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Searched
refs:GGL_PIXEL_FORMAT_Z_32
(Results
1 - 6
of
6
) sorted by null
/external/mesa3d/include/pixelflinger2/
pixelflinger2_format.h
58
GGL_PIXEL_FORMAT_Z_32
= 0x1C,
/external/mesa3d/src/pixelflinger2/
buffer.cpp
163
assert(
GGL_PIXEL_FORMAT_Z_32
== ctx->depthSurface.format);
210
assert(
GGL_PIXEL_FORMAT_Z_32
== ctx->depthSurface.format);
llvm_scanline.cpp
525
assert(
GGL_PIXEL_FORMAT_Z_32
== gglCtx->bufferState.depthFormat);
/external/mesa3d/test/
cmain.c
284
GGLSurface_t depthSurface = {width, height,
GGL_PIXEL_FORMAT_Z_32
, malloc(width * height * 4)};
main.cpp
115
depthSurface.format =
GGL_PIXEL_FORMAT_Z_32
;
/frameworks/base/opengl/libagl2/src/
egl.cpp
367
assert(
GGL_PIXEL_FORMAT_Z_32
== depth.format);
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Completed in 181 milliseconds