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    Searched refs:GGLBlendState (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/pixelflinger2/
pixelflinger2.cpp 85 ctx->state.blendState.ce = (GGLBlendState::GGLBlendFunc)(modeRGB - GL_FUNC_ADD);
86 ctx->state.blendState.ae = (GGLBlendState::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD);
90 static inline GGLBlendState::GGLBlendFactor GLBlendFactor(const GLenum factor)
92 #define SWITCH_LINE(c) case c: return GGLBlendState::G##c;
110 default: assert(0); return GGLBlendState::GGL_ZERO;
llvm_scanline.cpp 132 case GGLBlendState::GGL_ZERO:
135 case GGLBlendState::GGL_ONE:
138 case GGLBlendState::GGL_SRC_COLOR:
141 case GGLBlendState::GGL_ONE_MINUS_SRC_COLOR:
144 case GGLBlendState::GGL_DST_COLOR:
147 case GGLBlendState::GGL_ONE_MINUS_DST_COLOR:
150 case GGLBlendState::GGL_SRC_ALPHA:
155 case GGLBlendState::GGL_ONE_MINUS_SRC_ALPHA:
160 case GGLBlendState::GGL_DST_ALPHA:
165 case GGLBlendState::GGL_ONE_MINUS_DST_ALPHA
    [all...]
shader.cpp 100 GGLBlendState blendState;
    [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 117 typedef struct GGLBlendState { // all values affect scanline jit

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