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    Searched refs:CONTEXT_LOAD (Results 1 - 4 of 4) sorted by null

  /system/core/libpixelflinger/codeflinger/
texturing.cpp 84 if (i==0) CONTEXT_LOAD(c, iterators.ydady);
85 if (i==1) CONTEXT_LOAD(c, iterators.ydrdy);
86 if (i==2) CONTEXT_LOAD(c, iterators.ydgdy);
87 if (i==3) CONTEXT_LOAD(c, iterators.ydbdy);
93 CONTEXT_LOAD(dvdx, generated_vars.argb[i].dx);
136 CONTEXT_LOAD(parts.iterated.reg, packed8888);
160 CONTEXT_LOAD(parts.iterated.reg, packed);
204 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c);
205 CONTEXT_LOAD(dx, generated_vars.argb[component].dx);
209 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c)
    [all...]
GGLAssembler.cpp 359 CONTEXT_LOAD(Rx, iterators.xl);
360 CONTEXT_LOAD(parts.count.reg, iterators.xr);
361 CONTEXT_LOAD(Ry, iterators.y);
391 CONTEXT_LOAD(Rs, state.buffers.color.stride);
392 CONTEXT_LOAD(parts.cbPtr.reg, state.buffers.color.data);
406 CONTEXT_LOAD(dfdx, generated_vars.dfdx);
407 CONTEXT_LOAD(ydfdy, iterators.ydfdy);
419 CONTEXT_LOAD(dzdx, generated_vars.dzdx); // 1.31 fixed-point
420 CONTEXT_LOAD(ydzdy, iterators.ydzdy); // 1.31 fixed-point
427 CONTEXT_LOAD(Rs, state.buffers.depth.stride)
    [all...]
GGLAssembler.h 34 #define CONTEXT_LOAD(REG, FIELD) \
blending.cpp 51 CONTEXT_LOAD(factor.reg, generated_vars.f);

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