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  /frameworks/base/graphics/java/android/renderscript/
Float3.java 27 public class Float3 {
28 public Float3() {
30 public Float3(float initX, float initY, float initZ) {
FieldPacker.java 156 public void addF32(Float3 v) {
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java 7 import android.renderscript.Float3;
117 Float3 a = new Float3(-1.5f, 1.0f, 0.0f);
118 Float3 b = new Float3(0.0f, 1.0f, 0.0f);
119 Float3 c = new Float3(1.5f, 1.0f, 0.0f);
120 Float3 d = new Float3(-1.05f, 0.3f, 0.0f);
121 Float3 e = new Float3(-0.6f, 0.4f, 0.0f)
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  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralRS.java 30 import android.renderscript.Float3;
191 Float3 topLeft = new Float3(-1.0f, 1.0f, 0.0f);
192 Float3 bottomLeft = new Float3(-1.0f, -1.0f, 0.0f);
193 Float3 topRight = new Float3(1.0f, 1.0f, 0.0f);
194 Float3 bottomRight = new Float3(1.0f, -1.0f, 0.0f);
230 Float3 position = new Float3(radius * (float) Math.cos(radians)
    [all...]
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
FieldPackerTest.java 27 import android.renderscript.Float3;
49 fp.addF32(new Float3());
ComputeTest.java 32 import android.renderscript.Float3;
112 Float3 f3 = new Float3();
116 f3 = new Float3(1.0f, 2.0f, 3.0f);
ForEachTest.java 32 import android.renderscript.Float3;
  /packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamRS.java 23 import android.renderscript.Float3;
166 mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
  /frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
UT_vector.java 40 Float3 F3 = s.get_f3();
  /prebuilt/sdk/14/
android.jar 

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