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      1 page.title=Designing for Responsiveness
      2 @jd:body
      3 
      4 <div id="qv-wrapper">
      5 <div id="qv">
      6 
      7 <h2>In this document</h2>
      8 <ol>
      9   <li><a href="#anr">What Triggers ANR?</a></li>
     10   <li><a href="#avoiding">How to Avoid ANR</a></li>
     11   <li><a href="#reinforcing">Reinforcing Responsiveness</a></li>
     12 </ol>
     13 
     14 </div>
     15 </div>
     16 
     17 <div class="figure">
     18 <img src="{@docRoot}images/anr.png" alt="Screenshot of ANR dialog box" width="240" height="320"/>
     19 <p><strong>Figure 1.</strong> An ANR dialog displayed to the user.</p>
     20 </div>
     21 
     22 <p>It's possible to write code that wins every performance test in the world,
     23 but still sends users in a fiery rage when they try to use the application.
     24 These are the applications that aren't <em>responsive</em> enough &mdash; the
     25 ones that feel sluggish, hang or freeze for significant periods, or take too
     26 long to process input. </p>
     27 
     28 <p>In Android, the system guards against applications that are insufficiently
     29 responsive for a period of time by displaying a dialog to the user, called the
     30 Application Not Responding (ANR) dialog, shown at right in Figure 1. The user
     31 can choose to let the application continue, but the user won't appreciate having
     32 to act on this dialog every time he or she uses your application. It's critical
     33 to design responsiveness into your application, so that the system never has
     34 cause to display an ANR dialog to the user. </p>
     35 
     36 <p>Generally, the system displays an ANR if an application cannot respond to
     37 user input. For example, if an  application blocks on some I/O operation
     38 (frequently a network access), then the main application thread won't be able to
     39 process incoming user input events. After a time, the system concludes that the
     40 application is frozen, and displays the ANR to give the user the option to kill
     41 it. </p>
     42 
     43 <p>Similarly, if your application spends too much time building an elaborate in-memory
     44 structure, or perhaps computing the next move in a game, the system will 
     45 conclude that your application has hung. It's always important to make
     46 sure these computations are efficient using the techniques above, but even the
     47 most efficient code still takes time to run.</p>
     48 
     49 <p>In both of these cases, the recommended approach is to create a child thread and do
     50 most of your work there. This keeps the main thread (which drives the user
     51 interface event loop) running and prevents the system from concluding that your code
     52 has frozen. Since such threading usually is accomplished at the class
     53 level, you can think of responsiveness as a <em>class</em> problem. (Compare
     54 this with basic performance, which was described above as a <em>method</em>-level
     55 concern.)</p>
     56 
     57 <p>This document describes how the Android system determines whether an
     58 application is not responding and provides guidelines for ensuring that your
     59 application stays responsive. </p>
     60 
     61 <h2 id="anr">What Triggers ANR?</h2>
     62 
     63 <p>In Android, application responsiveness is monitored by the Activity Manager
     64 and Window Manager system services. Android will display the ANR dialog
     65 for a particular application when it detects one of the following
     66 conditions:</p>
     67 <ul>  
     68     <li>No response to an input event (e.g. key press, screen touch) 
     69     within 5 seconds</li>
     70     <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} 
     71     hasn't finished executing within 10 seconds</li>
     72 </ul>
     73 
     74 <h2 id="avoiding">How to Avoid ANR</h2>
     75 
     76 <p>Given the above definition for ANR, let's examine why this can occur in
     77 Android applications and how best to structure your application to avoid ANR.</p>
     78 
     79 <p>Android applications normally run entirely on a single (i.e. main) thread.
     80 This means that anything your application is doing in the main thread that
     81 takes a long time to complete can trigger the ANR dialog because your
     82 application is not giving itself a chance to handle the input event or Intent
     83 broadcast.</p>
     84 
     85 <p>Therefore any method that runs in the main thread should do as little work
     86 as possible. In particular, Activities should do as little as possible to set
     87 up in key life-cycle methods such as <code>onCreate()</code> and
     88 <code>onResume()</code>. Potentially long running operations such as network
     89 or database operations, or computationally expensive calculations such as
     90 resizing bitmaps should be done in a child thread (or in the case of databases
     91 operations, via an asynchronous request). However, this does not mean that
     92 your main thread should block while waiting for the child thread to
     93 complete &mdash; nor should you call <code>Thread.wait()</code> or
     94 <code>Thread.sleep()</code>. Instead of blocking while waiting for a child
     95 thread to complete, your main thread should provide a {@link
     96 android.os.Handler Handler} for child threads to post back to upon completion.
     97 Designing your application in this way will allow your main thread to remain
     98 responsive to input and thus avoid ANR dialogs caused by the 5 second input
     99 event timeout. These same practices should be followed for any other threads
    100 that display UI, as they are also subject to the same timeouts.</p>
    101 
    102 <p>You can use {@link android.os.StrictMode} to help find potentially
    103 long running operations such as network or database operations that
    104 you might accidentally be doing your main thread.</p>
    105 
    106 <p>The specific constraint on IntentReceiver execution time emphasizes what
    107 they were meant to do: small, discrete amounts of work in the background such
    108 as saving a setting or registering a Notification. So as with other methods
    109 called in the main thread, applications should avoid potentially long-running
    110 operations or calculations in BroadcastReceivers. But instead of doing intensive
    111 tasks via child threads (as the life of a BroadcastReceiver is short), your
    112 application should start a {@link android.app.Service Service} if a
    113 potentially long running action needs to be taken in response to an Intent
    114 broadcast. As a side note, you should also avoid starting an Activity from an
    115 Intent Receiver, as it will spawn a new screen that will steal focus from
    116 whatever application the user is currently has running. If your application
    117 has something to show the user in response to an Intent broadcast, it should
    118 do so using the {@link android.app.NotificationManager Notification
    119 Manager}.</p>
    120 
    121 <h2 id="reinforcing">Reinforcing Responsiveness</h2>
    122 
    123 <p>Generally, 100 to 200ms is the threshold beyond which users will perceive
    124 lag (or lack of "snappiness," if you will) in an application. As such, here
    125 are some additional tips beyond what you should do to avoid ANR that will help
    126 make your application seem responsive to users.</p>
    127 
    128 <ul>
    129     <li>If your application is doing work in the background in response to
    130     user input, show that progress is being made ({@link
    131     android.widget.ProgressBar ProgressBar} and {@link
    132     android.app.ProgressDialog ProgressDialog} are useful for this).</li>
    133     <li>For games specifically, do calculations for moves in a child
    134     thread.</li>
    135     <li>If your application has a time-consuming initial setup phase, consider
    136     showing a splash screen or rendering the main view as quickly as possible
    137     and filling in the information asynchronously. In either case, you should
    138     indicate somehow that progress is being made, lest the user perceive that
    139     the application is frozen.</li>
    140 </ul>
    141