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    Searched refs:Draw_Character (Results 1 - 17 of 17) sorted by null

  /external/quake/quake/src/WinQuake/
draw.h 27 void Draw_Character (int x, int y, int num);
console.cpp 506 Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
545 Draw_Character ( (x+1)<<3, v, text[x]);
561 Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
564 Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
614 Draw_Character ( (x+1)<<3, y, text[x]);
sbar.cpp 291 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
293 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
1133 Draw_Character ( x+8 , y, num[0]);
1134 Draw_Character ( x+16 , y, num[1]);
1135 Draw_Character ( x+24 , y, num[2]);
1138 Draw_Character ( x - 8, y, 12);
1233 Draw_Character ( x+8 , y, num[0]);
1234 Draw_Character ( x+16 , y, num[1]);
1235 Draw_Character ( x+24 , y, num[2]);
1238 Draw_Character ( x, y, 16)
    [all...]
gl_screen.cpp 191 Draw_Character (x, y, start[j]);
715 Draw_Character (x, y, start[j]);
912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+');
screen.cpp 156 Draw_Character (x, y, start[j]);
725 Draw_Character (x, y, start[j]);
draw.cpp 128 Draw_Character
135 void Draw_Character (int x, int y, int num)
235 Draw_Character (x, y, *str);
gl_draw.cpp 830 Draw_Character
837 void Draw_Character (int x, int y, int num)
888 Draw_Character (x, y, *str);
    [all...]
view.cpp 1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
menu.cpp 114 Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
    [all...]
  /external/quake/quake/src/QW/client/
draw.h 27 void Draw_Character (int x, int y, int num);
console.c 454 Draw_Character ( (i+1)<<3, con_vislines - 22, text[i]);
494 Draw_Character ( (x+1)<<3, v, text[x]);
522 Draw_Character ( (x+skip)<<3, v, s[x]);
525 Draw_Character ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
567 Draw_Character ( (x+1)<<3, y, '^');
584 Draw_Character ( (x+1)<<3, y, text[x]);
627 Draw_Character ( (i+1)<<3, y, dlbar[i]);
sbar.c 269 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
974 Draw_Character ( x + 104 - 8, y, 16);
975 Draw_Character ( x + 104 + 32, y, 17);
1118 Draw_Character ( x+112 , y, num[0]);
1119 Draw_Character ( x+120 , y, num[1]);
1120 Draw_Character ( x+128 , y, num[2]);
1124 Draw_Character ( x + 104, y, 16);
1125 Draw_Character ( x + 136, y, 17);
1230 Draw_Character ( x+8 , y, num[0]);
1231 Draw_Character ( x+16, y, num[1])
    [all...]
draw.c 126 Draw_Character
133 void Draw_Character (int x, int y, int num)
231 Draw_Character (x, y, *str);
246 Draw_Character (x, y, (*str) | 0x80);
290 Draw_Character (
gl_draw.c 490 Draw_Character
497 void Draw_Character (int x, int y, int num)
544 Draw_Character (x, y, *str);
559 Draw_Character (x, y, (*str) | 0x80);
597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
822 Draw_Character (x + i * 8, y, ver[i] | 0x80);
    [all...]
screen.c 210 Draw_Character (x, y, start[j]);
927 Draw_Character (x, y, start[j]);
gl_screen.c 194 Draw_Character (x, y, start[j]);
982 Draw_Character (x, y, start[j]);
menu.c 114 Draw_Character ( cx + ((vid.width - 320)>>1), line, num);

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