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Searched
defs:vertexArray
(Results
1 - 2
of
2
) sorted by null
/development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c
81
GLfixed *
vertexArray
;
111
free(object->
vertexArray
);
125
result->
vertexArray
= (GLfixed *)malloc(vertices * vertexComponents *
135
if (result->
vertexArray
== NULL ||
151
0, object->
vertexArray
);
309
result->
vertexArray
[currentVertex * 3] = FIXED(pa.x);
310
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pa.y);
311
result->
vertexArray
[currentVertex * 3 + 2] = FIXED(pa.z);
313
result->
vertexArray
[currentVertex * 3] = FIXED(pb.x);
314
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pb.y)
[
all
...]
/frameworks/base/opengl/tests/angeles/
demo.c
81
GLfixed *
vertexArray
;
111
free(object->
vertexArray
);
125
result->
vertexArray
= (GLfixed *)malloc(vertices * vertexComponents *
135
if (result->
vertexArray
== NULL ||
151
0, object->
vertexArray
);
309
result->
vertexArray
[currentVertex * 3] = FIXED(pa.x);
310
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pa.y);
311
result->
vertexArray
[currentVertex * 3 + 2] = FIXED(pa.z);
313
result->
vertexArray
[currentVertex * 3] = FIXED(pb.x);
314
result->
vertexArray
[currentVertex * 3 + 1] = FIXED(pb.y)
[
all
...]
Completed in 198 milliseconds