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Searched
refs:GAME_DEATHMATCH
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/WinQuake/
protocol.h
73
#define
GAME_DEATHMATCH
1
sbar.cpp
262
if (cl.gametype ==
GAME_DEATHMATCH
)
275
if (cl.gametype ==
GAME_DEATHMATCH
)
290
if (cl.gametype ==
GAME_DEATHMATCH
)
303
if (cl.gametype ==
GAME_DEATHMATCH
)
490
if (cl.gametype ==
GAME_DEATHMATCH
)
499
if (cl.gametype !=
GAME_DEATHMATCH
)
781
if (cl.gametype ==
GAME_DEATHMATCH
)
851
if (cl.gametype ==
GAME_DEATHMATCH
)
1045
if (cl.gametype ==
GAME_DEATHMATCH
)
1282
if (cl.gametype ==
GAME_DEATHMATCH
)
[
all
...]
sv_main.cpp
203
MSG_WriteByte (&client->message,
GAME_DEATHMATCH
);
Completed in 36 milliseconds