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  /frameworks/base/core/jni/android/graphics/
Utils.h 25 #include <utils/Asset.h>
31 AssetStreamAdaptor(Asset* a) : fAsset(a) {}
36 Asset* fAsset;
Typeface.cpp 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset)
88 // asset->seek returns new total offset
111 Asset* fAsset;
128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
129 if (NULL == asset) {
133 SkStream* stream = new AssetStream(asset, true)
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BitmapRegionDecoder.cpp 40 #include <utils/Asset.h>
166 jint native_asset, // Asset
169 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
170 assStream = new AssetStreamAdaptor(asset);
BitmapFactory.cpp 18 #include <utils/Asset.h>
328 /* make a deep copy of the asset, and return it as a stream, or NULL if there
331 static SkStream* copyAssetToStream(Asset* asset) {
332 // if we could "ref/reopen" the asset, we may not need to copy it here
333 off64_t size = asset->seek(0, SEEK_SET);
335 SkDebugf("---- copyAsset: asset rewind failed\n");
339 size = asset->getLength();
341 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size);
347 off64_t len = asset->read(data, size)
361 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
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Movie.cpp 8 #include <utils/Asset.h>
  /frameworks/base/include/utils/
Asset.h 18 // Class providing access to a read-only asset. Asset objects are NOT
41 * "Asset" is the base class for all types of assets. The classes below
45 class Asset {
47 virtual ~Asset(void);
52 /* used when opening an asset */
80 * Close the asset, freeing all associated resources.
100 * Open a new file descriptor that can be used to read this asset.
102 * asset is compressed).
107 * Return whether this asset's buffer is allocated in RAM (not mmapped)
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AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
23 #include <utils/Asset.h>
52 class Asset; // fwd decl for things that include Asset.h first
61 * The purpose of the AssetManager is to create Asset objects. To do
66 * The asset hierarchy may be examined like a filesystem, using
75 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
87 * added asset path will be examined first when searching for assets,
92 * newly-added asset source.
103 * Iterate over the asset paths in this manager. (Previousl
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  /external/webkit/Source/WebKit/android/
RenderSkinAndroid.cpp 37 #include <utils/Asset.h>
64 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local
65 if (!asset) {
66 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
67 if (!asset) {
73 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap)
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RenderSkinNinePatch.cpp 27 #include <utils/Asset.h>
42 Asset* asset = am->open(filename, android::Asset::ACCESS_BUFFER); local
43 if (!asset) {
44 asset = am->openNonAsset(filename, android::Asset::ACCESS_BUFFER);
45 if (!asset) {
52 SkMemoryStream stream(asset->getBuffer(false), asset->getLength())
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RenderSkinButton.cpp 38 #include <utils/Asset.h>
  /frameworks/base/native/android/
asset_manager.cpp 23 #include <utils/Asset.h>
49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING
108 Asset* asset = mgr->open(filename, amMode); local
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  /frameworks/base/libs/rs/
rsFileA3D.h 24 #include <utils/Asset.h>
63 bool load(Asset *asset);
88 Asset *mAsset;
rsFileA3D.cpp 85 bool FileA3D::load(Asset *asset) {
86 mAsset = asset;
87 return load(asset->getBuffer(false), asset->getLength());
411 LOGE("File load failed. Asset stream is NULL");
425 Asset *asset = static_cast<Asset *>(_asset); local
429 fa3d->load(asset);
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  /frameworks/base/libs/utils/
Asset.cpp 18 // Provide access to a read-only asset.
21 #define LOG_TAG "asset"
24 #include <utils/Asset.h>
50 static Asset* gHead = NULL;
51 static Asset* gTail = NULL;
53 int32_t Asset::getGlobalCount()
59 String8 Asset::getAssetAllocations()
63 Asset* cur = gHead;
79 Asset::Asset(void
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AssetManager.cpp 21 #define LOG_TAG "asset"
26 #include <utils/Asset.h>
69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
154 LOGW("Asset path %s is neither a directory nor file (type=%d).",
170 LOGV("In %p Asset %s path: %s", this,
301 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
458 * Open an asset.
481 Asset* AssetManager::open(const char* fileName, AccessMode mode
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Android.mk 21 Asset.cpp \
  /external/webkit/Source/WebCore/platform/text/android/
HyphenationAndroid.cpp 45 android::Asset* a = am->open("webkit/hyph_en_US.dic",
46 android::Asset::ACCESS_BUFFER);
48 // Asset webkit/hyph_en_US.dic not found!
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 18 #define LOG_TAG "asset"
34 #include <utils/Asset.h>
131 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM
132 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) {
137 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode);
144 //printf("Created Asset Stream: %p\n", a);
149 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets
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  /frameworks/base/tools/localize/
Android.mk 4 # Android Asset Packaging Tool
  /frameworks/base/tools/aapt/
Android.mk 4 # Android Asset Packaging Tool
Command.cpp 4 // Android Asset Packaging Tool main entry point.
29 printf("Android Asset Packaging Tool, v0.2\n");
208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
209 Asset::ACCESS_BUFFER);
431 Asset* asset = NULL; local
490 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
491 if (asset == NULL) {
496 if (tree.setTo(asset->getBuffer(true)
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  /external/webkit/Source/WebCore/platform/graphics/android/
ImageAndroid.cpp 350 android::Asset* a = am->open(path.c_str(),
351 android::Asset::ACCESS_BUFFER);
353 SkDebugf("---------------- failed to open image asset %s\n", name);
357 SkAutoTDelete<android::Asset> ad(a);
  /external/bison/
Android.mk 4 # Android Asset Packaging Tool
  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp 34 #include <utils/Asset.h>
708 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
710 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength());
723 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
724 if (asset == NULL)
791 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
811 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
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  /external/webkit/Source/WebKit/android/WebCoreSupport/
WebRequest.cpp 345 Asset* asset = assetManager->open("webkit/incognito_mode_start_page.html", Asset::ACCESS_BUFFER); local
346 if (asset) {
347 data.append((const char*)asset->getBuffer(false), asset->getLength());
348 delete asset;

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