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    Searched refs:BindLocation (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/program/
prog_parameter.h 70 // for varyings BindLocation is vertex output location
72 GLint BindLocation; /**< requested by BindAttribLocation for attributes */
prog_parameter.cpp 23 param->BindLocation = -1;
  /external/mesa3d/src/glsl/
linker.cpp     [all...]
  /external/mesa3d/src/pixelflinger2/
shader.cpp 271 // LOGD("varying '%s': vs_location=%d fs_location=%d \n", varying.Name, varying.BindLocation, varying.Location);
491 // LOGD("varying '%s': vs_location=%d fs_location=%d \n", varying.Name, varying.BindLocation, varying.Location);
701 program->Attributes->Parameters[i].BindLocation = index;
718 *vertexOutputLocation = program->Varying->Parameters[i].BindLocation;
    [all...]

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