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    Searched refs:GGL_CLAMP_TO_EDGE (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/test/
cmain.c 74 texels0, GGL_CLAMP_TO_EDGE, GGL_CLAMP_TO_EDGE,
215 texels0, GGL_CLAMP_TO_EDGE, GGL_MIRRORED_REPEAT, GGL_LINEAR, GGL_LINEAR
main.cpp 198 GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::GGL_CLAMP_TO_EDGE, GGLTexture::GGL_MIRRORED_REPEAT, GGLTexture::GGL_LINEAR, GGLTexture::GGL_LINEAR};
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 75 GGL_REPEAT = 0, GGL_CLAMP_TO_EDGE = 1, GGL_MIRRORED_REPEAT = 2
  /system/core/include/pixelflinger/
pixelflinger.h 105 GGL_CLAMP_TO_EDGE = 0x812F,
  /frameworks/base/opengl/libagl2/src/
texture.cpp 437 wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
  /system/core/libpixelflinger/
pixelflinger.cpp 399 if (param == GGL_CLAMP_TO_EDGE)

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