGame) 594 { 595 if (*hGame != NULL) DosClose(*hGame); 596 *hGame = NULL; 597 } 598 599 600 601 /***************************/ 602 /* Get SDL Joystick EnvVar */ 603 /***************************/ 604 int joyGetEnv(struct _joycfg * joydata) 605 { 606 char *joyenv; /* Pointer to tested character */ 607 char tempnumber[5]; /* Temporary place to put numeric texts */ 608 609 joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); 610 if (joyenv == NULL) return 0; 611 /* Joystick Environment is defined! */ 612 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ 613 /* If the string name starts with '... get if fully */ 614 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name)); 615 /* If not, get it until the next space */ 616 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name)); 617 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name)); 618 /* Now get the number of axes */ 619 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ 620 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); 621 joydata->axes = atoi(tempnumber); 622 /* Now get the number of buttons */ 623 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ 624 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); 625 joydata->buttons = atoi(tempnumber); 626 /* Now get the number of hats */ 627 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ 628 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); 629 joydata->hats = atoi(tempnumber); 630 /* Now get the number of balls */ 631 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ 632 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); 633 joydata->balls = atoi(tempnumber); 634 return 1; 635 } 636 637 638 639 /************************************************************************/ 640 /* Get a text from in the string starting in joyenv until it finds */ 641 /* the stopchar or maxchars is reached. The result is placed in name. */ 642 /************************************************************************/ 643 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) 644 { 645 char *nameptr; /* Pointer to the selected character */ 646 int chcnt=0; /* Count how many characters where copied */ 647 648 nameptr=name; 649 while (*joyenv!=stopchar && *joyenv!=0) 650 { 651 if (nameptr<(name+(maxchars-1))) 652 { 653 *nameptr = *joyenv; /* Only copy if smaller than maximum */ 654 nameptr++; 655 } 656 chcnt++; 657 joyenv++; 658 } 659 if (*joyenv==stopchar) 660 { 661 joyenv++; /* Jump stopchar */ 662 chcnt++; 663 } 664 *nameptr = 0; /* Mark last byte */ 665 return chcnt; 666 } 667 668 #endif /* SDL_JOYSTICK_OS2 */ 669