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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
OnSelectedListener.java 20 public void onSelected(GLView source);
GLRoot.java 36 public void setContentPane(GLView content);
GLView.java 28 // GLView is a UI component. It can render to a GLCanvas and accept touch
29 // events. A GLView may have zero or more child GLView and they form a tree
33 // A GLView tree should be attached to a GLRoot before event dispatching and
34 // rendering happens. GLView asks GLRoot to re-render or re-layout the
35 // GLView hierarchy using requestRender() and requestLayoutContentPane().
40 // from main thread (like a Handler) in your GLView, you need to call
43 public class GLView {
44 private static final String TAG = "GLView";
57 protected GLView mParent
    [all...]
MeasureHelper.java 26 private GLView mComponent;
30 private MeasureHelper(GLView component) {
34 public static MeasureHelper getInstance(GLView component) {
DetailsHelper.java 48 public DetailsHelper(GalleryActivity activity, GLView rootPane, DetailsSource source) {
53 if (mContainer instanceof GLView) {
54 GLView view = (GLView) mContainer;
StaticBackground.java 21 public class StaticBackground extends GLView {
FilmStripView.java 31 public class FilmStripView extends GLView implements ScrollBarView.Listener,
128 if (getVisibility() == GLView.VISIBLE) return;
130 setVisibility(GLView.VISIBLE);
134 if (getVisibility() == GLView.INVISIBLE) return;
138 setVisibility(GLView.INVISIBLE);
144 if (visibility == GLView.VISIBLE) {
Icon.java 22 public class Icon extends GLView {
CropView.java 44 public class CropView extends GLView {
109 mHighlightRectangle.setVisibility(GLView.INVISIBLE);
145 if (mHighlightRectangle.getVisibility() == GLView.VISIBLE) {
180 if (mHighlightRectangle.getVisibility() == GLView.INVISIBLE) return null;
195 private class FaceHighlightView extends GLView {
270 mHighlightRectangle.setVisibility(GLView.VISIBLE);
271 setVisibility(GLView.INVISIBLE);
413 private class HighlightRectangle extends GLView {
726 mFaceDetectionView.setVisibility(GLView.VISIBLE);
730 mFaceDetectionView.setVisibility(GLView.INVISIBLE)
    [all...]
ScrollBarView.java 25 public class ScrollBarView extends GLView {
GLRootView.java 41 // The root component of all <code>GLView</code>s. The rendering is done in GL
68 private GLView mContentView;
137 public void setContentPane(GLView content) {
158 public GLView getContentPane() {
EdgeView.java 23 public class EdgeView extends GLView {
AdaptiveBackground.java 26 public class AdaptiveBackground extends GLView {
SlideshowView.java 28 public class SlideshowView extends GLView {
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLViewTest.java 33 assertEquals(GLView.VISIBLE, a.getVisibility());
35 a.setVisibility(GLView.INVISIBLE);
36 assertEquals(GLView.INVISIBLE, a.getVisibility());
38 a.setVisibility(GLView.VISIBLE);
39 assertEquals(GLView.VISIBLE, a.getVisibility());
45 GLView view = new GLView();
54 GLView x = new GLView();
55 GLView y = new GLView()
    [all...]
GLRootMock.java 36 public void setContentPane(GLView content) {}
GLRootStub.java 29 public void setContentPane(GLView content) {}
GLViewMock.java 19 class GLViewMock extends GLView {
63 GLView item = getComponent(i);
75 GLView item = getComponent(i);
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
ActivityState.java 19 import com.android.gallery3d.ui.GLView;
54 protected void setContentPane(GLView content) {
SlideshowPage.java 25 import com.android.gallery3d.ui.GLView;
86 private GLView mRootPane = new GLView() {
ManageCachePage.java 27 import com.android.gallery3d.ui.GLView;
95 private GLView mRootPane = new GLView() {
PhotoPage.java 33 import com.android.gallery3d.ui.GLView;
124 private GLView mRootPane = new GLView() {
165 if (!mShowBars) mFilmStripView.setVisibility(GLView.INVISIBLE);
AlbumPage.java 48 import com.android.gallery3d.ui.GLView;
107 private GLView mRootPane = new GLView() {
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 25 import android.graphics.glutils.GLView;
56 // GLView object to manage drawing
57 private GLView glView = new GLView();
106 // Hand the key to the GLView object first
107 if (glView.processKey(keyCode)) {
145 glView.reset();
197 glView.setAspectRatio(ratio);
203 glView.setProjection(gl)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_BWin.h 33 #include <be/opengl/GLView.h>
113 SDL_GLView = new BGLView(Bounds(), "SDL GLView",

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