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Searched
refs:GGL_CLAMP_TO_EDGE
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/test/
cmain.c
74
texels0,
GGL_CLAMP_TO_EDGE
,
GGL_CLAMP_TO_EDGE
,
215
texels0,
GGL_CLAMP_TO_EDGE
, GGL_MIRRORED_REPEAT, GGL_LINEAR, GGL_LINEAR
main.cpp
198
GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::
GGL_CLAMP_TO_EDGE
, GGLTexture::GGL_MIRRORED_REPEAT, GGLTexture::GGL_LINEAR, GGLTexture::GGL_LINEAR};
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
75
GGL_REPEAT = 0,
GGL_CLAMP_TO_EDGE
= 1, GGL_MIRRORED_REPEAT = 2
/system/core/include/pixelflinger/
pixelflinger.h
105
GGL_CLAMP_TO_EDGE
= 0x812F,
/frameworks/base/opengl/libagl2/src/
texture.cpp
437
wrap = GGLTexture::
GGL_CLAMP_TO_EDGE
;
/system/core/libpixelflinger/
pixelflinger.cpp
399
if (param ==
GGL_CLAMP_TO_EDGE
)
Completed in 367 milliseconds