/external/quake/quake/src/WinQuake/ |
draw.h | 27 void Draw_Character (int x, int y, int num);
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console.cpp | 506 Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]); 545 Draw_Character ( (x+1)<<3, v, text[x]); 561 Draw_Character ( (x+5)<<3, v, chat_buffer[x]); 564 Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); 614 Draw_Character ( (x+1)<<3, y, text[x]);
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sbar.cpp | 291 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); 293 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); 1133 Draw_Character ( x+8 , y, num[0]); 1134 Draw_Character ( x+16 , y, num[1]); 1135 Draw_Character ( x+24 , y, num[2]); 1138 Draw_Character ( x - 8, y, 12); 1233 Draw_Character ( x+8 , y, num[0]); 1234 Draw_Character ( x+16 , y, num[1]); 1235 Draw_Character ( x+24 , y, num[2]); 1238 Draw_Character ( x, y, 16) [all...] |
gl_screen.cpp | 191 Draw_Character (x, y, start[j]); 715 Draw_Character (x, y, start[j]); 912 Draw_Character (scr_vrect.x + scr_vrect.width/2, scr_vrect.y + scr_vrect.height/2, '+');
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screen.cpp | 156 Draw_Character (x, y, start[j]); 725 Draw_Character (x, y, start[j]);
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draw.cpp | 128 Draw_Character 135 void Draw_Character (int x, int y, int num) 235 Draw_Character (x, y, *str);
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gl_draw.cpp | 830 Draw_Character 837 void Draw_Character (int x, int y, int num) 888 Draw_Character (x, y, *str); [all...] |
view.cpp | 1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
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menu.cpp | 114 Draw_Character ( cx + ((vid.width - 320)>>1), line, num); [all...] |
/external/quake/quake/src/QW/client/ |
draw.h | 27 void Draw_Character (int x, int y, int num);
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console.c | 454 Draw_Character ( (i+1)<<3, con_vislines - 22, text[i]); 494 Draw_Character ( (x+1)<<3, v, text[x]); 522 Draw_Character ( (x+skip)<<3, v, s[x]); 525 Draw_Character ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1)); 567 Draw_Character ( (x+1)<<3, y, '^'); 584 Draw_Character ( (x+1)<<3, y, text[x]); 627 Draw_Character ( (i+1)<<3, y, dlbar[i]);
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sbar.c | 269 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num); 974 Draw_Character ( x + 104 - 8, y, 16); 975 Draw_Character ( x + 104 + 32, y, 17); 1118 Draw_Character ( x+112 , y, num[0]); 1119 Draw_Character ( x+120 , y, num[1]); 1120 Draw_Character ( x+128 , y, num[2]); 1124 Draw_Character ( x + 104, y, 16); 1125 Draw_Character ( x + 136, y, 17); 1230 Draw_Character ( x+8 , y, num[0]); 1231 Draw_Character ( x+16, y, num[1]) [all...] |
draw.c | 126 Draw_Character 133 void Draw_Character (int x, int y, int num) 231 Draw_Character (x, y, *str); 246 Draw_Character (x, y, (*str) | 0x80); 290 Draw_Character (
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gl_draw.c | 490 Draw_Character 497 void Draw_Character (int x, int y, int num) 544 Draw_Character (x, y, *str); 559 Draw_Character (x, y, (*str) | 0x80); 597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value, 822 Draw_Character (x + i * 8, y, ver[i] | 0x80); [all...] |
screen.c | 210 Draw_Character (x, y, start[j]);
927 Draw_Character (x, y, start[j]);
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gl_screen.c | 194 Draw_Character (x, y, start[j]); 982 Draw_Character (x, y, start[j]);
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menu.c | 114 Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
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