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Searched
refs:GGLBlendState
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/pixelflinger2/
pixelflinger2.cpp
85
ctx->state.blendState.ce = (
GGLBlendState
::GGLBlendFunc)(modeRGB - GL_FUNC_ADD);
86
ctx->state.blendState.ae = (
GGLBlendState
::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD);
90
static inline
GGLBlendState
::GGLBlendFactor GLBlendFactor(const GLenum factor)
92
#define SWITCH_LINE(c) case c: return
GGLBlendState
::G##c;
110
default: assert(0); return
GGLBlendState
::GGL_ZERO;
llvm_scanline.cpp
132
case
GGLBlendState
::GGL_ZERO:
135
case
GGLBlendState
::GGL_ONE:
138
case
GGLBlendState
::GGL_SRC_COLOR:
141
case
GGLBlendState
::GGL_ONE_MINUS_SRC_COLOR:
144
case
GGLBlendState
::GGL_DST_COLOR:
147
case
GGLBlendState
::GGL_ONE_MINUS_DST_COLOR:
150
case
GGLBlendState
::GGL_SRC_ALPHA:
155
case
GGLBlendState
::GGL_ONE_MINUS_SRC_ALPHA:
160
case
GGLBlendState
::GGL_DST_ALPHA:
165
case
GGLBlendState
::GGL_ONE_MINUS_DST_ALPHA
[
all
...]
shader.cpp
100
GGLBlendState
blendState;
[
all
...]
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
117
typedef struct
GGLBlendState
{ // all values affect scanline jit
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