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Searched
refs:GGL_MIRRORED_REPEAT
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h
75
GGL_REPEAT = 0, GGL_CLAMP_TO_EDGE = 1,
GGL_MIRRORED_REPEAT
= 2
/external/mesa3d/test/
cmain.c
215
texels0, GGL_CLAMP_TO_EDGE,
GGL_MIRRORED_REPEAT
, GGL_LINEAR, GGL_LINEAR
main.cpp
198
GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTexture::GGL_CLAMP_TO_EDGE, GGLTexture::
GGL_MIRRORED_REPEAT
, GGLTexture::GGL_LINEAR, GGLTexture::GGL_LINEAR};
/frameworks/base/opengl/libagl2/src/
texture.cpp
440
wrap = GGLTexture::
GGL_MIRRORED_REPEAT
;
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