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Searched
refs:FL_WATERJUMP
(Results
1 - 5
of
5
) sorted by null
/external/quake/quake/src/WinQuake/
server.h
160
#define
FL_WATERJUMP
2048 // player jumping out of water
sv_user.cpp
312
sv_player->u.v.flags = (int)sv_player->u.v.flags & ~
FL_WATERJUMP
;
414
if ( (int)sv_player->u.v.flags &
FL_WATERJUMP
)
sv_phys.cpp
990
if ( (int)sv_player->u.v.flags &
FL_WATERJUMP
)
1089
if (!SV_CheckWater (ent) && ! ((int)ent->u.v.flags &
FL_WATERJUMP
) )
[
all
...]
pr_cmds.cpp
[
all
...]
/external/quake/quake/src/QW/server/
server.h
293
#define
FL_WATERJUMP
2048 // player jumping out of water
Completed in 93 milliseconds