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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <ui/Rect.h>
     20 
     21 #include "LayerCache.h"
     22 #include "LayerRenderer.h"
     23 #include "Matrix.h"
     24 #include "Properties.h"
     25 #include "Rect.h"
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Rendering
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
     35     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     36 
     37     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
     38 
     39     const float width = mLayer->layer.getWidth();
     40     const float height = mLayer->layer.getHeight();
     41 
     42 #if RENDER_LAYERS_AS_REGIONS
     43     Rect dirty(left, top, right, bottom);
     44     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     45             dirty.right >= width && dirty.bottom >= height)) {
     46         mLayer->region.clear();
     47         dirty.set(0.0f, 0.0f, width, height);
     48     } else {
     49         dirty.intersect(0.0f, 0.0f, width, height);
     50         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     51         mLayer->region.subtractSelf(r);
     52     }
     53 
     54     OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     55 #else
     56     OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
     57 #endif
     58 }
     59 
     60 void LayerRenderer::finish() {
     61     OpenGLRenderer::finish();
     62 
     63     generateMesh();
     64 
     65     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     66 
     67     // No need to unbind our FBO, this will be taken care of by the caller
     68     // who will invoke OpenGLRenderer::resume()
     69 }
     70 
     71 GLint LayerRenderer::getTargetFbo() {
     72     return mLayer->getFbo();
     73 }
     74 
     75 ///////////////////////////////////////////////////////////////////////////////
     76 // Dirty region tracking
     77 ///////////////////////////////////////////////////////////////////////////////
     78 
     79 bool LayerRenderer::hasLayer() {
     80     return true;
     81 }
     82 
     83 Region* LayerRenderer::getRegion() {
     84 #if RENDER_LAYERS_AS_REGIONS
     85     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
     86         return OpenGLRenderer::getRegion();
     87     }
     88     return &mLayer->region;
     89 #else
     90     return OpenGLRenderer::getRegion();
     91 #endif
     92 }
     93 
     94 // TODO: This implementation is flawed and can generate T-junctions
     95 //       in the mesh, which will in turn produce cracks when the
     96 //       mesh is rotated/skewed. The easiest way to fix this would
     97 //       be, for each row, to add new vertices shared with the previous
     98 //       row when the two rows share an edge.
     99 //       In practice, T-junctions do not appear often so this has yet
    100 //       to be fixed.
    101 void LayerRenderer::generateMesh() {
    102 #if RENDER_LAYERS_AS_REGIONS
    103     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    104         if (mLayer->mesh) {
    105             delete mLayer->mesh;
    106             delete mLayer->meshIndices;
    107 
    108             mLayer->mesh = NULL;
    109             mLayer->meshIndices = NULL;
    110             mLayer->meshElementCount = 0;
    111         }
    112 
    113         mLayer->setRegionAsRect();
    114         return;
    115     }
    116 
    117     size_t count;
    118     const android::Rect* rects = mLayer->region.getArray(&count);
    119 
    120     GLsizei elementCount = count * 6;
    121 
    122     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    123         delete mLayer->mesh;
    124         delete mLayer->meshIndices;
    125 
    126         mLayer->mesh = NULL;
    127         mLayer->meshIndices = NULL;
    128     }
    129 
    130     bool rebuildIndices = false;
    131     if (!mLayer->mesh) {
    132         mLayer->mesh = new TextureVertex[count * 4];
    133         mLayer->meshIndices = new uint16_t[elementCount];
    134         rebuildIndices = true;
    135     }
    136     mLayer->meshElementCount = elementCount;
    137 
    138     const float texX = 1.0f / float(mLayer->getWidth());
    139     const float texY = 1.0f / float(mLayer->getHeight());
    140     const float height = mLayer->layer.getHeight();
    141 
    142     TextureVertex* mesh = mLayer->mesh;
    143     uint16_t* indices = mLayer->meshIndices;
    144 
    145     for (size_t i = 0; i < count; i++) {
    146         const android::Rect* r = &rects[i];
    147 
    148         const float u1 = r->left * texX;
    149         const float v1 = (height - r->top) * texY;
    150         const float u2 = r->right * texX;
    151         const float v2 = (height - r->bottom) * texY;
    152 
    153         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    154         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    155         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    156         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    157 
    158         if (rebuildIndices) {
    159             uint16_t quad = i * 4;
    160             int index = i * 6;
    161             indices[index    ] = quad;       // top-left
    162             indices[index + 1] = quad + 1;   // top-right
    163             indices[index + 2] = quad + 2;   // bottom-left
    164             indices[index + 3] = quad + 2;   // bottom-left
    165             indices[index + 4] = quad + 1;   // top-right
    166             indices[index + 5] = quad + 3;   // bottom-right
    167         }
    168     }
    169 #endif
    170 }
    171 
    172 ///////////////////////////////////////////////////////////////////////////////
    173 // Layers management
    174 ///////////////////////////////////////////////////////////////////////////////
    175 
    176 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
    177     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    178 
    179     GLuint fbo = Caches::getInstance().fboCache.get();
    180     if (!fbo) {
    181         LOGW("Could not obtain an FBO");
    182         return NULL;
    183     }
    184 
    185     glActiveTexture(GL_TEXTURE0);
    186     Layer* layer = Caches::getInstance().layerCache.get(width, height);
    187     if (!layer) {
    188         LOGW("Could not obtain a layer");
    189         return NULL;
    190     }
    191 
    192     layer->setFbo(fbo);
    193     layer->layer.set(0.0f, 0.0f, width, height);
    194     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    195             width / float(layer->getWidth()), 0.0f);
    196     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    197     layer->setBlend(!isOpaque);
    198     layer->setColorFilter(NULL);
    199     layer->region.clear();
    200 
    201     GLuint previousFbo;
    202     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    203 
    204     glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
    205     layer->bindTexture();
    206 
    207     // Initialize the texture if needed
    208     if (layer->isEmpty()) {
    209         layer->setEmpty(false);
    210         layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
    211 
    212         if (glGetError() != GL_NO_ERROR) {
    213             LOGD("Could not allocate texture");
    214 
    215             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    216             Caches::getInstance().fboCache.put(fbo);
    217 
    218             layer->deleteTexture();
    219             delete layer;
    220 
    221             return NULL;
    222         }
    223     }
    224 
    225     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    226             layer->getTexture(), 0);
    227 
    228     glDisable(GL_SCISSOR_TEST);
    229     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    230     glClear(GL_COLOR_BUFFER_BIT);
    231     glEnable(GL_SCISSOR_TEST);
    232 
    233     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    234 
    235     return layer;
    236 }
    237 
    238 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    239     if (layer) {
    240         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    241 
    242         if (Caches::getInstance().layerCache.resize(layer, width, height)) {
    243             layer->layer.set(0.0f, 0.0f, width, height);
    244             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    245                     width / float(layer->getWidth()), 0.0f);
    246         } else {
    247             layer->deleteTexture();
    248             delete layer;
    249             return false;
    250         }
    251     }
    252 
    253     return true;
    254 }
    255 
    256 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
    257     LAYER_RENDERER_LOGD("Creating new texture layer");
    258 
    259     Layer* layer = new Layer(0, 0);
    260     layer->setCacheable(false);
    261     layer->setTextureLayer(true);
    262     layer->setBlend(!isOpaque);
    263     layer->setEmpty(true);
    264     layer->setFbo(0);
    265     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    266     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    267     layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f);
    268     layer->region.clear();
    269     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    270 
    271     glActiveTexture(GL_TEXTURE0);
    272     layer->generateTexture();
    273 
    274     return layer;
    275 }
    276 
    277 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    278         bool isOpaque, GLenum renderTarget, float* transform) {
    279     if (layer) {
    280         layer->setBlend(!isOpaque);
    281         layer->setSize(width, height);
    282         layer->layer.set(0.0f, 0.0f, width, height);
    283         layer->region.set(width, height);
    284         layer->regionRect.set(0.0f, 0.0f, width, height);
    285         layer->getTexTransform().load(transform);
    286 
    287         if (renderTarget != layer->getRenderTarget()) {
    288             layer->setRenderTarget(renderTarget);
    289             layer->bindTexture();
    290             layer->setFilter(GL_NEAREST, GL_NEAREST, false, true);
    291             layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
    292         }
    293     }
    294 }
    295 
    296 void LayerRenderer::destroyLayer(Layer* layer) {
    297     if (layer) {
    298         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    299                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    300 
    301         if (layer->getFbo()) {
    302             Caches::getInstance().fboCache.put(layer->getFbo());
    303         }
    304 
    305         if (!Caches::getInstance().layerCache.put(layer)) {
    306             LAYER_RENDERER_LOGD("  Destroyed!");
    307             layer->deleteTexture();
    308             delete layer;
    309         } else {
    310             LAYER_RENDERER_LOGD("  Cached!");
    311 #if DEBUG_LAYER_RENDERER
    312             Caches::getInstance().layerCache.dump();
    313 #endif
    314             layer->region.clear();
    315         }
    316     }
    317 }
    318 
    319 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    320     if (layer) {
    321         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
    322 
    323         Caches::getInstance().deleteLayerDeferred(layer);
    324     }
    325 }
    326 
    327 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
    328     Caches& caches = Caches::getInstance();
    329     if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize &&
    330             bitmap->height() <= caches.maxTextureSize) {
    331 
    332         GLuint fbo = caches.fboCache.get();
    333         if (!fbo) {
    334             LOGW("Could not obtain an FBO");
    335             return false;
    336         }
    337 
    338         SkAutoLockPixels alp(*bitmap);
    339 
    340         GLuint texture;
    341         GLuint previousFbo;
    342 
    343         GLenum format;
    344         GLenum type;
    345 
    346         GLenum error = GL_NO_ERROR;
    347         bool status = false;
    348 
    349         switch (bitmap->config()) {
    350             case SkBitmap::kA8_Config:
    351                 format = GL_ALPHA;
    352                 type = GL_UNSIGNED_BYTE;
    353                 break;
    354             case SkBitmap::kRGB_565_Config:
    355                 format = GL_RGB;
    356                 type = GL_UNSIGNED_SHORT_5_6_5;
    357                 break;
    358             case SkBitmap::kARGB_4444_Config:
    359                 format = GL_RGBA;
    360                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    361                 break;
    362             case SkBitmap::kARGB_8888_Config:
    363             default:
    364                 format = GL_RGBA;
    365                 type = GL_UNSIGNED_BYTE;
    366                 break;
    367         }
    368 
    369         float alpha = layer->getAlpha();
    370         SkXfermode::Mode mode = layer->getMode();
    371 
    372         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    373         layer->setFbo(fbo);
    374 
    375         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    376         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    377 
    378         glGenTextures(1, &texture);
    379         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    380 
    381         glActiveTexture(GL_TEXTURE0);
    382         glBindTexture(GL_TEXTURE_2D, texture);
    383 
    384         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    385         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    386 
    387         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    388         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    389 
    390         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    391                 0, format, type, NULL);
    392         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    393 
    394         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    395                 GL_TEXTURE_2D, texture, 0);
    396         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    397 
    398         {
    399             LayerRenderer renderer(layer);
    400             renderer.setViewport(bitmap->width(), bitmap->height());
    401             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    402                     bitmap->width(), bitmap->height(), !layer->isBlend());
    403             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    404 
    405             {
    406                 Rect bounds;
    407                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    408                 renderer.drawTextureLayer(layer, bounds);
    409 
    410                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    411                         type, bitmap->getPixels());
    412 
    413                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    414             }
    415 
    416             status = true;
    417         }
    418 
    419 error:
    420 #if DEBUG_OPENGL
    421         if (error != GL_NO_ERROR) {
    422             LOGD("GL error while copying layer into bitmap = 0x%x", error);
    423         }
    424 #endif
    425 
    426         glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    427         layer->setAlpha(alpha, mode);
    428         layer->setFbo(0);
    429         glDeleteTextures(1, &texture);
    430         caches.fboCache.put(fbo);
    431 
    432         return status;
    433     }
    434     return false;
    435 }
    436 
    437 }; // namespace uirenderer
    438 }; // namespace android
    439