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    Searched refs:AUDIO_RUNNING (Results 1 - 5 of 5) sorted by null

  /frameworks/media/libvideoeditor/lvpp/
PreviewPlayer.cpp 350 CHECK(!(mFlags & AUDIO_RUNNING));
372 mFlags |= AUDIO_RUNNING;
566 mFlags |= AUDIO_RUNNING;
615 mFlags |= AUDIO_RUNNING;
813 if (mAudioPlayer != NULL && (mFlags & AUDIO_RUNNING)) {
815 mFlags &= ~AUDIO_RUNNING;
926 if (mAudioPlayer != NULL && !(mFlags & (AUDIO_RUNNING))) {
    [all...]
PreviewPlayerBase.cpp 766 CHECK(!(mFlags & AUDIO_RUNNING));
820 CHECK(!(mFlags & AUDIO_RUNNING));
842 mFlags |= AUDIO_RUNNING;
968 if (mAudioPlayer != NULL && (mFlags & AUDIO_RUNNING)) {
978 mFlags &= ~AUDIO_RUNNING;
    [all...]
PreviewPlayerBase.h 129 AUDIO_RUNNING = 8192,
  /frameworks/base/media/libstagefright/
AwesomePlayer.cpp 895 CHECK(!(mFlags & AUDIO_RUNNING));
953 CHECK(!(mFlags & AUDIO_RUNNING));
987 modifyFlags(AUDIO_RUNNING, SET);
    [all...]
  /frameworks/base/media/libstagefright/include/
AwesomePlayer.h 137 AUDIO_RUNNING = 0x2000,

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