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Searched
defs:visframe
(Results
1 - 6
of
6
) sorted by null
/external/quake/quake/src/QW/client/
render.h
52
int
visframe
; // last frame this entity was
member in struct:entity_s
gl_model.h
130
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
163
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
183
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
model.h
115
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
143
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
163
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
/external/quake/quake/src/WinQuake/
render.h
59
int
visframe
; // last frame this entity was
member in struct:entity_s
model.h
104
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
132
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
152
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
gl_model.h
126
int
visframe
; // should be drawn when node is crossed
member in struct:msurface_s
159
int
visframe
; // node needs to be traversed if current
member in struct:mnode_s
179
int
visframe
; // node needs to be traversed if current
member in struct:mleaf_s
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