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Searched
refs:GGLInterface
(Results
1 - 12
of
12
) sorted by null
/external/mesa3d/src/pixelflinger2/
pixelflinger2.h
85
GGLInterface
interface; // must be first member so that GGLContext * ==
GGLInterface
*
107
const
GGLInterface
* iface;
150
void (* PickScanLine)(
GGLInterface
* iface);
151
void (* PickRaster)(
GGLInterface
* iface);
174
void InitializeGGLState(
GGLInterface
* iface); // should be private
175
void UninitializeGGLState(
GGLInterface
* iface); // should be private
178
void InitializeBufferFunctions(
GGLInterface
* iface);
179
void InitializeRasterFunctions(
GGLInterface
* iface);
180
void InitializeScanLineFunctions(
GGLInterface
* iface)
[
all
...]
texture.h
41
void InitializeTextureFunctions(struct
GGLInterface
* iface);
pixelflinger2.cpp
32
static void DepthRangef(
GGLInterface
* iface, GLclampf zNear, GLclampf zFar)
39
static void Viewport(
GGLInterface
* iface, GLint x, GLint y, GLsizei width, GLsizei height)
48
static void CullFace(
GGLInterface
* iface, GLenum mode)
57
static void FrontFace(
GGLInterface
* iface, GLenum mode)
66
static void BlendColor(
GGLInterface
* iface, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
76
static void BlendEquationSeparate(
GGLInterface
* iface, GLenum modeRGB, GLenum modeAlpha)
115
static void BlendFuncSeparate(
GGLInterface
* iface, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
146
static void EnableDisable(
GGLInterface
* iface, GLenum cap, GLboolean enable)
186
void InitializeGGLState(
GGLInterface
* iface)
234
GGLInterface
* CreateGGLInterface(
[
all
...]
buffer.cpp
23
void SetShaderVerifyFunctions(
GGLInterface
*);
25
static void DepthFunc(
GGLInterface
* iface, GLenum func)
34
static void StencilFuncSeparate(
GGLInterface
* iface, GLenum face, GLenum func, GLint ref, GLuint mask)
80
static void StencilOpSeparate(
GGLInterface
* iface, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
98
static void StencilSelect(const
GGLInterface
* iface, GLenum face)
112
static void ClearStencil(
GGLInterface
* iface, GLint s)
118
static void ClearColor(
GGLInterface
* iface, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
129
static void ClearDepthf(
GGLInterface
* iface, GLclampf d)
139
static void Clear(const
GGLInterface
* iface, GLbitfield buf)
184
static void SetBuffer(
GGLInterface
* iface, const GLenum type, GGLSurface * surface
[
all
...]
shader.cpp
137
static gl_shader * ShaderCreate(const
GGLInterface
* iface, GLenum type)
176
static GLboolean ShaderCompile(const
GGLInterface
* iface, gl_shader * shader,
199
static void ShaderDelete(const
GGLInterface
* iface, gl_shader * shader)
222
static gl_shader_program * ShaderProgramCreate(const
GGLInterface
* iface)
249
static void ShaderAttach(const
GGLInterface
* iface, gl_shader_program * program,
540
static void ShaderUse(
GGLInterface
* iface, gl_shader_program * program)
581
static void ShaderDetach(const
GGLInterface
* iface, gl_shader_program * program,
603
static void ShaderProgramDelete(
GGLInterface
* iface, gl_shader_program * program)
867
static void ShaderVerifyProcessVertex(const
GGLInterface
* iface, const VertexInput * input,
872
ShaderUse(const_cast<
GGLInterface
*>(iface), ctx->CurrentProgram)
[
all
...]
scanline.cpp
246
void ScanLine(const
GGLInterface
* iface, const VertexOutput * start, const VertexOutput * end)
575
static void PickScanLine(
GGLInterface
* iface)
609
void InitializeScanLineFunctions(
GGLInterface
* iface)
raster.cpp
64
static void ProcessVertex(const
GGLInterface
* iface, const VertexInput * input,
151
static void RasterTrapezoid(const
GGLInterface
* iface, const VertexOutput * tl,
336
static void RasterTriangle(const
GGLInterface
* iface, const VertexOutput * v1,
384
static void DrawTriangle(const
GGLInterface
* iface, const VertexInput * vin1,
561
static void PickRaster(
GGLInterface
* iface)
569
static void ViewportTransform(const
GGLInterface
* iface, Vector4 * v)
579
void InitializeRasterFunctions(
GGLInterface
* iface)
texture.cpp
389
static void SetSampler(
GGLInterface
* iface, const unsigned sampler, GGLTexture * texture)
423
void InitializeTextureFunctions(
GGLInterface
* iface)
/frameworks/base/opengl/libagl2/src/
gles2context.h
111
GGLInterface
* iface; // shortcut to &rasterizer.interface
141
void UpdateSampler(
GGLInterface
* iface, unsigned tmu);
texture.cpp
69
void GLES2Context::TextureState::UpdateSampler(
GGLInterface
* iface, unsigned tmu)
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
166
typedef struct
GGLInterface
GGLInterface_t;
167
struct
GGLInterface
{
/external/mesa3d/test/
main.cpp
29
GGLInterface
* ggl = NULL;
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