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    Searched refs:GGL_PIXEL_FORMAT_Z_32 (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/include/pixelflinger2/
pixelflinger2_format.h 58 GGL_PIXEL_FORMAT_Z_32 = 0x1C,
  /external/mesa3d/src/pixelflinger2/
buffer.cpp 163 assert(GGL_PIXEL_FORMAT_Z_32 == ctx->depthSurface.format);
210 assert(GGL_PIXEL_FORMAT_Z_32 == ctx->depthSurface.format);
llvm_scanline.cpp 525 assert(GGL_PIXEL_FORMAT_Z_32 == gglCtx->bufferState.depthFormat);
  /external/mesa3d/test/
cmain.c 284 GGLSurface_t depthSurface = {width, height, GGL_PIXEL_FORMAT_Z_32, malloc(width * height * 4)};
main.cpp 115 depthSurface.format = GGL_PIXEL_FORMAT_Z_32;
  /frameworks/base/opengl/libagl2/src/
egl.cpp 367 assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
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