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Searched
refs:CharacterNode
(Results
1 - 3
of
3
) sorted by null
/external/icu4c/i18n/
zstrfmt.h
24
struct
CharacterNode
{
26
// We malloc and free an uninitalized array of
CharacterNode
objects
49
inline UBool
CharacterNode
::hasValues() const {
53
inline int32_t
CharacterNode
::countValues() const {
60
inline const void *
CharacterNode
::getValue(int32_t index) const {
74
const
CharacterNode
*node, UErrorCode& status) = 0;
133
CharacterNode
*fNodes;
141
CharacterNode
* addChildNode(
CharacterNode
*parent, UChar c, UErrorCode &status);
142
CharacterNode
* getChildNode(CharacterNode *parent, UChar c) const
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zstrfmt.cpp
163
void
CharacterNode
::clear() {
167
void
CharacterNode
::deleteValues() {
178
CharacterNode
::addValue(void *value, UErrorCode &status) {
265
fNodes = (
CharacterNode
*)uprv_malloc(fNodesCapacity * sizeof(
CharacterNode
));
283
CharacterNode
*node = fNodes;
300
CharacterNode
*newNodes = (
CharacterNode
*)uprv_malloc(newCapacity * sizeof(
CharacterNode
));
304
uprv_memcpy(newNodes, fNodes, fNodesCount * sizeof(
CharacterNode
));
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...]
/external/icu4c/common/unicode/
urename.h
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